In this correspondence, we propose a movable antenna (MA)-aided multi-user hybrid beamforming scheme with a sub-connected structure, where multiple movable sub-arrays can independently change their positions within different local regions. To maximize the system sum rate, we jointly optimize the digital beamformer, analog beamformer, and positions of subarrays, under the constraints of unit modulus, finite movable regions, and power budget. Due to the non-concave/non-convex objective function/constraints, as well as the highly coupled variables, the formulated problem is challenging to solve. By employing fractional programming, we develop an alternating optimization framework to solve the problem via a combination of Lagrange multipliers, penalty method, and gradient descent. Numerical results reveal that the proposed MA-aided hybrid beamforming scheme significantly improves the sum rate compared to its fixed-position antenna (FPA) counterpart. Moreover, with sufficiently large movable regions, the proposed scheme with sub-connected MA arrays even outperforms the fully-connected FPA array.
Training on large-scale graphs has achieved remarkable results in graph representation learning, but its cost and storage have raised growing concerns. As one of the most promising directions, graph condensation methods address these issues by employing gradient matching, aiming to condense the full graph into a more concise yet information-rich synthetic set. Though encouraging, these strategies primarily emphasize matching directions of the gradients, which leads to deviations in the training trajectories. Such deviations are further magnified by the differences between the condensation and evaluation phases, culminating in accumulated errors, which detrimentally affect the performance of the condensed graphs. In light of this, we propose a novel graph condensation method named \textbf{C}raf\textbf{T}ing \textbf{R}ationa\textbf{L} trajectory (\textbf{CTRL}), which offers an optimized starting point closer to the original dataset's feature distribution and a more refined strategy for gradient matching. Theoretically, CTRL can effectively neutralize the impact of accumulated errors on the performance of condensed graphs. We provide extensive experiments on various graph datasets and downstream tasks to support the effectiveness of CTRL. Code is released at https://github.com/NUS-HPC-AI-Lab/CTRL.
Graph condensation aims to reduce the size of a large-scale graph dataset by synthesizing a compact counterpart without sacrificing the performance of Graph Neural Networks (GNNs) trained on it, which has shed light on reducing the computational cost for training GNNs. Nevertheless, existing methods often fall short of accurately replicating the original graph for certain datasets, thereby failing to achieve the objective of lossless condensation. To understand this phenomenon, we investigate the potential reasons and reveal that the previous state-of-the-art trajectory matching method provides biased and restricted supervision signals from the original graph when optimizing the condensed one. This significantly limits both the scale and efficacy of the condensed graph. In this paper, we make the first attempt toward \textit{lossless graph condensation} by bridging the previously neglected supervision signals. Specifically, we employ a curriculum learning strategy to train expert trajectories with more diverse supervision signals from the original graph, and then effectively transfer the information into the condensed graph with expanding window matching. Moreover, we design a loss function to further extract knowledge from the expert trajectories. Theoretical analysis justifies the design of our method and extensive experiments verify its superiority across different datasets. Code is released at https://github.com/NUS-HPC-AI-Lab/GEOM.
Generating rich and controllable motion is a pivotal challenge in video synthesis. We propose Boximator, a new approach for fine-grained motion control. Boximator introduces two constraint types: hard box and soft box. Users select objects in the conditional frame using hard boxes and then use either type of boxes to roughly or rigorously define the object's position, shape, or motion path in future frames. Boximator functions as a plug-in for existing video diffusion models. Its training process preserves the base model's knowledge by freezing the original weights and training only the control module. To address training challenges, we introduce a novel self-tracking technique that greatly simplifies the learning of box-object correlations. Empirically, Boximator achieves state-of-the-art video quality (FVD) scores, improving on two base models, and further enhanced after incorporating box constraints. Its robust motion controllability is validated by drastic increases in the bounding box alignment metric. Human evaluation also shows that users favor Boximator generation results over the base model.
