With the emergence of large-scale models trained on diverse datasets, in-context learning has emerged as a promising paradigm for multitasking, notably in natural language processing and image processing. However, its application in 3D point cloud tasks remains largely unexplored. In this work, we introduce Point-In-Context (PIC), a novel framework for 3D point cloud understanding via in-context learning. We address the technical challenge of effectively extending masked point modeling to 3D point clouds by introducing a Joint Sampling module and proposing a vanilla version of PIC called Point-In-Context-Generalist (PIC-G). PIC-G is designed as a generalist model for various 3D point cloud tasks, with inputs and outputs modeled as coordinates. In this paradigm, the challenging segmentation task is achieved by assigning label points with XYZ coordinates for each category; the final prediction is then chosen based on the label point closest to the predictions. To break the limitation by the fixed label-coordinate assignment, which has poor generalization upon novel classes, we propose two novel training strategies, In-Context Labeling and In-Context Enhancing, forming an extended version of PIC named Point-In-Context-Segmenter (PIC-S), targeting improving dynamic context labeling and model training. By utilizing dynamic in-context labels and extra in-context pairs, PIC-S achieves enhanced performance and generalization capability in and across part segmentation datasets. PIC is a general framework so that other tasks or datasets can be seamlessly introduced into our PIC through a unified data format. We conduct extensive experiments to validate the versatility and adaptability of our proposed methods in handling a wide range of tasks and segmenting multi-datasets. Our PIC-S is capable of generalizing unseen datasets and performing novel part segmentation by customizing prompts.
While recent image warping approaches achieved remarkable success on existing benchmarks, they still require training separate models for each specific task and cannot generalize well to different camera models or customized manipulations. To address diverse types of warping in practice, we propose a Multiple-in-One image WArping model (named MOWA) in this work. Specifically, we mitigate the difficulty of multi-task learning by disentangling the motion estimation at both the region level and pixel level. To further enable dynamic task-aware image warping, we introduce a lightweight point-based classifier that predicts the task type, serving as prompts to modulate the feature maps for better estimation. To our knowledge, this is the first work that solves multiple practical warping tasks in one single model. Extensive experiments demonstrate that our MOWA, which is trained on six tasks for multiple-in-one image warping, outperforms state-of-the-art task-specific models across most tasks. Moreover, MOWA also exhibits promising potential to generalize into unseen scenes, as evidenced by cross-domain and zero-shot evaluations. The code will be made publicly available.
We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm. Unlike existing solo or group dance generation tasks, a duet dance scenario entails a heightened degree of interaction between the two participants, requiring delicate coordination in both pose and position. To support this task, we first build a large-scale and diverse duet interactive dance dataset, DD100, by recording about 117 minutes of professional dancers' performances. To address the challenges inherent in this task, we propose a GPT-based model, Duolando, which autoregressively predicts the subsequent tokenized motion conditioned on the coordinated information of the music, the leader's and the follower's movements. To further enhance the GPT's capabilities of generating stable results on unseen conditions (music and leader motions), we devise an off-policy reinforcement learning strategy that allows the model to explore viable trajectories from out-of-distribution samplings, guided by human-defined rewards. Based on the collected dataset and proposed method, we establish a benchmark with several carefully designed metrics.
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated methods mainly focus on segment matching. This technique migrates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mismatches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and 3D latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.
In-context segmentation has drawn more attention with the introduction of vision foundation models. Most existing approaches adopt metric learning or masked image modeling to build the correlation between visual prompts and input image queries. In this work, we explore this problem from a new perspective, using one representative generation model, the latent diffusion model (LDM). We observe a task gap between generation and segmentation in diffusion models, but LDM is still an effective minimalist for in-context segmentation. In particular, we propose two meta-architectures and correspondingly design several output alignment and optimization strategies. We have conducted comprehensive ablation studies and empirically found that the segmentation quality counts on output alignment and in-context instructions. Moreover, we build a new and fair in-context segmentation benchmark that includes both image and video datasets. Experiments validate the efficiency of our approach, demonstrating comparable or even stronger results than previous specialist models or visual foundation models. Our study shows that LDMs can also achieve good enough results for challenging in-context segmentation tasks.
While diffusion-based image restoration (IR) methods have achieved remarkable success, they are still limited by the low inference speed attributed to the necessity of executing hundreds or even thousands of sampling steps. Existing acceleration sampling techniques, though seeking to expedite the process, inevitably sacrifice performance to some extent, resulting in over-blurry restored outcomes. To address this issue, this study proposes a novel and efficient diffusion model for IR that significantly reduces the required number of diffusion steps. Our method avoids the need for post-acceleration during inference, thereby avoiding the associated performance deterioration. Specifically, our proposed method establishes a Markov chain that facilitates the transitions between the high-quality and low-quality images by shifting their residuals, substantially improving the transition efficiency. A carefully formulated noise schedule is devised to flexibly control the shifting speed and the noise strength during the diffusion process. Extensive experimental evaluations demonstrate that the proposed method achieves superior or comparable performance to current state-of-the-art methods on three classical IR tasks, namely image super-resolution, image inpainting, and blind face restoration, \textit{\textbf{even only with four sampling steps}}. Our code and model are publicly available at \url{https://github.com/zsyOAOA/ResShift}.
Contrastive Language-Image Pretraining (CLIP) has shown remarkable open-vocabulary abilities across various image understanding tasks. Building upon this impressive success, recent pioneer works have proposed to adapt the powerful CLIP to video data, leading to efficient and effective video learners for open-vocabulary action recognition. Inspired by the fact that humans perform actions in diverse environments, our work delves into an intriguing question: Can CLIP-based video learners effectively generalize to video domains they have not encountered during training? To answer this, we establish a CROSS-domain Open-Vocabulary Action recognition benchmark named XOV-Action, and conduct a comprehensive evaluation of five state-of-the-art CLIP-based video learners under various types of domain gaps. Our evaluation demonstrates that previous methods exhibit limited action recognition performance in unseen video domains, revealing potential challenges of the cross-domain open-vocabulary action recognition task. To address this task, our work focuses on a critical challenge, namely scene bias, and we accordingly contribute a novel scene-aware video-text alignment method. Our key idea is to distinguish video representations apart from scene-encoded text representations, aiming to learn scene-agnostic video representations for recognizing actions across domains. Extensive experimental results demonstrate the effectiveness of our method. The benchmark and code will be available at https://github.com/KunyuLin/XOV-Action/.
Despite the existence of numerous colorization methods, several limitations still exist, such as lack of user interaction, inflexibility in local colorization, unnatural color rendering, insufficient color variation, and color overflow. To solve these issues, we introduce Control Color (CtrlColor), a multi-modal colorization method that leverages the pre-trained Stable Diffusion (SD) model, offering promising capabilities in highly controllable interactive image colorization. While several diffusion-based methods have been proposed, supporting colorization in multiple modalities remains non-trivial. In this study, we aim to tackle both unconditional and conditional image colorization (text prompts, strokes, exemplars) and address color overflow and incorrect color within a unified framework. Specifically, we present an effective way to encode user strokes to enable precise local color manipulation and employ a practical way to constrain the color distribution similar to exemplars. Apart from accepting text prompts as conditions, these designs add versatility to our approach. We also introduce a novel module based on self-attention and a content-guided deformable autoencoder to address the long-standing issues of color overflow and inaccurate coloring. Extensive comparisons show that our model outperforms state-of-the-art image colorization methods both qualitatively and quantitatively.