Clothes-changing person re-identification (CC-ReID) aims to retrieve images of the same person wearing different outfits. Mainstream researches focus on designing advanced model structures and strategies to capture identity information independent of clothing. However, the same-clothes discrimination as the standard ReID learning objective in CC-ReID is persistently ignored in previous researches. In this study, we dive into the relationship between standard and clothes-changing~(CC) learning objectives, and bring the inner conflicts between these two objectives to the fore. We try to magnify the proportion of CC training pairs by supplementing high-fidelity clothes-varying synthesis, produced by our proposed Clothes-Changing Diffusion model. By incorporating the synthetic images into CC-ReID model training, we observe a significant improvement under CC protocol. However, such improvement sacrifices the performance under the standard protocol, caused by the inner conflict between standard and CC. For conflict mitigation, we decouple these objectives and re-formulate CC-ReID learning as a multi-objective optimization (MOO) problem. By effectively regularizing the gradient curvature across multiple objectives and introducing preference restrictions, our MOO solution surpasses the single-task training paradigm. Our framework is model-agnostic, and demonstrates superior performance under both CC and standard ReID protocols.
The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained textual descriptions. To better perceive and generate human-human interactions, we propose Inter-X, a currently largest human-human interaction dataset with accurate body movements and diverse interaction patterns, together with detailed hand gestures. The dataset includes ~11K interaction sequences and more than 8.1M frames. We also equip Inter-X with versatile annotations of more than 34K fine-grained human part-level textual descriptions, semantic interaction categories, interaction order, and the relationship and personality of the subjects. Based on the elaborate annotations, we propose a unified benchmark composed of 4 categories of downstream tasks from both the perceptual and generative directions. Extensive experiments and comprehensive analysis show that Inter-X serves as a testbed for promoting the development of versatile human-human interaction analysis. Our dataset and benchmark will be publicly available for research purposes.