Abstract:This report describes the system proposed for the DCASE 2026 Challenge Task 4: Spatial Semantic Segmentation of Sound Scenes (S5). Specifically, we develop a multi-stage framework in which each stage couples a separation model with a classification model. The first stage performs source separation and classification directly on the multi-channel mixture. Its outputs are then propagated to the following stage as two complementary clues that progressively refine each target estimate: (i) an enrollment clue, the separated waveform itself, serving as a low-level acoustic reference; and (ii) a class clue, the predicted label encoded as a one-hot vector. The third stage reuses the second-stage outputs under the same scheme, forming an iterative self-guided refinement process. In addition, we use a fine-grained frame-level audio embedding from an audio encoder pretrained on a large audio corpus as an additional clue to further improve the audio separation performance. On the test set, the proposed system achieves a CAPI-SDRi of 15.51 dB, a mixture accuracy of 71.09\%, and a source accuracy of 78.62\%; with an improvement of 7.02 dB, 10.38\%p and 8.22\%p compared with the challenge baseline, respectively.
Abstract:Large Audio-Language Models (LALMs) have shown strong performance on a wide range of audio understanding tasks, yet they still struggle with complex audio reasoning. A practical way to improve such capabilities is post-training, whose effectiveness critically depends on the quality and diversity of training data. However, existing audio-language datasets often contain substantial redundancy, where many samples are highly similar in acoustic content and thus provide overlapping supervisory signals. Such redundancy not only increases annotation cost, but also limits corpus diversity and reduces the effectiveness of post-training. To address this issue, we propose a redundancy-aware data construction pipeline for building reasoning-oriented supervision for LALMs. Specifically, we first perform acoustic similarity-based deduplication across raw audio datasets to improve corpus diversity. We then integrate existing audio captions and question-answer pairs into a unified multiple-choice format. Based on these unified annotations, we leverage Qwen3-30B to generate chain-of-thought (CoT) rationales for reasoning-oriented supervision. Based on this pipeline, we construct AudioDER, a reasoning-oriented post-training dataset containing approximately 191k samples spanning sound, speech, and music. Each sample consists of an audio clip, a multiple-choice question, four answer candidates, an audio caption, and a CoT rationale. Extensive experiments show that post-training on AudioDER consistently improves the performance of Qwen2-Audio-7B-Instruct on multiple audio reasoning benchmarks, including MMAU-mini, MMSU, and MMAR. We hope AudioDER can serve as a valuable resource for advancing audio reasoning research and the development of more capable LALMs.
Abstract:Large audio language models (LALMs) process both speech and environmental acoustic cues, yet struggle to retain non-speech information across multi-turn interactions. The performance gap between semantic (speech) and acoustic (non-speech) understanding remains poorly understood, and the underlying mechanisms of representation and retrieval are still unclear. This work introduces EnvMem, a controlled multi-turn benchmark designed to study this gap and identify the root causes of failures at the representation (i.e., latent embeddings) and retrieval levels (i.e., attention allocation). We further conduct post-hoc interventions to probe representational structure and attention dynamics. Our results reveal representational trajectory drift as the key failure mode, while showing that attention allocation plays a limited role in explaining the observed degradation. Overall, we provide a systematic framework for analyzing and improving non-linguistic memory in long-context LALMs, shedding light on future data and training design for robust acoustic memory modeling.
Abstract:Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
Abstract:The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely different rules, aesthetics, physics, and objectives. This omni-reality adaptability is a hallmark of general intelligence. As Artificial Intelligence progresses towards Artificial General Intelligence, the multiverse of games has evolved from mere entertainment into the ultimate ground for training and evaluating AGI. The pursuit of this generality has unfolded across four eras: from environment-specific symbolic and reinforcement learning agents, to current large foundation models acting as generalist players, and toward a future creator stage where agent both creates new game worlds and continually evolves within them. We trace the full lifecycle of a generalist game player along four interdependent pillars: Dataset, Model, Harness, and Benchmark. Every advance across these pillars can be read as an attempt to break one of five fundamental trade-offs that currently bound the whole system. Building on this end-to-end view, we chart a five-level roadmap, progressing from single-game mastery to the ultimate creator stage in which the agent simultaneously creates and evolves within theoretical game multiverse. Taken together, our work offers a unified lens onto a rapidly shifting field,and a principled path toward the omnipotent generalist agent capable of seamlessly mastering any challenge within the multiverse of games, thereby paving the way for AGI.
