Localization and mapping are critical tasks for various applications such as autonomous vehicles and robotics. The challenges posed by outdoor environments present particular complexities due to their unbounded characteristics. In this work, we present MM-Gaussian, a LiDAR-camera multi-modal fusion system for localization and mapping in unbounded scenes. Our approach is inspired by the recently developed 3D Gaussians, which demonstrate remarkable capabilities in achieving high rendering quality and fast rendering speed. Specifically, our system fully utilizes the geometric structure information provided by solid-state LiDAR to address the problem of inaccurate depth encountered when relying solely on visual solutions in unbounded, outdoor scenarios. Additionally, we utilize 3D Gaussian point clouds, with the assistance of pixel-level gradient descent, to fully exploit the color information in photos, thereby achieving realistic rendering effects. To further bolster the robustness of our system, we designed a relocalization module, which assists in returning to the correct trajectory in the event of a localization failure. Experiments conducted in multiple scenarios demonstrate the effectiveness of our method.
Visual Odometry (VO) plays a pivotal role in autonomous systems, with a principal challenge being the lack of depth information in camera images. This paper introduces OCC-VO, a novel framework that capitalizes on recent advances in deep learning to transform 2D camera images into 3D semantic occupancy, thereby circumventing the traditional need for concurrent estimation of ego poses and landmark locations. Within this framework, we utilize the TPV-Former to convert surround view cameras' images into 3D semantic occupancy. Addressing the challenges presented by this transformation, we have specifically tailored a pose estimation and mapping algorithm that incorporates Semantic Label Filter, Dynamic Object Filter, and finally, utilizes Voxel PFilter for maintaining a consistent global semantic map. Evaluations on the Occ3D-nuScenes not only showcase a 20.6% improvement in Success Ratio and a 29.6% enhancement in trajectory accuracy against ORB-SLAM3, but also emphasize our ability to construct a comprehensive map. Our implementation is open-sourced and available at: https://github.com/USTCLH/OCC-VO.
This paper summarizes the music demixing (MDX) track of the Sound Demixing Challenge (SDX'23). We provide a summary of the challenge setup and introduce the task of robust music source separation (MSS), i.e., training MSS models in the presence of errors in the training data. We propose a formalization of the errors that can occur in the design of a training dataset for MSS systems and introduce two new datasets that simulate such errors: SDXDB23_LabelNoise and SDXDB23_Bleeding1. We describe the methods that achieved the highest scores in the competition. Moreover, we present a direct comparison with the previous edition of the challenge (the Music Demixing Challenge 2021): the best performing system under the standard MSS formulation achieved an improvement of over 1.6dB in signal-to-distortion ratio over the winner of the previous competition, when evaluated on MDXDB21. Besides relying on the signal-to-distortion ratio as objective metric, we also performed a listening test with renowned producers/musicians to study the perceptual quality of the systems and report here the results. Finally, we provide our insights into the organization of the competition and our prospects for future editions.
In this paper, we present the USTC FLICAR Dataset, which is dedicated to the development of simultaneous localization and mapping and precise 3D reconstruction of the workspace for heavy-duty autonomous aerial work robots. In recent years, numerous public datasets have played significant roles in the advancement of autonomous cars and unmanned aerial vehicles (UAVs). However, these two platforms differ from aerial work robots: UAVs are limited in their payload capacity, while cars are restricted to two-dimensional movements. To fill this gap, we create the Giraffe mapping robot based on a bucket truck, which is equipped with a variety of well-calibrated and synchronized sensors: four 3D LiDARs, two stereo cameras, two monocular cameras, Inertial Measurement Units (IMUs), and a GNSS/INS system. A laser tracker is used to record the millimeter-level ground truth positions. We also make its ground twin, the Okapi mapping robot, to gather data for comparison. The proposed dataset extends the typical autonomous driving sensing suite to aerial scenes. Therefore, the dataset is named FLICAR to denote flying cars. We believe this dataset can also represent the flying car scenarios, specifically the takeoff and landing of VTOL (Vertical Takeoff and Landing) flying cars. The dataset is available for download at: https://ustc-flicar.github.io.
In this work, we present a symbolic symphony music generation solution, SymphonyNet, based on a permutation invariant language model. To bridge the gap between text generation and symphony generation task, we propose a novel Multi-track Multi-instrument Repeatable (MMR) representation with particular 3-D positional embedding and a modified Byte Pair Encoding algorithm (Music BPE) for music tokens. A novel linear transformer decoder architecture is introduced as a backbone for modeling extra-long sequences of symphony tokens. Meanwhile, we train the decoder to learn automatic orchestration as a joint task by masking instrument information from the input. We also introduce a large-scale symbolic symphony dataset for the advance of symphony generation research. Our empirical results show that our proposed approach can generate coherent, novel, complex and harmonious symphony compared to human composition, which is the pioneer solution for multi-track multi-instrument symbolic music generation.
