Point-cloud generation is the process of generating 3D point clouds from images or depth maps.
Permutation invariance is fundamental in molecular point-cloud generation, yet most diffusion models enforce it indirectly via permutation-equivariant networks on an ordered space. We propose to model diffusion directly on the quotient manifold $\tilde{\calX}=\sR^{d\times N}/S_N$, where all atom permutations are identified. We show that the heat kernel on $\tilde{\calX}$ admits an explicit expression as a sum of Euclidean heat kernels over permutations, which clarifies how diffusion on the quotient differs from ordered-particle diffusion. Training requires a permutation-symmetrized score involving an intractable sum over $S_N$; we derive an expectation form over a posterior on permutations and approximate it using MCMC in permutation space. We evaluate on unconditional 3D molecule generation on QM9 under the EQGAT-Diff protocol, using SemlaFlow-style backbone and treating all variables continuously. The results demonstrate that quotient-based permutation symmetrization is practical and yields competitive generation quality with improved efficiency.
LiDAR-based semantic segmentation is a key component for autonomous mobile robots, yet large-scale annotation of LiDAR point clouds is prohibitively expensive and time-consuming. Although simulators can provide labeled synthetic data, models trained on synthetic data often underperform on real-world data due to a data-level domain gap. To address this issue, we propose DRUM, a novel Sim2Real translation framework. We leverage a diffusion model pre-trained on unlabeled real-world data as a generative prior and translate synthetic data by reproducing two key measurement characteristics: reflectance intensity and raydrop noise. To improve sample fidelity, we introduce a raydrop-aware masked guidance mechanism that selectively enforces consistency with the input synthetic data while preserving realistic raydrop noise induced by the diffusion prior. Experimental results demonstrate that DRUM consistently improves Sim2Real performance across multiple representations of LiDAR data. The project page is available at https://miya-tomoya.github.io/drum.
Task-oriented grasping (TOG) is more challenging than simple object grasping because it requires precise identification of object parts and careful selection of grasping areas to ensure effective and robust manipulation. While recent approaches have trained large-scale vision-language models to integrate part-level object segmentation with task-aware grasp planning, their instability in part recognition and grasp inference limits their ability to generalize across diverse objects and tasks. To address this issue, we introduce a novel, geometry-centric strategy for more generalizable TOG that does not rely on semantic features from visual recognition, effectively overcoming the viewpoint sensitivity of model-based approaches. Our main proposals include: 1) an object-part-task ontology for functional part selection based on intuitive human commands, constructed using a Large Language Model (LLM); 2) a sampling-based geometric analysis method for identifying the selected object part from observed point clouds, incorporating multiple point distribution and distance metrics; and 3) a similarity matching framework for imitative grasp planning, utilizing similar known objects with pre-existing segmentation and grasping knowledge as references to guide the planning for unknown targets. We validate the high accuracy of our approach in functional part selection, identification, and grasp generation through real-world experiments. Additionally, we demonstrate the method's generalization capabilities to novel-category objects by extending existing ontological knowledge, showcasing its adaptability to a broad range of objects and tasks.
The massive volume of data generated by LiDAR sensors in autonomous vehicles creates a bottleneck for real-time processing and vehicle-to-everything (V2X) transmission. Existing lossless compression methods often force a trade-off: industry standard algorithms (e.g., LASzip) lack adaptability, while deep learning approaches suffer from prohibitive computational costs. This paper proposes LiZIP, a lightweight, near-lossless zero-drift compression framework based on neural predictive coding. By utilizing a compact Multi-Layer Perceptron (MLP) to predict point coordinates from local context, LiZIP efficiently encodes only the sparse residuals. We evaluate LiZIP on the NuScenes and Argoverse datasets, benchmarking against GZip, LASzip, and Google Draco (configured with 24-bit quantization to serve as a high-precision geometric baseline). Results demonstrate that LiZIP consistently achieves superior compression ratios across varying environments. The proposed system achieves a 7.5%-14.8% reduction in file size compared to the industry-standard LASzip and outperforms Google Draco by 8.8%-11.3% across diverse datasets. Furthermore, the system demonstrates generalization capabilities on the unseen Argoverse dataset without retraining. Against the general purpose GZip algorithm, LiZIP achieves a reduction of 38%-48%. This efficiency offers a distinct advantage for bandwidth constrained V2X applications and large scale cloud archival.
Point cloud compression often introduces noticeable reconstruction artifacts, which makes quality enhancement necessary. Existing approaches typically assume prior knowledge of the distortion level and train multiple models with identical architectures, each designed for a specific distortion setting. This significantly limits their practical applicability in scenarios where the distortion level is unknown and computational resources are limited. To overcome these limitations, we propose the first blind quality enhancement (BQE) model for compressed dynamic point clouds. BQE enhances compressed point clouds under unknown distortion levels by exploiting temporal dependencies and jointly modeling feature similarity and differences across multiple distortion levels. It consists of a joint progressive feature extraction branch and an adaptive feature fusion branch. In the joint progressive feature extraction branch, consecutive reconstructed frames are first fed into a recoloring-based motion compensation module to generate temporally aligned virtual reference frames. These frames are then fused by a temporal correlation-guided cross-attention module and processed by a progressive feature extraction module to obtain hierarchical features at different distortion levels. In the adaptive feature fusion branch, the current reconstructed frame is input to a quality estimation module to predict a weighting distribution that guides the adaptive weighted fusion of these hierarchical features. When applied to the latest geometry-based point cloud compression (G-PCC) reference software, i.e., test model category13 version 28, BQE achieved average PSNR improvements of 0.535 dB, 0.403 dB, and 0.453 dB, with BD-rates of -17.4%, -20.5%, and -20.1% for the Luma, Cb, and Cr components, respectively.
