Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal robots. The core of our framework is a stance controller, which combines a manually designed acceleration controller with a learned residual policy. As the acceleration controller warm starts policy for efficient training, the trained policy overcomes the limitation of the acceleration controller and improves the jumping stability. In addition, a low-level whole-body controller converts the body pose command from the stance controller to motor commands. After training in simulation, our framework can be deployed directly to the real robot, and perform versatile, continuous jumping motions, including omni-directional jumps at up to 50cm high, 60cm forward, and jump-turning at up to 90 degrees. Please visit our website for more results: https://sites.google.com/view/learning-to-jump.
Siamese trackers based on 3D region proposal network (RPN) have shown remarkable success with deep Hough voting. However, using a single seed point feature as the cue for voting fails to produce high-quality 3D proposals. Additionally, the equal treatment of seed points in the voting process, regardless of their significance, exacerbates this limitation. To address these challenges, we propose a novel transformer-based voting scheme to generate better proposals. Specifically, a global-local transformer (GLT) module is devised to integrate object- and patch-aware geometric priors into seed point features, resulting in robust and accurate cues for offset learning of seed points. To train the GLT module, we introduce an importance prediction branch that learns the potential importance weights of seed points as a training constraint. Incorporating this transformer-based voting scheme into 3D RPN, a novel Siamese method dubbed GLT-T is developed for 3D single object tracking on point clouds. Moreover, we identify that the highest-scored proposal in the Siamese paradigm may not be the most accurate proposal, which limits tracking performance. Towards this concern, we approach the binary score prediction task as a ranking problem, and design a target-aware ranking loss and a localization-aware ranking loss to produce accurate ranking of proposals. With the ranking losses, we further present GLT-T++, an enhanced version of GLT-T. Extensive experiments on multiple benchmarks demonstrate that our GLT-T and GLT-T++ outperform state-of-the-art methods in terms of tracking accuracy while maintaining a real-time inference speed. The source code will be made available at https://github.com/haooozi/GLT-T.
This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.
Current 3D single object tracking methods are typically based on VoteNet, a 3D region proposal network. Despite the success, using a single seed point feature as the cue for offset learning in VoteNet prevents high-quality 3D proposals from being generated. Moreover, seed points with different importance are treated equally in the voting process, aggravating this defect. To address these issues, we propose a novel global-local transformer voting scheme to provide more informative cues and guide the model pay more attention on potential seed points, promoting the generation of high-quality 3D proposals. Technically, a global-local transformer (GLT) module is employed to integrate object- and patch-aware prior into seed point features to effectively form strong feature representation for geometric positions of the seed points, thus providing more robust and accurate cues for offset learning. Subsequently, a simple yet effective training strategy is designed to train the GLT module. We develop an importance prediction branch to learn the potential importance of the seed points and treat the output weights vector as a training constraint term. By incorporating the above components together, we exhibit a superior tracking method GLT-T. Extensive experiments on challenging KITTI and NuScenes benchmarks demonstrate that GLT-T achieves state-of-the-art performance in the 3D single object tracking task. Besides, further ablation studies show the advantages of the proposed global-local transformer voting scheme over the original VoteNet. Code and models will be available at https://github.com/haooozi/GLT-T.
The semantics of the environment, such as the terrain type and property, reveals important information for legged robots to adjust their behaviors. In this work, we present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots, such that the robot can traverse through complex offroad terrains with appropriate speeds and gaits using perception information. Due to the lack of high-fidelity outdoor simulation, our framework needs to be trained directly in the real world, which brings unique challenges in data efficiency and safety. To ensure sample efficiency, we pre-train the perception model with an off-road driving dataset. To avoid the risks of real-world policy exploration, we leverage human demonstration to train a speed policy that selects a desired forward speed from camera image. For maximum traversability, we pair the speed policy with a gait selector, which selects a robust locomotion gait for each forward speed. Using only 40 minutes of human demonstration data, our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure at close-to-optimal speed.
Animal pose estimation and tracking (APT) is a fundamental task for detecting and tracking animal keypoints from a sequence of video frames. Previous animal-related datasets focus either on animal tracking or single-frame animal pose estimation, and never on both aspects. The lack of APT datasets hinders the development and evaluation of video-based animal pose estimation and tracking methods, limiting real-world applications, e.g., understanding animal behavior in wildlife conservation. To fill this gap, we make the first step and propose APT-36K, i.e., the first large-scale benchmark for animal pose estimation and tracking. Specifically, APT-36K consists of 2,400 video clips collected and filtered from 30 animal species with 15 frames for each video, resulting in 36,000 frames in total. After manual annotation and careful double-check, high-quality keypoint and tracking annotations are provided for all the animal instances. Based on APT-36K, we benchmark several representative models on the following three tracks: (1) supervised animal pose estimation on a single frame under intra- and inter-domain transfer learning settings, (2) inter-species domain generalization test for unseen animals, and (3) animal pose estimation with animal tracking. Based on the experimental results, we gain some empirical insights and show that APT-36K provides a valuable animal pose estimation and tracking benchmark, offering new challenges and opportunities for future research. The code and dataset will be made publicly available at https://github.com/pandorgan/APT-36K.
Siamese tracking paradigm has achieved great success, providing effective appearance discrimination and size estimation by the classification and regression. While such a paradigm typically optimizes the classification and regression independently, leading to task misalignment (accurate prediction boxes have no high target confidence scores). In this paper, to alleviate this misalignment, we propose a novel tracking paradigm, called SiamLA. Within this paradigm, a series of simple, yet effective localization-aware components are introduced, to generate localization-aware target confidence scores. Specifically, with the proposed localization-aware dynamic label (LADL) loss and localization-aware label smoothing (LALS) strategy, collaborative optimization between the classification and regression is achieved, enabling classification scores to be aware of location state, not just appearance similarity. Besides, we propose a separate localization branch, centered on a localization-aware feature aggregation (LAFA) module, to produce location quality scores to further modify the classification scores. Consequently, the resulting target confidence scores, are more discriminative for the location state, allowing accurate prediction boxes tend to be predicted as high scores. Extensive experiments are conducted on six challenging benchmarks, including GOT-10k, TrackingNet, LaSOT, TNL2K, OTB100 and VOT2018. Our SiamLA achieves state-of-the-art performance in terms of both accuracy and efficiency. Furthermore, a stability analysis reveals that our tracking paradigm is relatively stable, implying the paradigm is potential to real-world applications.
We focus on the problem of developing efficient controllers for quadrupedal robots. Animals can actively switch gaits at different speeds to lower their energy consumption. In this paper, we devise a hierarchical learning framework, in which distinctive locomotion gaits and natural gait transitions emerge automatically with a simple reward of energy minimization. We use reinforcement learning to train a high-level gait policy that specifies the contact schedules of each foot, while the low-level Model Predictive Controller (MPC) optimizes the motor torques so that the robot can walk at a desired velocity using that gait pattern. We test our learning framework on a quadruped robot and demonstrate automatic gait transitions, from walking to trotting and to fly-trotting, as the robot increases its speed up to 2.5m/s (5 body lengths/s). We show that the learned hierarchical controller consumes much less energy across a wide range of locomotion speed than baseline controllers.
We introduce ES-ENAS, a simple neural architecture search (NAS) algorithm for the purpose of reinforcement learning (RL) policy design, by combining Evolutionary Strategies (ES) and Efficient NAS (ENAS) in a highly scalable and intuitive way. Our main insight is noticing that ES is already a distributed blackbox algorithm, and thus we may simply insert a model controller from ENAS into the central aggregator in ES and obtain weight sharing properties for free. By doing so, we bridge the gap from NAS research in supervised learning settings to the reinforcement learning scenario through this relatively simple marriage between two different lines of research, and are one of the first to apply controller-based NAS techniques to RL. We demonstrate the utility of our method by training combinatorial neural network architectures for RL problems in continuous control, via edge pruning and weight sharing. We also incorporate a wide variety of popular techniques from modern NAS literature, including multiobjective optimization and varying controller methods, to showcase their promise in the RL field and discuss possible extensions. We achieve >90% network compression for multiple tasks, which may be special interest in mobile robotics with limited storage and computational resources.
Learning adaptable policies is crucial for robots to operate autonomously in our complex and quickly changing world. In this work, we present a new meta-learning method that allows robots to quickly adapt to changes in dynamics. In contrast to gradient-based meta-learning algorithms that rely on second-order gradient estimation, we introduce a more noise-tolerant Batch Hill-Climbing adaptation operator and combine it with meta-learning based on evolutionary strategies. Our method significantly improves adaptation to changes in dynamics in high noise settings, which are common in robotics applications. We validate our approach on a quadruped robot that learns to walk while subject to changes in dynamics. We observe that our method significantly outperforms prior gradient-based approaches, enabling the robot to adapt its policy to changes based on less than 3 minutes of real data.