To enlarge the perception range and reliability of individual autonomous vehicles, cooperative perception has been received much attention. However, considering the high volume of shared messages, limited bandwidth and computation resources in vehicular networks become bottlenecks. In this paper, we investigate how to balance the volume of shared messages and constrained resources in fog-based vehicular networks. To this end, we first characterize sum satisfaction of cooperative perception taking account of its spatial-temporal value and latency performance. Next, the sensing block message, communication resource block, and computation resource are jointly allocated to maximize the sum satisfaction of cooperative perception, while satisfying the maximum latency and sojourn time constraints of vehicles. Owing to its non-convexity, we decouple the original problem into two separate sub-problems and devise corresponding solutions. Simulation results demonstrate that our proposed scheme can effectively boost the sum satisfaction of cooperative perception compared with existing baselines.
Background: Electronic Health Records (EHRs) contain rich information of patients' health history, which usually include both structured and unstructured data. There have been many studies focusing on distilling valuable information from structured data, such as disease codes, laboratory test results, and treatments. However, relying on structured data only might be insufficient in reflecting patients' comprehensive information and such data may occasionally contain erroneous records. Objective: With the recent advances of machine learning (ML) and deep learning (DL) techniques, an increasing number of studies seek to obtain more accurate results by incorporating unstructured free-text data as well. This paper reviews studies that use multimodal data, i.e. a combination of structured and unstructured data, from EHRs as input for conventional ML or DL models to address the targeted tasks. Materials and Methods: We searched in the Institute of Electrical and Electronics Engineers (IEEE) Digital Library, PubMed, and Association for Computing Machinery (ACM) Digital Library for articles related to ML-based multimodal EHR studies. Results and Discussion: With the final 94 included studies, we focus on how data from different modalities were combined and interacted using conventional ML and DL techniques, and how these algorithms were applied in EHR-related tasks. Further, we investigate the advantages and limitations of these fusion methods and indicate future directions for ML-based multimodal EHR research.
Poetry generation has been a difficult task in natural language processing. Unlike plain neural text generation tasks, poetry has a high requirement for novelty, since an easily-understood sentence with too many high frequency words might not be considered as poetic, while adequately ambiguous sentences with low frequency words can possibly be novel and creative. Inspired by this, we present Lingxi, a diversity-aware Chinese modern poetry generation system. We propose nucleus sampling with randomized head (NS-RH) algorithm, which randomizes the high frequency part ("head") of the predicted distribution, in order to emphasize on the "comparatively low frequency" words. The proposed algorithm can significantly increase the novelty of generated poetry compared with traditional sampling methods. The permutation of distribution is controllable by tuning the filtering parameter that determines the "head" to permutate, achieving diversity-aware sampling. We find that even when a large portion of filtered vocabulary is randomized, it can actually generate fluent poetry but with notably higher novelty. We also propose a semantic-similarity-based rejection sampling algorithm, which creates longer and more informative context on the basis of the short input poetry title while maintaining high semantic similarity to the title, alleviating the off-topic issue.
One of the advantages of using natural language processing (NLP) technology for music is to fully exploit the embedding based representation learning paradigm that can easily handle classical tasks such as semantic similarity. However, recent researches have revealed the poor performance issue of common baseline methods for semantic similarity in NLP. They show that some simple embedding calibration methods can easily promote the performance of semantic similarity without extra training hence is ready-to-use. Nevertheless, it is still unclear which is the best combination of calibration methods and by how much can we further improve the performance with such methods. Most importantly, previous works are based on auto-encoder Transformer, hence the performance under auto-regressive model for music is unclear. These render the following open questions: does embedding based semantic similarity also apply for auto-regressive music model, does poor baseline issue for semantic similarity also exists, and if so, are there unexplored embedding calibration methods to better promote the performance of music semantic similarity? In this paper, we answer these questions by exploring different combination of embedding calibration under auto-regressive language model for symbolic music. Our results show that music semantic similarity works under auto-regressive model, and also suffers from poor baseline issues like in NLP. Furthermore, we provide optimal combination of embedding calibration that has not been explored in previous researches. Results show that such combination of embedding calibration can greatly improve music semantic similarity without further training tasks.
The neural network based text generation suffers from the text degeneration issue such as repetition. Although top-k sampling and nucleus sampling outperform beam search based decoding methods, they only focus on truncating the "tail" of the distribution and do not address the "head" part, which we show might contain tedious or even repetitive candidates with high probability that lead to repetition loops. They also do not fully address the issue that human text does not always favor high probability words. To explore improved diversity for text generation, we propose a heuristic sampling method inspired by inverse probability weighting. We propose to use interquartile range of the predicted distribution to determine the "head" part, then permutate and rescale the "head" with inverse probability. This aims at decreasing the probability for the tedious and possibly repetitive candidates with higher probability, and increasing the probability for the rational but more surprising candidates with lower probability. The proposed algorithm provides a controllable variation on the predicted distribution which enhances diversity without compromising rationality of the distribution. We use pre-trained language model to compare our algorithm with nucleus sampling. Results show that our algorithm can effectively increase the diversity of generated samples while achieving close resemblance to human text.