3D Gaussian Splatting (3DGS) has revolutionized real-time rendering with its state-of-the-art novel view synthesis, but its utility for accurate geometric measurement remains underutilized. Compared to multi-view stereo (MVS) point clouds or meshes, 3DGS rendered views present superior visual quality and completeness. However, current point measurement methods still rely on demanding stereoscopic workstations or direct picking on often-incomplete and inaccurate 3D meshes. As a novel view synthesizer, 3DGS renders exact source views and smoothly interpolates in-between views. This allows users to intuitively pick congruent points across different views while operating 3DGS models. By triangulating these congruent points, one can precisely generate 3D point measurements. This approach mimics traditional stereoscopic measurement but is significantly less demanding: it requires neither a stereo workstation nor specialized operator stereoscopic capability. Furthermore, it enables multi-view intersection (more than two views) for higher measurement accuracy. We implemented a web-based application to demonstrate this proof-of-concept (PoC). Using several UAV aerial datasets, we show this PoC allows users to successfully perform highly accurate point measurements, achieving accuracy matching or exceeding traditional stereoscopic methods on standard hardware. Specifically, our approach significantly outperforms direct mesh-based measurements. Quantitatively, our method achieves RMSEs in the 1-2 cm range on well-defined points. More critically, on challenging thin structures where mesh-based RMSE was 0.062 m, our method achieved 0.037 m. On sharp corners poorly reconstructed in the mesh, our method successfully measured all points with a 0.013 m RMSE, whereas the mesh method failed entirely. Code is available at: https://github.com/GDAOSU/3dgs_measurement_tool.
We introduce a low-cost method for mounting sensors onto robot links for large-area sensing coverage that does not require the sensor's positions or orientations to be calibrated before use. Using computer aided design (CAD), a robot skin covering, or skin unit, can be procedurally generated to fit around a nondevelopable surface, a 3D surface that cannot be flattened into a 2D plane without distortion, of a robot. The skin unit embeds mounts for printed circuit boards of any size to keep sensors in fixed and known locations. We demonstrate our method by constructing point cloud images of obstacles within the proximity of a Franka Research 3 robot's operational environment using an array of time of flight (ToF) imagers mounted on a printed skin unit and attached to the robot arm.
The requirement of generating predictions that exactly fulfill the fundamental symmetry of the corresponding physical quantities has profoundly shaped the development of machine-learning models for physical simulations. In many cases, models are built using constrained mathematical forms that ensure that symmetries are enforced exactly. However, unconstrained models that do not obey rotational symmetries are often found to have competitive performance, and to be able to \emph{learn} to a high level of accuracy an approximate equivariant behavior with a simple data augmentation strategy. In this paper, we introduce rigorous metrics to measure the symmetry content of the learned representations in such models, and assess the accuracy by which the outputs fulfill the equivariant condition. We apply these metrics to two unconstrained, transformer-based models operating on decorated point clouds (a graph neural network for atomistic simulations and a PointNet-style architecture for particle physics) to investigate how symmetry information is processed across architectural layers and is learned during training. Based on these insights, we establish a rigorous framework for diagnosing spectral failure modes in ML models. Enabled by this analysis, we demonstrate that one can achieve superior stability and accuracy by strategically injecting the minimum required inductive biases, preserving the high expressivity and scalability of unconstrained architectures while guaranteeing physical fidelity.
We introduce a novel, training-free system for reconstructing, understanding, and rendering 3D indoor scenes from a sparse set of unposed RGB images. Unlike traditional radiance field approaches that require dense views and per-scene optimization, our pipeline achieves high-fidelity results without any training or pose preprocessing. The system integrates three key innovations: (1) A robust point cloud reconstruction module that filters unreliable geometry using a warping-based anomaly removal strategy; (2) A warping-guided 2D-to-3D instance lifting mechanism that propagates 2D segmentation masks into a consistent, instance-aware 3D representation; and (3) A novel rendering approach that projects the point cloud into new views and refines the renderings with a 3D-aware diffusion model. Our method leverages the generative power of diffusion to compensate for missing geometry and enhances realism, especially under sparse input conditions. We further demonstrate that object-level scene editing such as instance removal can be naturally supported in our pipeline by modifying only the point cloud, enabling the synthesis of consistent, edited views without retraining. Our results establish a new direction for efficient, editable 3D content generation without relying on scene-specific optimization. Project page: https://jiatongxia.github.io/TID3R/
Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain from active sensors such as LiDAR or from feed-forward predictors like VGGT, offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation.A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors.In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input. Experiments on both objects and scene scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation.