Abstract:The continuous expansion of digital learning environments has catalyzed the demand for intelligent systems capable of providing personalized educational content. While current exercise recommendation frameworks have made significant strides, they frequently encounter obstacles regarding the long-tailed distribution of student engagement and the failure to adapt to idiosyncratic learning trajectories. We present LiveGraph, a novel active-structure neural re-ranking framework designed to overcome these limitations. Our approach utilizes a graph-based representation enhancement strategy to bridge the information gap between active and inactive students while integrating a dynamic re-ranking mechanism to foster content diversity. By prioritizing the structural relationships within learning histories, the proposed model effectively balances recommendation precision with pedagogical variety. Comprehensive experimental evaluations conducted on multiple real-world datasets demonstrate that LiveGraph surpasses contemporary baselines in both predictive accuracy and the breadth of exercise diversity.
Abstract:We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
Abstract:Geometric Problem Solving (GPS) poses a unique challenge for Multimodal Large Language Models (MLLMs), requiring not only the joint interpretation of text and diagrams but also iterative visuospatial reasoning. While existing approaches process diagrams as static images, they lack the capacity for dynamic manipulation - a core aspect of human geometric reasoning involving auxiliary line construction and affine transformations. We present GeoSketch, a neural-symbolic framework that recasts geometric reasoning as an interactive perception-reasoning-action loop. GeoSketch integrates: (1) a Perception module that abstracts diagrams into structured logic forms, (2) a Symbolic Reasoning module that applies geometric theorems to decide the next deductive step, and (3) a Sketch Action module that executes operations such as drawing auxiliary lines or applying transformations, thereby updating the diagram in a closed loop. To train this agent, we develop a two-stage pipeline: supervised fine-tuning on 2,000 symbolic-curated trajectories followed by reinforcement learning with dense, symbolic rewards to enhance robustness and strategic exploration. To evaluate this paradigm, we introduce the GeoSketch Benchmark, a high-quality set of 390 geometry problems requiring auxiliary construction or affine transformations. Experiments on strong MLLM baselines demonstrate that GeoSketch significantly improves stepwise reasoning accuracy and problem-solving success over static perception methods. By unifying hierarchical decision-making, executable visual actions, and symbolic verification, GeoSketch advances multimodal reasoning from static interpretation to dynamic, verifiable interaction, establishing a new foundation for solving complex visuospatial problems.
Abstract:Human vision is highly adaptive, efficiently sampling intricate environments by sequentially fixating on task-relevant regions. In contrast, prevailing machine vision models passively process entire scenes at once, resulting in excessive resource demands scaling with spatial-temporal input resolution and model size, yielding critical limitations impeding both future advancements and real-world application. Here we introduce AdaptiveNN, a general framework aiming to drive a paradigm shift from 'passive' to 'active, adaptive' vision models. AdaptiveNN formulates visual perception as a coarse-to-fine sequential decision-making process, progressively identifying and attending to regions pertinent to the task, incrementally combining information across fixations, and actively concluding observation when sufficient. We establish a theory integrating representation learning with self-rewarding reinforcement learning, enabling end-to-end training of the non-differentiable AdaptiveNN without additional supervision on fixation locations. We assess AdaptiveNN on 17 benchmarks spanning 9 tasks, including large-scale visual recognition, fine-grained discrimination, visual search, processing images from real driving and medical scenarios, language-driven embodied AI, and side-by-side comparisons with humans. AdaptiveNN achieves up to 28x inference cost reduction without sacrificing accuracy, flexibly adapts to varying task demands and resource budgets without retraining, and provides enhanced interpretability via its fixation patterns, demonstrating a promising avenue toward efficient, flexible, and interpretable computer vision. Furthermore, AdaptiveNN exhibits closely human-like perceptual behaviors in many cases, revealing its potential as a valuable tool for investigating visual cognition. Code is available at https://github.com/LeapLabTHU/AdaptiveNN.
Abstract:We present GLM-4.5, an open-source Mixture-of-Experts (MoE) large language model with 355B total parameters and 32B activated parameters, featuring a hybrid reasoning method that supports both thinking and direct response modes. Through multi-stage training on 23T tokens and comprehensive post-training with expert model iteration and reinforcement learning, GLM-4.5 achieves strong performance across agentic, reasoning, and coding (ARC) tasks, scoring 70.1% on TAU-Bench, 91.0% on AIME 24, and 64.2% on SWE-bench Verified. With much fewer parameters than several competitors, GLM-4.5 ranks 3rd overall among all evaluated models and 2nd on agentic benchmarks. We release both GLM-4.5 (355B parameters) and a compact version, GLM-4.5-Air (106B parameters), to advance research in reasoning and agentic AI systems. Code, models, and more information are available at https://github.com/zai-org/GLM-4.5.