As generative large language models (LLMs) grow more performant and prevalent, we must develop comprehensive enough tools to measure and improve their fairness. Different prompt-based datasets can be used to measure social bias across multiple text domains and demographic axes, meaning that testing LLMs on more datasets can potentially help us characterize their biases more fully, and better ensure equal and equitable treatment of marginalized demographic groups. In this work, our focus is two-fold: (1) Benchmarking: a comparison of 6 different prompt-based bias and toxicity metrics across 12 demographic axes and 5 families of generative LLMs. Out of those 6 metrics, AdvPromptSet and HolisticBiasR are novel datasets proposed in the paper. The comparison of those benchmarks gives us insights about the bias and toxicity of the compared models. Therefore, we explore the frequency of demographic terms in common LLM pre-training corpora and how this may relate to model biases. (2) Mitigation: we conduct a comprehensive study of how well 3 bias/toxicity mitigation techniques perform across our suite of measurements. ROBBIE aims to provide insights for practitioners while deploying a model, emphasizing the need to not only measure potential harms, but also understand how they arise by characterizing the data, mitigate harms once found, and balance any trade-offs. We open-source our analysis code in hopes of encouraging broader measurements of bias in future LLMs.
In the rapidly advancing landscape of 6G, characterized by ultra-high-speed wideband transmission in millimeter-wave and terahertz bands, our paper addresses the pivotal task of enhancing physical layer security (PLS) within near-field wideband communications. We introduce true-time delayer (TTD)-incorporated analog beamfocusing techniques designed to address the interplay between near-field propagation and wideband beamsplit, an uncharted domain in existing literature. Our approach to maximizing secrecy rates involves formulating an optimization problem for joint power allocation and analog beamformer design, employing a two-stage process encompassing a semi-digital solution and analog approximation. This problem is efficiently solved through a combination of alternating optimization, fractional programming, and block successive upper-bound minimization techniques. Additionally, we present a low-complexity beamsplit-aware beamfocusing strategy, capitalizing on geometric insights from near-field wideband propagation, which can also serve as a robust initial value for the optimization-based approach. Numerical results substantiate the efficacy of the proposed methods, clearly demonstrating their superiority over TTD-free approaches in fortifying wideband PLS, as well as the advantageous secrecy energy efficiency achieved by leveraging low-cost analog devices.
We propose a novel and challenging benchmark, AutoEval-Video, to comprehensively evaluate large vision-language models in open-ended video question answering. The comprehensiveness of AutoEval-Video is demonstrated in two aspects: 1) AutoEval-Video constructs open-ended video-questions across 9 skill dimensions, addressing capabilities of perception, comprehension, and generation. 2) AutoEval-Video contains newly collected videos that cover over 40 distinct themes. To efficiently evaluate responses to the open-ended questions, we employ an LLM-based evaluation approach, but instead of merely providing a reference answer, we annotate unique evaluation rules for every single instance (video-question pair). To maximize the robustness of these rules, we develop a novel adversarial annotation mechanism. By using instance-specific rules as prompt, GPT-4, as an automatic evaluator, can achieve a stable evaluation accuracy of around 97.0\%, comparable to the 94.9\% - 97.5\% accuracy of a human evaluator. Furthermore, we assess the performance of eight large vision-language models on AutoEval-Video. Among them, GPT-4V(ision) significantly outperforms other models, achieving an accuracy of 32.2\%. However, there is still substantial room for improvement compared to human accuracy of 72.8\%. By conducting an extensive case study, we uncover several drawbacks of GPT-4V, such as limited temporal and dynamic comprehension, and overly general responses. Code is available at \href{https://github.com/Xiuyuan-Chen/AutoEval-Video}{\color{magenta}https://github.com/Xiuyuan-Chen/AutoEval-Video}.
Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately, current state-of-the-art video generation methods, primarily focusing on text-to-video generation, tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper, we introduce PixelDance, a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions, setting a new standard for video generation.
The success of ChatGPT has ignited an AI race, with researchers striving to develop new large language models (LLMs) that can match or surpass the language understanding and generation abilities of commercial ones. In recent times, a number of models have emerged, claiming performance near that of GPT-3.5 or GPT-4 through various instruction-tuning methods. As practitioners of Text-to-SQL parsing, we are grateful for their valuable contributions to open-source research. However, it is important to approach these claims with a sense of scrutiny and ascertain the actual effectiveness of these models. Therefore, we pit six popular large language models against each other, systematically evaluating their Text-to-SQL parsing capability on nine benchmark datasets with five different prompting strategies, covering both zero-shot and few-shot scenarios. Regrettably, the open-sourced models fell significantly short of the performance achieved by closed-source models like GPT-3.5, highlighting the need for further work to bridge the performance gap between these models.