Abstract:While modern Large Language Models (LLMs) and agentic artificial intelligence (AI) have demonstrated transformative capabilities in digital domains, the realization of embodied AI capable of real-world scientific discovery remains a difficult frontier. The advancements are hindered by the inherent complexity of integrating high-level reasoning, multimodal information processing and real-time physical execution. Here we introduce Qumus, the first AI quantum materials experimentalist. Physically embodied within a robotic mini-laboratory, Qumus is an intelligent, multimodal, and multi-agent system designed for the creation and nano-processing of atomically thin two-dimensional (2D) materials and stacked van der Waals (vdW) structures. Qumus autonomously navigates the full scientific cycle, from hypothesis generation and protocol planning to multi-step experimental execution, result analysis and reporting, acting as an experimentalist. Markedly, the system has achieved, for the first time, the AI-creation of graphene, as well as the first AI-fabrication of complex nanodevices including atomically thin field-effect transistors via vdW stacking. Qumus excels at these tasks by demonstrating autonomous error correction and closed-loop experimentation. Our results establish a generalizable framework for self-improving embodied AI systems that learn directly from the quantum world, opening a pathway toward accelerated discovery in quantum materials, electronics and beyond.
Abstract:Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.
Abstract:We describe the pre-training, post-training, and quantization of Nemotron 3 Super, a 120 billion (active 12 billion) parameter hybrid Mamba-Attention Mixture-of-Experts model. Nemotron 3 Super is the first model in the Nemotron 3 family to 1) be pre-trained in NVFP4, 2) leverage LatentMoE, a new Mixture-of-Experts architecture that optimizes for both accuracy per FLOP and accuracy per parameter, and 3) include MTP layers for inference acceleration through native speculative decoding. We pre-trained Nemotron 3 Super on 25 trillion tokens followed by post-training using supervised fine tuning (SFT) and reinforcement learning (RL). The final model supports up to 1M context length and achieves comparable accuracy on common benchmarks, while also achieving up to 2.2x and 7.5x higher inference throughput compared to GPT-OSS-120B and Qwen3.5-122B, respectively. Nemotron 3 Super datasets, along with the base, post-trained, and quantized checkpoints, are open-sourced on HuggingFace.
Abstract:Diffusion models have become a leading framework in generative modeling, yet their theoretical understanding -- especially for high-dimensional data concentrated on low-dimensional structures -- remains incomplete. This paper investigates how diffusion models learn such structured data, focusing on two key aspects: statistical complexity and influence of data geometric properties. By modeling data as samples from a smooth Riemannian manifold, our analysis reveals crucial decompositions of score functions in diffusion models under different levels of injected noise. We also highlight the interplay of manifold curvature with the structures in the score function. These analyses enable an efficient neural network approximation to the score function, built upon which we further provide statistical rates for score estimation and distribution learning. Remarkably, the obtained statistical rates are governed by the intrinsic dimension of data and the manifold curvature. These results advance the statistical foundations of diffusion models, bridging theory and practice for generative modeling on manifolds.
Abstract:Sampling from a categorical distribution is mathematically simple, but in large-vocabulary decoding, it often triggers extra memory traffic and extra kernels after the LM head. We present FlashSampling, an exact sampling primitive that fuses sampling into the LM-head matmul and never materializes the logits tensor in HBM. The method is simple: compute logits tile-by-tile on chip, add Gumbel noise, keep only one maximizer per row and per vocabulary tile, and finish with a small reduction over tiles. The fused tiled kernel is exact because $\argmax$ decomposes over a partition; grouped variants for online and tensor-parallel settings are exact by hierarchical factorization of the categorical distribution. Across H100, H200, B200, and B300 GPUs, FlashSampling speeds up kernel-level decode workloads, and in end-to-end vLLM experiments, it reduces time per output token by up to $19%$ on the models we test. These results show that exact sampling, with no approximation, can be integrated into the matmul itself, turning a bandwidth-bound postprocessing step into a lightweight epilogue. Project Page: https://github.com/FlashSampling/FlashSampling.
Abstract:With AI agents increasingly deployed as long-running systems, it becomes essential to autonomously construct and continuously evolve customized software to enable interaction within dynamic environments. Yet, existing benchmarks evaluate agents on isolated, one-off coding tasks, neglecting the temporal dependencies and technical debt inherent in real-world software evolution. To bridge this gap, we introduce DeepCommit, an agentic pipeline that reconstructs verifiable Milestone DAGs from noisy commit logs, where milestones are defined as semantically cohesive development goals. These executable sequences enable EvoClaw, a novel benchmark that requires agents to sustain system integrity and limit error accumulation, dimensions of long-term software evolution largely missing from current benchmarks. Our evaluation of 12 frontier models across 4 agent frameworks reveals a critical vulnerability: overall performance scores drop significantly from $>$80% on isolated tasks to at most 38% in continuous settings, exposing agents' profound struggle with long-term maintenance and error propagation.
Abstract:Every agent interaction generates a next-state signal, namely the user reply, tool output, terminal or GUI state change that follows each action, yet no existing agentic RL system recovers it as a live, online learning source. We present OpenClaw-RL, a framework built on a simple observation: next-state signals are universal, and policy can learn from all of them simultaneously. Personal conversations, terminal executions, GUI interactions, SWE tasks, and tool-call traces are not separate training problems. They are all interactions that can be used to train the same policy in the same loop. Next-state signals encode two forms of information: evaluative signals, which indicate how well the action performed and are extracted as scalar rewards via a PRM judge; and directive signals, which indicate how the action should have been different and are recovered through Hindsight-Guided On-Policy Distillation (OPD). We extract textual hints from the next state, construct an enhanced teacher context, and provide token-level directional advantage supervision that is richer than any scalar reward. Due to the asynchronous design, the model serves live requests, the PRM judges ongoing interactions, and the trainer updates the policy at the same time, with zero coordination overhead between them. Applied to personal agents, OpenClaw-RL enables an agent to improve simply by being used, recovering conversational signals from user re-queries, corrections, and explicit feedback. Applied to general agents, the same infrastructure supports scalable RL across terminal, GUI, SWE, and tool-call settings, where we additionally demonstrate the utility of process rewards. Code: https://github.com/Gen-Verse/OpenClaw-RL
Abstract:Standard benchmarks have become increasingly unreliable due to saturation, subjectivity, and poor generalization. We argue that evaluating model's ability to acquire information actively is important to assess model's intelligence. We propose Interactive Benchmarks, a unified evaluation paradigm that assesses model's reasoning ability in an interactive process under budget constraints. We instantiate this framework across two settings: Interactive Proofs, where models interact with a judge to deduce objective truths or answers in logic and mathematics; and Interactive Games, where models reason strategically to maximize long-horizon utilities. Our results show that interactive benchmarks provide a robust and faithful assessment of model intelligence, revealing that there is still substantial room to improve in interactive scenarios. Project page: https://github.com/interactivebench/interactivebench
Abstract:To deploy large Mixture-of-Experts (MoE) models cost-effectively, offloading-based single-GPU heterogeneous inference is crucial. While GPU-CPU architectures that offload cold experts are constrained by host memory bandwidth, emerging GPU-NDP architectures utilize DIMM-NDP to offload non-hot experts. However, non-hot experts are not a homogeneous memory-bound group: a significant subset of warm experts exists is severely penalized by high GPU I/O latency yet can saturate NDP compute throughput, exposing a critical compute gap. We present TriMoE, a novel GPU-CPU-NDP architecture that fills this gap by synergistically leveraging AMX-enabled CPU to precisely map hot, warm, and cold experts onto their optimal compute units. We further introduce a bottleneck-aware expert scheduling policy and a prediction-driven dynamic relayout/rebalancing scheme. Experiments demonstrate that TriMoE achieves up to 2.83x speedup over state-of-the-art solutions.
Abstract:Transformer-based models dominate modern AI workloads but exacerbate memory bottlenecks due to their quadratic attention complexity and ever-growing model sizes. Existing accelerators, such as Groq and Cerebras, mitigate off-chip traffic with large on-chip caches, while algorithmic innovations such as FlashAttention fuse operators to avoid materializing large attention matrices. However, as off-chip traffic decreases, our measurements show that on-chip SRAM accesses account for over 60% of energy in long-sequence workloads, making cache access the new bottleneck. We propose 3D-Flow, a hybrid-bonded, 3D-stacked spatial accelerator that enables register-to-register communication across vertically partitioned PE tiers. Unlike 2D multi-array architectures limited by NoC-based router-to-router transfers, 3D-Flow leverages sub-10 um vertical TSVs to sustain cycle-level operator pipelining with minimal overhead. On top of this architecture, we design 3D-FlashAttention, a fine-grained scheduling method that balances latency across tiers, forming a bubble-free vertical dataflow without on-chip SRAM roundtrips. Evaluations on Transformer workloads (OPT and QWEN models) show that our 3D spatial accelerator reduces 46-93% energy consumption and achieves 1.4x-7.6x speedups compared to state-of-the-art 2D and 3D designs.