Abstract:Social media has evolved into a complex multimodal environment where text, images, and other signals interact to shape nuanced meanings, often concealing harmful intent. Identifying such intent, whether sarcasm, hate speech, or misinformation, remains challenging due to cross-modal contradictions, rapid cultural shifts, and subtle pragmatic cues. To address these challenges, we propose MV-Debate, a multi-view agent debate framework with dynamic reflection gating for unified multimodal harmful content detection. MV-Debate assembles four complementary debate agents, a surface analyst, a deep reasoner, a modality contrast, and a social contextualist, to analyze content from diverse interpretive perspectives. Through iterative debate and reflection, the agents refine responses under a reflection-gain criterion, ensuring both accuracy and efficiency. Experiments on three benchmark datasets demonstrate that MV-Debate significantly outperforms strong single-model and existing multi-agent debate baselines. This work highlights the promise of multi-agent debate in advancing reliable social intent detection in safety-critical online contexts.
Abstract:Reinforcement learning (RL) with tree search has demonstrated superior performance in traditional reasoning tasks. Compared to conventional independent chain sampling strategies with outcome supervision, tree search enables better exploration of the reasoning space and provides dense, on-policy process rewards during RL training but remains under-explored in On-Policy LLM RL. We propose TreeRL, a reinforcement learning framework that directly incorporates on-policy tree search for RL training. Our approach includes intermediate supervision and eliminates the need for a separate reward model training. Existing approaches typically train a separate process reward model, which can suffer from distribution mismatch and reward hacking. We also introduce a cost-effective tree search approach that achieves higher search efficiency under the same generation token budget by strategically branching from high-uncertainty intermediate steps rather than using random branching. Experiments on challenging math and code reasoning benchmarks demonstrate that TreeRL achieves superior performance compared to traditional ChainRL, highlighting the potential of tree search for LLM. TreeRL is open-sourced at https://github.com/THUDM/TreeRL.
Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) has recently demonstrated notable success in enhancing the reasoning capabilities of LLMs, particularly in mathematics and programming tasks. It is widely believed that RLVR enables LLMs to continuously self-improve, thus acquiring novel reasoning abilities that exceed corresponding base models' capacity. In this study, however, we critically re-examines this assumption by measuring the pass@\textit{k} metric with large values of \textit{k} to explore the reasoning capability boundary of the models across a wide range of model families and benchmarks. Surprisingly, the RL does \emph{not}, in fact, elicit fundamentally new reasoning patterns. While RL-trained models outperform their base models at smaller values of $k$ (\eg, $k$=1), base models can achieve a comparable or even higher pass@$k$ score compared to their RL counterparts at large $k$ values. The reasoning paths generated by RL-trained models are already included in the base models' sampling distribution, suggesting that most reasoning abilities manifested in RL-trained models are already obtained by base models. Further analysis shows that RL training boosts the performance by biasing the model's output distribution toward paths that are more likely to yield rewards, therefore sampling correct responses more efficiently. But this also results in a narrower reasoning capability boundary compared to base models. Similar results are observed in visual reasoning tasks trained with RLVR. Moreover, we find that distillation can genuinely introduce new knowledge into the model, different from RLVR. These findings underscore a critical limitation of RLVR in advancing LLM reasoning abilities which requires us to fundamentally rethink the impact of RL training in reasoning LLMs and the need of a better paradigm. Project Page: https://limit-of-RLVR.github.io




Abstract:Score-based diffusion models have achieved incredible performance in generating realistic images, audio, and video data. While these models produce high-quality samples with impressive details, they often introduce unrealistic artifacts, such as distorted fingers or hallucinated texts with no meaning. This paper focuses on textual hallucinations, where diffusion models correctly generate individual symbols but assemble them in a nonsensical manner. Through experimental probing, we consistently observe that such phenomenon is attributed it to the network's local generation bias. Denoising networks tend to produce outputs that rely heavily on highly correlated local regions, particularly when different dimensions of the data distribution are nearly pairwise independent. This behavior leads to a generation process that decomposes the global distribution into separate, independent distributions for each symbol, ultimately failing to capture the global structure, including underlying grammar. Intriguingly, this bias persists across various denoising network architectures including MLP and transformers which have the structure to model global dependency. These findings also provide insights into understanding other types of hallucinations, extending beyond text, as a result of implicit biases in the denoising models. Additionally, we theoretically analyze the training dynamics for a specific case involving a two-layer MLP learning parity points on a hypercube, offering an explanation of its underlying mechanism.




Abstract:With the popularity of 3D volumetric video applications, such as Autonomous Driving, Virtual Reality, and Mixed Reality, current developers have turned to deep learning for compressing volumetric video frames, i.e., point clouds for video upstreaming. The latest deep learning-based solutions offer higher efficiency, lower distortion, and better hardware support compared to traditional ones like MPEG and JPEG. However, privacy threats arise, especially reconstruction attacks targeting to recover the original input point cloud from the intermediate results. In this paper, we design VVRec, to the best of our knowledge, which is the first targeting DL-based Volumetric Video Reconstruction attack scheme. VVRec demonstrates the ability to reconstruct high-quality point clouds from intercepted transmission intermediate results using four well-trained neural network modules we design. Leveraging the latest latent diffusion models with Gamma distribution and a refinement algorithm, VVRec excels in reconstruction quality, color recovery, and surpasses existing defenses. We evaluate VVRec using three volumetric video datasets. The results demonstrate that VVRec achieves 64.70dB reconstruction accuracy, with an impressive 46.39% reduction of distortion over baselines.