Abstract:Large Audio Language Models (LALMs) are increasingly capable of reasoning over audio. However, existing benchmarks provide limited coverage of reasoning in polyphonic audio, where multiple sound events co-occur and induce compositional structure. In this work, we introduce PolyBench, a benchmark designed to evaluate compositional reasoning in polyphonic audio. PolyBench comprises five evaluation subsets covering counting, classification, detection, concurrency, and duration estimation, requiring reasoning over multiple concurrent events and their relations. Evaluation of state-of-the-art LALMs reveals consistent performance degradation in polyphonic audio, indicating a fundamental bottleneck in current LALMs.
Abstract:Suicide is one of the leading causes of death among adolescents. Previous suicide risk prediction studies have primarily focused on either textual or acoustic information in isolation, the integration of multimodal signals, such as speech and text, offers a more comprehensive understanding of an individual's mental state. Motivated by this, and in the context of the 1st SpeechWellness detection challenge, we explore a lightweight multi-branch multimodal system based on a dynamic fusion mechanism for speechwellness detection. To address the limitation of prior approaches that rely on time-domain waveforms for acoustic analysis, our system incorporates both time-domain and time-frequency (TF) domain acoustic features, as well as semantic representations. In addition, we introduce a dynamic fusion block to adaptively integrate information from different modalities. Specifically, it applies learnable weights to each modality during the fusion process, enabling the model to adjust the contribution of each modality. To enhance computational efficiency, we design a lightweight structure by simplifying the original baseline model. Experimental results demonstrate that the proposed system exhibits superior performance compared to the challenge baseline, achieving a 78% reduction in model parameters and a 5% improvement in accuracy.
Abstract:Most sound event detection (SED) systems perform well on clean datasets but degrade significantly in noisy environments. Language-queried audio source separation (LASS) models show promise for robust SED by separating target events; existing methods require elaborate multi-stage training and lack explicit guidance for target events. To address these challenges, we introduce event appearance detection (EAD), a counting-based approach that counts event occurrences at both the clip and frame levels. Based on EAD, we propose a co-training-based multi-task learning framework for EAD and SED to enhance SED's performance in noisy environments. First, SED struggles to learn the same patterns as EAD. Then, a task-based constraint is designed to improve prediction consistency between SED and EAD. This framework provides more reliable clip-level predictions for LASS models and strengthens timestamp detection capability. Experiments on DESED and WildDESED datasets demonstrate better performance compared to existing methods, with advantages becoming more pronounced at higher noise levels.
Abstract:The Speaker Diarization and Recognition (SDR) task aims to predict "who spoke when and what" within an audio clip, which is a crucial task in various real-world multi-speaker scenarios such as meeting transcription and dialogue systems. Existing SDR systems typically adopt a cascaded framework, combining multiple modules such as speaker diarization (SD) and automatic speech recognition (ASR). The cascaded systems suffer from several limitations, such as error propagation, difficulty in handling overlapping speech, and lack of joint optimization for exploring the synergy between SD and ASR tasks. To address these limitations, we introduce SpeakerLM, a unified multimodal large language model for SDR that jointly performs SD and ASR in an end-to-end manner. Moreover, to facilitate diverse real-world scenarios, we incorporate a flexible speaker registration mechanism into SpeakerLM, enabling SDR under different speaker registration settings. SpeakerLM is progressively developed with a multi-stage training strategy on large-scale real data. Extensive experiments show that SpeakerLM demonstrates strong data scaling capability and generalizability, outperforming state-of-the-art cascaded baselines on both in-domain and out-of-domain public SDR benchmarks. Furthermore, experimental results show that the proposed speaker registration mechanism effectively ensures robust SDR performance of SpeakerLM across diverse speaker registration conditions and varying numbers of registered speakers.
Abstract:Audio generation systems now create very realistic soundscapes that can enhance media production, but also pose potential risks. Several studies have examined deepfakes in speech or singing voice. However, environmental sounds have different characteristics, which may make methods for detecting speech and singing deepfakes less effective for real-world sounds. In addition, existing datasets for environmental sound deepfake detection are limited in scale and audio types. To address this gap, we introduce EnvSDD, the first large-scale curated dataset designed for this task, consisting of 45.25 hours of real and 316.74 hours of fake audio. The test set includes diverse conditions to evaluate the generalizability, such as unseen generation models and unseen datasets. We also propose an audio deepfake detection system, based on a pre-trained audio foundation model. Results on EnvSDD show that our proposed system outperforms the state-of-the-art systems from speech and singing domains.