Abstract:Large language models (LLMs) now support automated software security tasks, including vulnerability discovery and proof-of-concept (PoC) generation. Existing benchmarks do not faithfully evaluate LLMs in real-world bug hunting scenarios because they rely on fuzzing harnesses, target-specific descriptions, or vulnerability-reproduction tasks. We present SEC-bench Pro, a benchmark for measuring agent bug hunting on critical, high-complexity software systems. This work discloses reports with concrete PoC inputs and links fixes into reproducible tasks through a three-phase pipeline for vulnerability collection, environment reconstruction, and oracle-based validation. We instantiate SEC-bench Pro with 183 validated vulnerabilities across V8 and SpiderMonkey, including a V8 subset with more than $1.5 million in cumulative Google Vulnerability Reward Program awards. These instances span memory-safety, sandbox, JIT, and race-condition bugs under browser-grade and runtime-grade execution conditions. Our evaluation shows that coding agents with frontier models remain below 40% success on both evaluated engines. The open-weight Kimi-K2.6 baseline reaches 11.7% on V8, while the strongest frontier configuration reaches 32.0% on V8 and 38.8% on SpiderMonkey. ClaudeCode and Codex solve complementary instance sets, and their two-agent union reaches 37.9% on V8 and 48.8% on SpiderMonkey. SEC-bench Pro provides robust environments for assessing LLM-based security agents and exposes limitations in long-horizon bug hunting tasks.
Abstract:Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.
Abstract:The pursuit of general-purpose embodied agents is hindered by fragmented evaluation protocols that isolate navigation skills and fixate on specific robot morphologies, failing to reflect real-world scenarios where agents must orchestrate diverse behaviors across varying embodiments. To bridge this gap, we introduce OmniNavBench, a benchmark for cross-skill coordination and cross-embodiment generalization. OmniNavBench introduces three paradigm shifts: (1) Compositional Complexity. We propose composite instructions that interleave sub-tasks from 6 categories (PointNav, VLN, ObjectNav, SocialNav, Human Following and EQA), compelling agents to transition between exploration, interaction, and social compliance within a single episode. (2) Morphological Universality and Sensor Flexibility. We present a simulation platform that breaks the reliance on single-morphology evaluation, enabling generalization tests across humanoid, quadrupedal, and wheeled robots, with a modular sensor interface and 170 environments blending synthetic assets with real-world scans. (3) Demonstrations Quality. Moving beyond shortest-path algorithms, we curate 1779 expert trajectories via human teleoperation, capturing behavioral nuances such as exploratory glance and anticipatory avoidance. Extensive evaluations demonstrate that current methods, despite their claimed unified design, struggle with the complex, interleaved nature of general-purpose navigation. This exposes a critical disparity between existing capabilities and real-world deployment demands, underscoring OmniNavBench as a testbed for the next generation of generalist navigators. Dataset, code, and leaderboard are available at http://omninavbench.cloud-ip.cc.
Abstract:Windows Component Object Model (COM) services run with elevated privileges and are widely accessible to authenticated users, making race conditions in these binaries a critical surface for local privilege escalation. We present SLYP, an end-to-end agentic pipeline that discovers race condition vulnerabilities in COM binaries and generates debugger-verified proof-of-concept (PoC) code. SLYP exposes binary exploration, COM inspection, and dynamic debugging as reusable tool interfaces, giving agents the static context, COM activation metadata, and debugger feedback needed to move from vulnerability discovery to verified PoC generation. On a benchmark of 20 COM objects covering 40 vulnerability cases, SLYP achieves 0.973 F1, outperforming production coding agents by up to 0.208 F1 and the state-of-the-art static analyzer by 3.3x in bug discovery. For PoC generation, production coding agents in their default setup (without our COM inspection and dynamic debugging tools) verify essentially no cases on either frontier model, whereas SLYP's interactive toolsets enable it to autonomously synthesize working PoCs for 67.5% of cases on the strongest configuration. Deployed on production Windows services, SLYP discovers 28 previously unknown vulnerabilities across nine COM services, all confirmed by the Microsoft Security Response Center (MSRC) with 16 CVEs assigned and $140,000 in bounties. Furthermore, SLYP is designed with generalizable binary analysis and debugging interfaces, making it readily applicable to other commercial off-the-shelf (COTS) binaries beyond Windows COM services.
