Abstract:Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce World-Value-Action (WAV) model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios.
Abstract:Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.
Abstract:Evaluating GUI agents presents a distinct challenge: trajectories are long, visually grounded, and open-ended, yet evaluation must be both accurate and interpretable. Existing approaches typically apply a single holistic judgment over the entire action-observation sequence-a strategy that proves unreliable on long-horizon tasks and yields binary verdicts offering no insight into where or why an agent fails. This opacity limits the utility of evaluation as a diagnostic tool for agent development. We introduce GUIDE (GUI Understanding and Interpretable Diagnostic Evaluation), a framework that decomposes trajectory assessment into three sequential stages mirroring the compositional structure of GUI tasks. Trajectory Segmentation partitions the full trace into semantically coherent subtask units. Subtask Diagnosis evaluates each unit in context, assigning a completion verdict and generating a structured error analysis with corrective recommendations. Overall Summary aggregates per-subtask diagnoses into a task-level judgment. By operating on bounded subtask segments rather than full trajectories, GUIDE mitigates the context overload that degrades existing evaluators as task complexity grows. We validate GUIDE on three benchmarks: an industrial e-commerce dataset of 932 trajectories, AGENTREWARDBENCH spanning five web agent tasks with 1302 trajectories, and AndroidBench for mobile device control. Across all settings, GUIDE substantially outperforms existing evaluators-achieving up to 5.35 percentage points higher accuracy than the strongest baseline-while producing structured diagnostic reports that directly inform agent improvement.
Abstract:Structured spatial navigation is a core benchmark for Large Language Models (LLMs) spatial reasoning. Existing paradigms like Visualization-of-Thought (VoT) are prone to cascading errors in complex topologies. To solve this, we propose STAR, a two-stage framework grounded on topological anchors, and introduce the RedMaze-23K dataset with human-inspired turnpoint annotations. The first stage uses supervised fine-tuning to help models internalize spatial semantics and prune redundant paths. The second adopts Spatial-aware Segment-level Direct Preference Optimization (SDPO) to refine self-correction in long-horizon navigation. Experiments show STAR achieves state-of-the-art performance among open-source models: its 32B variant outperforms DeepSeek-V3 (29.27% vs. 25.00%) and reaches 82.4% of GPT-4's performance.
Abstract:Lifelong learning is critical for embodied agents in open-world environments, where reinforcement learning fine-tuning has emerged as an important paradigm to enable Vision-Language-Action (VLA) models to master dexterous manipulation through environmental interaction. Thus, Continual Reinforcement Learning (CRL) is a promising pathway for deploying VLA models in lifelong robotic scenarios, yet balancing stability (retaining old skills) and plasticity (learning new ones) remains a formidable challenge for existing methods. We introduce CRL-VLA, a framework for continual post-training of VLA models with rigorous theoretical bounds. We derive a unified performance bound linking the stability-plasticity trade-off to goal-conditioned advantage magnitude, scaled by policy divergence. CRL-VLA resolves this dilemma via asymmetric regulation: constraining advantage magnitudes on prior tasks while enabling controlled growth on new tasks. This is realized through a simple but effective dual-critic architecture with novel Goal-Conditioned Value Formulation (GCVF), where a frozen critic anchors semantic consistency and a trainable estimator drives adaptation. Experiments on the LIBERO benchmark demonstrate that CRL-VLA effectively harmonizes these conflicting objectives, outperforming baselines in both anti-forgetting and forward adaptation.
Abstract:Data-based optimization (DBO) offers a promising approach for efficiently optimizing shape for better aerodynamic performance by leveraging a pretrained surrogate model for offline evaluations during iterations. However, DBO heavily relies on the quality of the training database. Samples outside the training distribution encountered during optimization can lead to significant prediction errors, potentially misleading the optimization process. Therefore, incorporating uncertainty quantification into optimization is critical for detecting outliers and enhancing robustness. This study proposes an uncertainty-aware data-based optimization (UA-DBO) framework to monitor and minimize surrogate model uncertainty during DBO. A probabilistic encoder-decoder surrogate model is developed to predict uncertainties associated with its outputs, and these uncertainties are integrated into a model-confidence-aware objective function to penalize samples with large prediction errors during data-based optimization process. The UA-DBO framework is evaluated on two multipoint optimization problems aimed at improving airfoil drag divergence and buffet performance. Results demonstrate that UA-DBO consistently reduces prediction errors in optimized samples and achieves superior performance gains compared to original DBO. Moreover, compared to multipoint optimization based on full computational simulations, UA-DBO offers comparable optimization effectiveness while significantly accelerating optimization speed.
Abstract:We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable to produce high-quality results on complex real-world scenes. Though recent progress in using generative image and video diffusion models for relighting has been promising, these techniques are either limited to 2D image and video relighting or 3D relighting of individual objects. Our approach enables controllable 3D relighting of room-scale scenes by distilling the outputs of a video-to-video relighting diffusion model into a 3D reconstruction. This side-steps the need to solve a difficult inverse rendering problem, and results in a flexible system that can relight 3D reconstructions of complex real-world scenes. We validate our approach on both synthetic and real-world datasets to show that it can faithfully render novel views of scenes under new lighting conditions.
Abstract:Contemporary GUI agents, while increasingly capable due to advances in Large Vision-Language Models (VLMs), often operate with a critical limitation: they treat each task in isolation, lacking a mechanism to systematically learn from past successes. This digital ''amnesia'' results in sub-optimal performance, repeated errors, and poor generalization to novel challenges. To bridge this gap, we introduce EchoTrail-GUI, a novel framework designed to mimic human-like experiential learning by equipping agents with a dynamic, accessible memory. Our framework operates in three distinct stages. First, during Experience Exploration, an agent autonomously interacts with GUI environments to build a curated database of successful task trajectories, validated by a reward model. Crucially, the entire knowledge base construction is thus fully automated, requiring no human supervision. Second, in the Memory Injection stage, upon receiving a new task, our system efficiently retrieves the most relevant past trajectories to serve as actionable ''memories''. Finally, during GUI Task Inference, these memories are injected as in-context guidance to inform the agent's reasoning and decision-making process. We demonstrate the efficacy of our approach on benchmarks including Android World and AndroidLab. The results show that EchoTrail-GUI significantly improves the task success rate and operational efficiency of baseline agents, validating the power of structured memory in creating more robust and intelligent GUI automation.




Abstract:Multivariate time series imputation is fundamental in applications such as healthcare, traffic forecasting, and biological modeling, where sensor failures and irregular sampling lead to pervasive missing values. However, existing Transformer- and diffusion-based models lack explicit inductive biases and frequency awareness, limiting their generalization under structured missing patterns and distribution shifts. We propose FADTI, a diffusion-based framework that injects frequency-informed feature modulation via a learnable Fourier Bias Projection (FBP) module and combines it with temporal modeling through self-attention and gated convolution. FBP supports multiple spectral bases, enabling adaptive encoding of both stationary and non-stationary patterns. This design injects frequency-domain inductive bias into the generative imputation process. Experiments on multiple benchmarks, including a newly introduced biological time series dataset, show that FADTI consistently outperforms state-of-the-art methods, particularly under high missing rates. Code is available at https://anonymous.4open.science/r/TimeSeriesImputation-52BF
Abstract:FakeHunter is a multimodal deepfake detection framework that combines memory-guided retrieval, chain-of-thought (Observation-Thought-Action) reasoning, and tool-augmented verification to provide accurate and interpretable video forensics. FakeHunter encodes visual content using CLIP and audio using CLAP, generating joint audio-visual embeddings that retrieve semantically similar real exemplars from a FAISS-indexed memory bank for contextual grounding. Guided by the retrieved context, the system iteratively reasons over evidence to localize manipulations and explain them. When confidence is low, it automatically invokes specialized tools-such as zoom-in image forensics or mel-spectrogram inspection-for fine-grained verification. Built on Qwen2.5-Omni-7B, FakeHunter produces structured JSON verdicts that specify what was modified, where it occurs, and why it is judged fake. We also introduce X-AVFake, a benchmark comprising 5.7k+ manipulated and real videos (950+ min) annotated with manipulation type, region/entity, violated reasoning category, and free-form justification. On X-AVFake, FakeHunter achieves an accuracy of 34.75%, outperforming the vanilla Qwen2.5-Omni-7B by 16.87 percentage points and MiniCPM-2.6 by 25.56 percentage points. Ablation studies reveal that memory retrieval contributes a 7.75 percentage point gain, and tool-based inspection improves low-confidence cases to 46.50%. Despite its multi-stage design, the pipeline processes a 10-minute clip in 8 minutes on a single NVIDIA A800 (0.8x real-time) or 2 minutes on four GPUs (0.2x), demonstrating practical deployability.