Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.
Representation disentanglement may help AI fundamentally understand the real world and thus benefit both discrimination and generation tasks. It currently has at least three unresolved core issues: (i) heavy reliance on label annotation and synthetic data -- causing poor generalization on natural scenarios; (ii) heuristic/hand-craft disentangling constraints make it hard to adaptively achieve an optimal training trade-off; (iii) lacking reasonable evaluation metric, especially for the real label-free data. To address these challenges, we propose a \textbf{C}losed-\textbf{L}oop unsupervised representation \textbf{Dis}entanglement approach dubbed \textbf{CL-Dis}. Specifically, we use diffusion-based autoencoder (Diff-AE) as a backbone while resorting to $\beta$-VAE as a co-pilot to extract semantically disentangled representations. The strong generation ability of diffusion model and the good disentanglement ability of VAE model are complementary. To strengthen disentangling, VAE-latent distillation and diffusion-wise feedback are interconnected in a closed-loop system for a further mutual promotion. Then, a self-supervised \textbf{Navigation} strategy is introduced to identify interpretable semantic directions in the disentangled latent space. Finally, a new metric based on content tracking is designed to evaluate the disentanglement effect. Experiments demonstrate the superiority of CL-Dis on applications like real image manipulation and visual analysis.
Developing robust and discriminative appearance models has been a long-standing research challenge in visual object tracking. In the prevalent Siamese-based paradigm, the features extracted by the Siamese-like networks are often insufficient to model the tracked targets and distractor objects, thereby hindering them from being robust and discriminative simultaneously. While most Siamese trackers focus on designing robust correlation operations, we propose a novel single-branch tracking framework inspired by the transformer. Unlike the Siamese-like feature extraction, our tracker deeply embeds cross-image feature correlation in multiple layers of the feature network. By extensively matching the features of the two images through multiple layers, it can suppress non-target features, resulting in target-aware feature extraction. The output features can be directly used for predicting target locations without additional correlation steps. Thus, we reformulate the two-branch Siamese tracking as a conceptually simple, fully transformer-based Single-Branch Tracking pipeline, dubbed SBT. After conducting an in-depth analysis of the SBT baseline, we summarize many effective design principles and propose an improved tracker dubbed SuperSBT. SuperSBT adopts a hierarchical architecture with a local modeling layer to enhance shallow-level features. A unified relation modeling is proposed to remove complex handcrafted layer pattern designs. SuperSBT is further improved by masked image modeling pre-training, integrating temporal modeling, and equipping with dedicated prediction heads. Thus, SuperSBT outperforms the SBT baseline by 4.7%,3.0%, and 4.5% AUC scores in LaSOT, TrackingNet, and GOT-10K. Notably, SuperSBT greatly raises the speed of SBT from 37 FPS to 81 FPS. Extensive experiments show that our method achieves superior results on eight VOT benchmarks.
The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained textual descriptions. To better perceive and generate human-human interactions, we propose Inter-X, a currently largest human-human interaction dataset with accurate body movements and diverse interaction patterns, together with detailed hand gestures. The dataset includes ~11K interaction sequences and more than 8.1M frames. We also equip Inter-X with versatile annotations of more than 34K fine-grained human part-level textual descriptions, semantic interaction categories, interaction order, and the relationship and personality of the subjects. Based on the elaborate annotations, we propose a unified benchmark composed of 4 categories of downstream tasks from both the perceptual and generative directions. Extensive experiments and comprehensive analysis show that Inter-X serves as a testbed for promoting the development of versatile human-human interaction analysis. Our dataset and benchmark will be publicly available for research purposes.
We present RLLTE: a long-term evolution, extremely modular, and open-source framework for reinforcement learning (RL) research and application. Beyond delivering top-notch algorithm implementations, RLLTE also serves as a toolkit for developing algorithms. More specifically, RLLTE decouples the RL algorithms completely from the exploitation-exploration perspective, providing a large number of components to accelerate algorithm development and evolution. In particular, RLLTE is the first RL framework to build a complete and luxuriant ecosystem, which includes model training, evaluation, deployment, benchmark hub, and large language model (LLM)-empowered copilot. RLLTE is expected to set standards for RL engineering practice and be highly stimulative for industry and academia.
Image restoration (IR) has been an indispensable and challenging task in the low-level vision field, which strives to improve the subjective quality of images distorted by various forms of degradation. Recently, the diffusion model has achieved significant advancements in the visual generation of AIGC, thereby raising an intuitive question, "whether diffusion model can boost image restoration". To answer this, some pioneering studies attempt to integrate diffusion models into the image restoration task, resulting in superior performances than previous GAN-based methods. Despite that, a comprehensive and enlightening survey on diffusion model-based image restoration remains scarce. In this paper, we are the first to present a comprehensive review of recent diffusion model-based methods on image restoration, encompassing the learning paradigm, conditional strategy, framework design, modeling strategy, and evaluation. Concretely, we first introduce the background of the diffusion model briefly and then present two prevalent workflows that exploit diffusion models in image restoration. Subsequently, we classify and emphasize the innovative designs using diffusion models for both IR and blind/real-world IR, intending to inspire future development. To evaluate existing methods thoroughly, we summarize the commonly-used dataset, implementation details, and evaluation metrics. Additionally, we present the objective comparison for open-sourced methods across three tasks, including image super-resolution, deblurring, and inpainting. Ultimately, informed by the limitations in existing works, we propose five potential and challenging directions for the future research of diffusion model-based IR, including sampling efficiency, model compression, distortion simulation and estimation, distortion invariant learning, and framework design.
Recent works have explored the fundamental role of depth estimation in multi-view stereo (MVS) and semantic scene completion (SSC). They generally construct 3D cost volumes to explore geometric correspondence in depth, and estimate such volumes in a single step relying directly on the ground truth approximation. However, such problem cannot be thoroughly handled in one step due to complex empirical distributions, especially in challenging regions like occlusions, reflections, etc. In this paper, we formulate the depth estimation task as a multi-step distribution approximation process, and introduce a new paradigm of modeling the Volumetric Probability Distribution progressively (step-by-step) following a Markov chain with Diffusion models (VPDD). Specifically, to constrain the multi-step generation of volume in VPDD, we construct a meta volume guidance and a confidence-aware contextual guidance as conditional geometry priors to facilitate the distribution approximation. For the sampling process, we further investigate an online filtering strategy to maintain consistency in volume representations for stable training. Experiments demonstrate that our plug-and-play VPDD outperforms the state-of-the-arts for tasks of MVS and SSC, and can also be easily extended to different baselines to get improvement. It is worth mentioning that we are the first camera-based work that surpasses LiDAR-based methods on the SemanticKITTI dataset.
Training visual reinforcement learning (RL) models in offline datasets is challenging due to overfitting issues in representation learning and overestimation problems in value function. In this paper, we propose a transfer learning method called Collaborative World Models (CoWorld) to improve the performance of visual RL under offline conditions. The core idea is to use an easy-to-interact, off-the-shelf simulator to train an auxiliary RL model as the online "test bed" for the offline policy learned in the target domain, which provides a flexible constraint for the value function -- Intuitively, we want to mitigate the overestimation problem of value functions outside the offline data distribution without impeding the exploration of actions with potential advantages. Specifically, CoWorld performs domain-collaborative representation learning to bridge the gap between online and offline hidden state distributions. Furthermore, it performs domain-collaborative behavior learning that enables the source RL agent to provide target-aware value estimation, allowing for effective offline policy regularization. Experiments show that CoWorld significantly outperforms existing methods in offline visual control tasks in DeepMind Control and Meta-World.