Abstract:While recent LLM-based agents can identify many candidate bugs in source code, their reports remain static hypotheses that require manual validation, limiting the practicality of automated bug detection. We frame this challenge as a test generation task: given a candidate report, synthesizing an executable proof-of-concept test, or simply a PoC - such as a script, command sequence, or crafted input - to trigger the suspected defect. Automated PoC generation can act as a scalable validation oracle, enabling end-to-end autonomous bug detection by providing concrete execution evidence. However, naive LLM agents are unreliable validators: they are biased toward "success" and may reward-hack by producing plausible but non-functional PoCs or even hallucinated traces. To address this, we present AnyPoC, a general multi-agent framework that (1) analyzes and fact-checks a candidate bug report, (2) iteratively synthesizes and executes a PoC while collecting execution traces, and (3) independently re-executes and scrutinizes the PoC to mitigate hallucination and reward hacking. In addition, AnyPoC also continuously extracts and evolves a PoC knowledge base to handle heterogeneous tasks. AnyPoC operates on candidate bug reports regardless of their source and can be paired with different bug reporters. To demonstrate practicality and generality, we apply AnyPoC, with a simple agentic bug reporter, on 12 critical software systems across diverse languages/domains (many with millions of lines of code) including Firefox, Chromium, LLVM, OpenSSL, SQLite, FFmpeg, and Redis. Compared to the state-of-the-art coding agents, e.g., Claude Code and Codex, AnyPoC produces 1.3x more valid PoCs for true-positive bug reports and rejects 9.8x more false-positive bug reports. To date, AnyPoC has discovered 122 new bugs (105 confirmed, 86 already fixed), with 45 generated PoCs adopted as official regression tests.
Abstract:GUI agents are rapidly shifting from multi-module pipelines to end-to-end, native vision-language models (VLMs) that perceive raw screenshots and directly interact with digital devices. Despite rapid progress on general GUI tasks, CAPTCHA solving remains a major challenge. On the other hand, although specialized CAPTCHA solving pipelines exist, they cannot handle general GUI tasks. To address this gap, we introduce ReCAP: a CAPTCHA-capable native GUI agent that can robustly solve modern, interactive CAPTCHA challenges, while preserving their performance as a general GUI agent. We first develop a dynamic CAPTCHA system spanning seven representative CAPTCHA types, designed to stress primitive and complementary capabilities for CAPTCHA solving (e.g., robust OCR under heavy noise and text stylization, fine-grained visual understanding, and precise control). Then, we develop an automated data collection and curation pipeline that generates large-scale CAPTCHA interaction trajectories paired with reasoning traces. As CAPTCHA solving often requires multi-step interaction and recovery from intermediate mistakes, we further leverage failed trajectories to construct self-correction data, training agents to reflect on errors and correct their actions online. Across held-out test sets, ReCAP improves CAPTCHA-solving success from roughly 30\% to 80\%, while maintaining strong performance on general GUI-agent benchmarks.
Abstract:Test-time scaling has been widely adopted to enhance the capabilities of Large Language Model (LLM) agents in software engineering (SWE) tasks. However, the standard approach of repeatedly sampling trajectories from scratch is computationally expensive. While recent methods have attempted to mitigate costs using specialized value agents, they can suffer from model miscalibration and fail to generalize to modern agents that synthesize custom bash scripts as tools. In this paper, we introduce SWE-Replay, the first efficient and generalizable test-time scaling technique for modern agents without reliance on potentially noisy value estimates. SWE-Replay optimizes the scaling process by recycling trajectories from prior trials, dynamically choosing to either explore from scratch or exploit archived experience by branching at critical intermediate steps. This selection of intermediate steps is driven by the potential and reasoning significance of repository exploration, rather than external LLM-based quality estimates. Our evaluation shows that, on SWE-Bench Verified, SWE-Replay consistently outperforms naive scaling, reducing costs by up to 17.4% while maintaining or even improving performance by up to 3.8%. Further evaluation on SWE-Bench Pro and Multilingual validates the generalizability of SWE-Replay, establishing it as a robust foundation for efficient test-time scaling of software engineering agents.
