Abstract:Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
Abstract:With the growth of gaming, animation, and virtual reality industries, the demand for efficient generation of stylized 3D assets is rapidly increasing. However, existing approaches still struggle to jointly preserve style fidelity, geometric consistency, and generation efficiency, as most of them still rely on indirect 2D-to-3D stylization pipelines. This motivates a native 3D stylization framework that can explicitly disentangle style from geometry while remaining efficient. To this end, we propose DreamStyle3D, an efficient framework for stylized 3D asset generation built on a Decoupled Dual Cross-Attention mechanism. Our method explicitly separates geometric and stylistic features to enable efficient style injection while preserving structural consistency, and further adopts a lightweight training strategy to enhance style consistency and model generalization. In addition, we build an automated data pipeline and construct a dataset of about 15K content-style-stylized triplets for training and evaluation. Extensive experiments demonstrate that our DreamStyle3D can generate high-fidelity, geometrically consistent stylized 3D assets within 10 seconds, substantially improving efficiency while maintaining superior style quality and offering a new solution for 3D content creation. The code and data are available at https://github.com/HVision-NKU/DreamStyle3D.
Abstract:Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-truth video contexts. This reduces exposure bias, but the historical key-value cache is still used by future frames only as frozen rollout state. As a result, future losses cannot supervise how earlier generated latents should be written into more useful keys and values for later video-latent generation. We call this the historical context-gradient gap. We propose Self Gradient Forcing (SGF), a two-pass training strategy that restores this missing supervision signal without backpropagating through the full serial rollout. Pass 1 performs a no-gradient autoregressive rollout matching inference and, at a sampled denoising exit step, records both the self-generated context and the noisy latents fed to the model. Pass 2 performs parallel context-gradient reconstruction for the recorded exit step. The generated context is used as stop-gradient clean-latent input, while the model recomputes the context KV representations and future-to-context causal attention. Thus, SGF provides the missing memory-writing supervision within the native autoregressive training objective, using losses on future video latents to train the model to encode context into more effective causal memory. Across extensive long-horizon frame-wise and chunk-wise experiments under different initializations, SGF achieves stronger native long-video extrapolation than Self Forcing, especially in subject identity, background/layout consistency, and temporal stability. Remarkably, using only a 5-second training window, SGF can extrapolate to videos lasting several minutes. Code and models will be released to advance research on autoregressive video generation.
Abstract:The recent surge in popularity of Nano-Banana and Seedream 4.0 underscores the community's strong interest in multi-image composition tasks. Compared to single-image editing, multi-image composition presents significantly greater challenges in terms of consistency and quality, yet existing models have not disclosed specific methodological details for achieving high-quality fusion. Through statistical analysis, we identify Human-Object Interaction (HOI) as the most sought-after category by the community. We therefore systematically analyze and implement a state-of-the-art solution for multi-image composition with a primary focus on HOI-centric tasks. We present Skywork UniPic 3.0, a unified multimodal framework that integrates single-image editing and multi-image composition. Our model supports an arbitrary (1~6) number and resolution of input images, as well as arbitrary output resolutions (within a total pixel budget of 1024x1024). To address the challenges of multi-image composition, we design a comprehensive data collection, filtering, and synthesis pipeline, achieving strong performance with only 700K high-quality training samples. Furthermore, we introduce a novel training paradigm that formulates multi-image composition as a sequence-modeling problem, transforming conditional generation into unified sequence synthesis. To accelerate inference, we integrate trajectory mapping and distribution matching into the post-training stage, enabling the model to produce high-fidelity samples in just 8 steps and achieve a 12.5x speedup over standard synthesis sampling. Skywork UniPic 3.0 achieves state-of-the-art performance on single-image editing benchmark and surpasses both Nano-Banana and Seedream 4.0 on multi-image composition benchmark, thereby validating the effectiveness of our data pipeline and training paradigm. Code, models and dataset are publicly available.
Abstract:Recent research on representation learning has proved the merits of multi-modal clues for robust semantic segmentation. Nevertheless, a flexible pretrain-and-finetune pipeline for multiple visual modalities remains unexplored. In this paper, we propose a novel multi-modal learning framework, termed OmniSegmentor. It has two key innovations: 1) Based on ImageNet, we assemble a large-scale dataset for multi-modal pretraining, called ImageNeXt, which contains five popular visual modalities. 2) We provide an efficient pretraining manner to endow the model with the capacity to encode different modality information in the ImageNeXt. For the first time, we introduce a universal multi-modal pretraining framework that consistently amplifies the model's perceptual capabilities across various scenarios, regardless of the arbitrary combination of the involved modalities. Remarkably, our OmniSegmentor achieves new state-of-the-art records on a wide range of multi-modal semantic segmentation datasets, including NYU Depthv2, EventScape, MFNet, DeLiVER, SUNRGBD, and KITTI-360.
Abstract:Novel view synthesis (NVS) is a cornerstone for image-to-3d creation. However, existing works still struggle to maintain consistency between the generated views and the input views, especially when there is a significant camera pose difference, leading to poor-quality 3D geometries and textures. We attribute this issue to their treatment of all target views with equal priority according to our empirical observation that the target views closer to the input views exhibit higher fidelity. With this inspiration, we propose AR-1-to-3, a novel next-view prediction paradigm based on diffusion models that first generates views close to the input views, which are then utilized as contextual information to progressively synthesize farther views. To encode the generated view subsequences as local and global conditions for the next-view prediction, we accordingly develop a stacked local feature encoding strategy (Stacked-LE) and an LSTM-based global feature encoding strategy (LSTM-GE). Extensive experiments demonstrate that our method significantly improves the consistency between the generated views and the input views, producing high-fidelity 3D assets.




Abstract:We present TAR3D, a novel framework that consists of a 3D-aware Vector Quantized-Variational AutoEncoder (VQ-VAE) and a Generative Pre-trained Transformer (GPT) to generate high-quality 3D assets. The core insight of this work is to migrate the multimodal unification and promising learning capabilities of the next-token prediction paradigm to conditional 3D object generation. To achieve this, the 3D VQ-VAE first encodes a wide range of 3D shapes into a compact triplane latent space and utilizes a set of discrete representations from a trainable codebook to reconstruct fine-grained geometries under the supervision of query point occupancy. Then, the 3D GPT, equipped with a custom triplane position embedding called TriPE, predicts the codebook index sequence with prefilling prompt tokens in an autoregressive manner so that the composition of 3D geometries can be modeled part by part. Extensive experiments on ShapeNet and Objaverse demonstrate that TAR3D can achieve superior generation quality over existing methods in text-to-3D and image-to-3D tasks




Abstract:Multimodal Entity Linking (MEL) is extensively utilized in the domains of information retrieval. However, existing MEL methods typically utilize mention words as mentions for retrieval. This results in a significant dependence of MEL on mention words, thereby constraining its capacity to effectively leverage information from both images and text. In situations where mention words are absent, MEL methods struggle to leverage image-text pairs for entity linking. To solve these issues, we introduce a Visual Prompts guided Multimodal Entity Linking (VP-MEL) task. VP-MEL directly marks specific regions within the image. These markers are referred to as visual prompts in VP-MEL. Without mention words, VP-MEL aims to utilize marked image-text pairs to align visual prompts with specific entities in the knowledge bases. A new dataset for the VP-MEL task, VPWiki, is proposed in this paper. Moreover, we propose a framework named FBMEL, which enhances the significance of visual prompts and fully leverages the information in image-text pairs. Experimental results on the VPWiki dataset demonstrate that FBMEL outperforms baseline methods across multiple benchmarks for the VP-MEL task.




Abstract:Camouflaged object detection (COD) aims to segment objects visually embedded in their surroundings, which is a very challenging task due to the high similarity between the objects and the background. To address it, most methods often incorporate additional information (e.g., boundary, texture, and frequency clues) to guide feature learning for better detecting camouflaged objects from the background. Although progress has been made, these methods are basically individually tailored to specific auxiliary cues, thus lacking adaptability and not consistently achieving high segmentation performance. To this end, this paper proposes an adaptive guidance learning network, dubbed \textit{AGLNet}, which is a unified end-to-end learnable model for exploring and adapting different additional cues in CNN models to guide accurate camouflaged feature learning. Specifically, we first design a straightforward additional information generation (AIG) module to learn additional camouflaged object cues, which can be adapted for the exploration of effective camouflaged features. Then we present a hierarchical feature combination (HFC) module to deeply integrate additional cues and image features to guide camouflaged feature learning in a multi-level fusion manner.Followed by a recalibration decoder (RD), different features are further aggregated and refined for accurate object prediction. Extensive experiments on three widely used COD benchmark datasets demonstrate that the proposed method achieves significant performance improvements under different additional cues, and outperforms the recent 20 state-of-the-art methods by a large margin. Our code will be made publicly available at: \textcolor{blue}{{https://github.com/ZNan-Chen/AGLNet}}.
Abstract:Recent progress in the text-driven 3D stylization of a single object has been considerably promoted by CLIP-based methods. However, the stylization of multi-object 3D scenes is still impeded in that the image-text pairs used for pre-training CLIP mostly consist of an object. Meanwhile, the local details of multiple objects may be susceptible to omission due to the existing supervision manner primarily relying on coarse-grained contrast of image-text pairs. To overcome these challenges, we present a novel framework, dubbed TeMO, to parse multi-object 3D scenes and edit their styles under the contrast supervision at multiple levels. We first propose a Decoupled Graph Attention (DGA) module to distinguishably reinforce the features of 3D surface points. Particularly, a cross-modal graph is constructed to align the object points accurately and noun phrases decoupled from the 3D mesh and textual description. Then, we develop a Cross-Grained Contrast (CGC) supervision system, where a fine-grained loss between the words in the textual description and the randomly rendered images are constructed to complement the coarse-grained loss. Extensive experiments show that our method can synthesize high-quality stylized content and outperform the existing methods over a wide range of multi-object 3D meshes. Our code and results will be made publicly available