Recent advancements highlight the success of instruction tuning with large language models (LLMs) utilizing Chain-of-Thought (CoT) data for mathematical reasoning tasks. Despite the fine-tuned LLMs, challenges persist, such as incorrect, missing, and redundant steps in CoT generation leading to inaccuracies in answer predictions. To alleviate this problem, we propose a dual instruction tuning strategy to meticulously model mathematical reasoning from both forward and reverse directions. This involves introducing the Intermediate Reasoning State Prediction task (forward reasoning) and the Instruction Reconstruction task (reverse reasoning) to enhance the LLMs' understanding and execution of instructions. Training instances for these tasks are constructed based on existing mathematical instruction tuning datasets. Subsequently, LLMs undergo multi-task fine-tuning using both existing mathematical instructions and the newly created data. Comprehensive experiments validate the effectiveness and domain generalization of the dual instruction tuning strategy across various mathematical reasoning tasks.
The proliferation of open-source Large Language Models (LLMs) underscores the pressing need for evaluation methods. Existing works primarily rely on external evaluators, focusing on training and prompting strategies. However, a crucial aspect - model-aware glass-box features - is overlooked. In this study, we explore the utility of glass-box features under the scenario of self-evaluation, namely applying an LLM to evaluate its own output. We investigate various glass-box feature groups and discovered that the softmax distribution serves as a reliable indicator for quality evaluation. Furthermore, we propose two strategies to enhance the evaluation by incorporating features derived from references. Experimental results on public benchmarks validate the feasibility of self-evaluation of LLMs using glass-box features.
Recently, there has been a growing trend of utilizing Large Language Model (LLM) to evaluate the quality of other LLMs. Many studies have employed proprietary close-source models, especially GPT4, as the evaluator. Alternatively, other works have fine-tuned judge models based on open-source LLMs as the evaluator. In this study, we conduct an empirical study of different judge models on their evaluation capability. Our findings indicate that although the fine-tuned judge models achieve high accuracy on in-domain test sets, even surpassing GPT4, they are inherently task-specific classifiers, and their generalizability and fairness severely underperform GPT4.
Low-Rank Adaptation (LoRA) introduces auxiliary parameters for each layer to fine-tune the pre-trained model under limited computing resources. But it still faces challenges of resource consumption when scaling up to larger models. Previous studies employ pruning techniques by evaluating the importance of LoRA parameters for different layers to address the problem. However, these efforts only analyzed parameter features to evaluate their importance. Indeed, the output of LoRA related to the parameters and data is the factor that directly impacts the frozen model. To this end, we propose LoRA-drop which evaluates the importance of the parameters by analyzing the LoRA output. We retain LoRA for important layers and the LoRA of the other layers share the same parameters. Abundant experiments on NLU and NLG tasks demonstrate the effectiveness of LoRA-drop.
Layout generation is a critical step in graphic design to achieve meaningful compositions of elements. Most previous works view it as a sequence generation problem by concatenating element attribute tokens (i.e., category, size, position). So far the autoregressive approach (AR) has achieved promising results, but is still limited in global context modeling and suffers from error propagation since it can only attend to the previously generated tokens. Recent non-autoregressive attempts (NAR) have shown competitive results, which provides a wider context range and the flexibility to refine with iterative decoding. However, current works only use simple heuristics to recognize erroneous tokens for refinement which is inaccurate. This paper first conducts an in-depth analysis to better understand the difference between the AR and NAR framework. Furthermore, based on our observation that pixel space is more sensitive in capturing spatial patterns of graphic layouts (e.g., overlap, alignment), we propose a learning-based locator to detect erroneous tokens which takes the wireframe image rendered from the generated layout sequence as input. We show that it serves as a complementary modality to the element sequence in object space and contributes greatly to the overall performance. Experiments on two public datasets show that our approach outperforms both AR and NAR baselines. