Resonant beam communications (RBCom), which adopt oscillating photons between two separate retroreflectors for information transmission, exhibit potential advantages over other types of wireless optical communications (WOC). However, echo interference generated by the modulated beam reflected from the receiver affects the transmission of the desired information. To tackle this challenge, a synchronization-based point-to-point RBCom system is proposed to eliminate the echo interference, and the design for the transmitter and receiver is discussed. Subsequently, the performance of the proposed RBCom is evaluated and compared with that of visible light communications (VLC) and free space optical communications (FOC). Finally, future research directions are outlined and several implementation challenges of RBCom systems are highlighted.
This two-part paper focuses on the system design and performance analysis for a point-to-point resonant beam communication (RBCom) system under both the quasi-static and mobile scenarios. Part I of this paper proposes a synchronization-based information transmission scheme and derives the capacity upper and lower bounds for the quasi-static channel case. In Part II, we address the mobile scenario, where the receiver is in relative motion to the transmitter, and derive a mobile RBCom channel model that jointly considers the Doppler effect, channel variation, and echo interference. With the obtained channel model, we prove that the channel gain of the mobile RBCom decreases as the number of transmitted frames increases, and thus show that the considered mobile RBCom terminates after the transmitter sends a certain number of frames without frequency compensation. By deriving an upper bound on the number of successfully transmitted frames, we formulate the throughput maximization problem for the considered mobile RBCom system, and solve it via a sequential parametric convex approximation (SPCA) method. Finally, simulation results validate the analysis of our proposed method in some typical scenarios.
This two-part paper studies a point-to-point resonant beam communication (RBCom) system, where two separately deployed retroreflectors are adopted to generate the resonant beam between the transmitter and the receiver, and analyzes the transmission rate of the considered system under both the quasi-static and mobile scenarios. Part I of this paper focuses on the quasi-static scenario where the locations of the transmitter and the receiver are relatively fixed. Specifically, we propose a new information-bearing scheme which adopts a synchronization-based amplitude modulation method to mitigate the echo interference caused by the reflected resonant beam. With this scheme, we show that the quasi-static RBCom channel is equivalent to a Markov channel and can be further simplified as an amplitude-constrained additive white Gaussian noise channel. Moreover, we develop an algorithm that jointly employs the bisection and exhaustive search to maximize its capacity upper and lower bounds. Finally, numerical results validate our analysis. Part II of this paper discusses the performance of the RBCom system under the mobile scenario.
Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video generation model that conditions simultaneously on multimodal inputs of image and text. The model builts upon a core module, called multimodal video block (MVB), which consists of conventional spatialtemporal layers for representing video features, and a decoupled cross-attention layer to address image and text inputs for appearance conditioning. In addition, we carefully design the model architecture such that it can optionally integrate with pre-trained image ControlNet modules for geometry visual conditions, without needing of extra training overhead as opposed to prior methods. Experiments show that with versatile multimodal conditioning mechanisms, Moonshot demonstrates significant improvement on visual quality and temporal consistency compared to existing models. In addition, the model can be easily repurposed for a variety of generative applications, such as personalized video generation, image animation and video editing, unveiling its potential to serve as a fundamental architecture for controllable video generation. Models will be made public on https://github.com/salesforce/LAVIS.
This paper studies the fundamental limit of semantic communications over the discrete memoryless channel. We consider the scenario to send a semantic source consisting of an observation state and its corresponding semantic state, both of which are recovered at the receiver. To derive the performance limitation, we adopt the semantic rate-distortion function (SRDF) to study the relationship among the minimum compression rate, observation distortion, semantic distortion, and channel capacity. For the case with unknown semantic source distribution, while only a set of the source samples is available, we propose a neural-network-based method by leveraging the generative networks to learn the semantic source distribution. Furthermore, for a special case where the semantic state is a deterministic function of the observation, we design a cascade neural network to estimate the SRDF. For the case with perfectly known semantic source distribution, we propose a general Blahut-Arimoto algorithm to effectively compute the SRDF. Finally, experimental results validate our proposed algorithms for the scenarios with ideal Gaussian semantic source and some practical datasets.
Vision-language pre-training and instruction tuning have demonstrated general-purpose capabilities in 2D visual reasoning tasks by aligning visual encoders with state-of-the-art large language models (LLMs). In this paper, we introduce a simple, yet effective, cross-modality framework built atop frozen LLMs that allows the integration of various modalities without extensive modality-specific customization. To facilitate instruction-modality fine-tuning, we collect high-quality instruction tuning data in an automatic and scalable manner, composed of 24K QA samples for audio and 250K QA samples for 3D. Leveraging instruction-aware representations, our model performs comparably with leading-edge counterparts without the need of extensive modality-specific pre-training or customization. Furthermore, our approach demonstrates cross-modal reasoning abilities across two or more input modalities, despite each modality projection being trained individually. To study the model's cross-modal abilities, we contribute a novel Discriminative Cross-modal Reasoning (DisCRn) evaluation task, comprising 9K audio-video QA samples and 28K image-3D QA samples that require the model to reason discriminatively across disparate input modalities.
Relative positional encoding is widely used in vanilla and linear transformers to represent positional information. However, existing encoding methods of a vanilla transformer are not always directly applicable to a linear transformer, because the latter requires a decomposition of the query and key representations into separate kernel functions. Nevertheless, principles for designing encoding methods suitable for linear transformers remain understudied. In this work, we put together a variety of existing linear relative positional encoding approaches under a canonical form and further propose a family of linear relative positional encoding algorithms via unitary transformation. Our formulation leads to a principled framework that can be used to develop new relative positional encoding methods that preserve linear space-time complexity. Equipped with different models, the proposed linearized relative positional encoding (LRPE) family derives effective encoding for various applications. Experiments show that compared with existing methods, LRPE achieves state-of-the-art performance in language modeling, text classification, and image classification. Meanwhile, it emphasizes a general paradigm for designing broadly more relative positional encoding methods that are applicable to linear transformers. The code is available at https://github.com/OpenNLPLab/Lrpe.
Subject-driven text-to-image generation models create novel renditions of an input subject based on text prompts. Existing models suffer from lengthy fine-tuning and difficulties preserving the subject fidelity. To overcome these limitations, we introduce BLIP-Diffusion, a new subject-driven image generation model that supports multimodal control which consumes inputs of subject images and text prompts. Unlike other subject-driven generation models, BLIP-Diffusion introduces a new multimodal encoder which is pre-trained to provide subject representation. We first pre-train the multimodal encoder following BLIP-2 to produce visual representation aligned with the text. Then we design a subject representation learning task which enables a diffusion model to leverage such visual representation and generates new subject renditions. Compared with previous methods such as DreamBooth, our model enables zero-shot subject-driven generation, and efficient fine-tuning for customized subject with up to 20x speedup. We also demonstrate that BLIP-Diffusion can be flexibly combined with existing techniques such as ControlNet and prompt-to-prompt to enable novel subject-driven generation and editing applications. Code and models will be released at https://github.com/salesforce/LAVIS/tree/main/projects/blip-diffusion. Project page at https://dxli94.github.io/BLIP-Diffusion-website/.
General-purpose language models that can solve various language-domain tasks have emerged driven by the pre-training and instruction-tuning pipeline. However, building general-purpose vision-language models is challenging due to the increased task discrepancy introduced by the additional visual input. Although vision-language pre-training has been widely studied, vision-language instruction tuning remains relatively less explored. In this paper, we conduct a systematic and comprehensive study on vision-language instruction tuning based on the pre-trained BLIP-2 models. We gather a wide variety of 26 publicly available datasets, transform them into instruction tuning format and categorize them into two clusters for held-in instruction tuning and held-out zero-shot evaluation. Additionally, we introduce instruction-aware visual feature extraction, a crucial method that enables the model to extract informative features tailored to the given instruction. The resulting InstructBLIP models achieve state-of-the-art zero-shot performance across all 13 held-out datasets, substantially outperforming BLIP-2 and the larger Flamingo. Our models also lead to state-of-the-art performance when finetuned on individual downstream tasks (e.g., 90.7% accuracy on ScienceQA IMG). Furthermore, we qualitatively demonstrate the advantages of InstructBLIP over concurrent multimodal models. All InstructBLIP models have been open-sourced at https://github.com/salesforce/LAVIS/tree/main/projects/instructblip.
Sequence modeling has important applications in natural language processing and computer vision. Recently, the transformer-based models have shown strong performance on various sequence modeling tasks, which rely on attention to capture pairwise token relations, and position embedding to inject positional information. While showing good performance, the transformer models are inefficient to scale to long input sequences, mainly due to the quadratic space-time complexity of attention. To overcome this inefficiency, we propose to model sequences with a relative position encoded Toeplitz matrix and use a Toeplitz matrix-vector production trick to reduce the space-time complexity of the sequence modeling to log linear. A lightweight sub-network called relative position encoder is proposed to generate relative position coefficients with a fixed budget of parameters, enabling the proposed Toeplitz neural network to deal with varying sequence lengths. In addition, despite being trained on 512-token sequences, our model can extrapolate input sequence length up to 14K tokens in inference with consistent performance. Extensive experiments on autoregressive and bidirectional language modeling, image modeling, and the challenging Long-Range Arena benchmark show that our method achieves better performance than its competitors in most downstream tasks while being significantly faster. The code is available at https://github.com/OpenNLPLab/Tnn.