Abstract:The grand vision of enabling persistent, large-scale 3D visual geometry understanding is shackled by the irreconcilable demands of scalability and long-term stability. While offline models like VGGT achieve inspiring geometry capability, their batch-based nature renders them irrelevant for live systems. Streaming architectures, though the intended solution for live operation, have proven inadequate. Existing methods either fail to support truly infinite-horizon inputs or suffer from catastrophic drift over long sequences. We shatter this long-standing dilemma with InfiniteVGGT, a causal visual geometry transformer that operationalizes the concept of a rolling memory through a bounded yet adaptive and perpetually expressive KV cache. Capitalizing on this, we devise a training-free, attention-agnostic pruning strategy that intelligently discards obsolete information, effectively ``rolling'' the memory forward with each new frame. Fully compatible with FlashAttention, InfiniteVGGT finally alleviates the compromise, enabling infinite-horizon streaming while outperforming existing streaming methods in long-term stability. The ultimate test for such a system is its performance over a truly infinite horizon, a capability that has been impossible to rigorously validate due to the lack of extremely long-term, continuous benchmarks. To address this critical gap, we introduce the Long3D benchmark, which, for the first time, enables a rigorous evaluation of continuous 3D geometry estimation on sequences about 10,000 frames. This provides the definitive evaluation platform for future research in long-term 3D geometry understanding. Code is available at: https://github.com/AutoLab-SAI-SJTU/InfiniteVGGT
Abstract:While current software agents powered by large language models (LLMs) and agentic reinforcement learning (RL) can boost programmer productivity, their training data (e.g., GitHub issues and pull requests) and environments (e.g., pass-to-pass and fail-to-pass tests) heavily depend on human knowledge or curation, posing a fundamental barrier to superintelligence. In this paper, we present Self-play SWE-RL (SSR), a first step toward training paradigms for superintelligent software agents. Our approach takes minimal data assumptions, only requiring access to sandboxed repositories with source code and installed dependencies, with no need for human-labeled issues or tests. Grounded in these real-world codebases, a single LLM agent is trained via reinforcement learning in a self-play setting to iteratively inject and repair software bugs of increasing complexity, with each bug formally specified by a test patch rather than a natural language issue description. On the SWE-bench Verified and SWE-Bench Pro benchmarks, SSR achieves notable self-improvement (+10.4 and +7.8 points, respectively) and consistently outperforms the human-data baseline over the entire training trajectory, despite being evaluated on natural language issues absent from self-play. Our results, albeit early, suggest a path where agents autonomously gather extensive learning experiences from real-world software repositories, ultimately enabling superintelligent systems that exceed human capabilities in understanding how systems are constructed, solving novel challenges, and autonomously creating new software from scratch.




Abstract:Large Language Models (LLMs) are reshaping almost all industries, including software engineering. In recent years, a number of LLM agents have been proposed to solve real-world software problems. Such software agents are typically equipped with a suite of coding tools and can autonomously decide the next actions to form complete trajectories to solve end-to-end software tasks. While promising, they typically require dedicated design and may still be suboptimal, since it can be extremely challenging and costly to exhaust the entire agent scaffold design space. Recognizing that software agents are inherently software themselves that can be further refined/modified, researchers have proposed a number of self-improving software agents recently, including the Darwin-Gödel Machine (DGM). Meanwhile, such self-improving agents require costly offline training on specific benchmarks and may not generalize well across different LLMs or benchmarks. In this paper, we propose Live-SWE-agent, the first live software agent that can autonomously and continuously evolve itself on-the-fly during runtime when solving real-world software problems. More specifically, Live-SWE-agent starts with the most basic agent scaffold with only access to bash tools (e.g., mini-SWE-agent), and autonomously evolves its own scaffold implementation while solving real-world software problems. Our evaluation on the widely studied SWE-bench Verified benchmark shows that Live-SWE-agent can achieve an impressive solve rate of 75.4% without test-time scaling, outperforming all existing open-source software agents and approaching the performance of the best proprietary solution. Moreover, Live-SWE-agent outperforms state-of-the-art manually crafted software agents on the recent SWE-Bench Pro benchmark, achieving the best-known solve rate of 45.8%.