Picture for Yiming Huang

Yiming Huang

Robust Depth Enhancement via Polarization Prompt Fusion Tuning

Add code
Apr 05, 2024
Viaarxiv icon

CoMo: Controllable Motion Generation through Language Guided Pose Code Editing

Add code
Mar 20, 2024
Figure 1 for CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Figure 2 for CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Figure 3 for CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Figure 4 for CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Viaarxiv icon

Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning

Add code
Mar 04, 2024
Figure 1 for Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning
Figure 2 for Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning
Figure 3 for Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning
Figure 4 for Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning
Viaarxiv icon

Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent

Add code
Mar 01, 2024
Figure 1 for Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent
Figure 2 for Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent
Figure 3 for Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent
Figure 4 for Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent
Viaarxiv icon

Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting

Add code
Jan 31, 2024
Figure 1 for Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
Figure 2 for Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
Figure 3 for Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
Figure 4 for Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
Viaarxiv icon

DiffusionPhase: Motion Diffusion in Frequency Domain

Add code
Dec 07, 2023
Figure 1 for DiffusionPhase: Motion Diffusion in Frequency Domain
Figure 2 for DiffusionPhase: Motion Diffusion in Frequency Domain
Figure 3 for DiffusionPhase: Motion Diffusion in Frequency Domain
Figure 4 for DiffusionPhase: Motion Diffusion in Frequency Domain
Viaarxiv icon

Competition-Level Problems are Effective LLM Evaluators

Add code
Dec 05, 2023
Figure 1 for Competition-Level Problems are Effective LLM Evaluators
Figure 2 for Competition-Level Problems are Effective LLM Evaluators
Figure 3 for Competition-Level Problems are Effective LLM Evaluators
Figure 4 for Competition-Level Problems are Effective LLM Evaluators
Viaarxiv icon

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Add code
Nov 30, 2023
Figure 1 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 2 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 3 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Figure 4 for Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
Viaarxiv icon

Cooperative Network Learning for Large-Scale and Decentralized Graphs

Add code
Nov 07, 2023
Viaarxiv icon

TableQAKit: A Comprehensive and Practical Toolkit for Table-based Question Answering

Add code
Oct 23, 2023
Figure 1 for TableQAKit: A Comprehensive and Practical Toolkit for Table-based Question Answering
Figure 2 for TableQAKit: A Comprehensive and Practical Toolkit for Table-based Question Answering
Figure 3 for TableQAKit: A Comprehensive and Practical Toolkit for Table-based Question Answering
Figure 4 for TableQAKit: A Comprehensive and Practical Toolkit for Table-based Question Answering
Viaarxiv icon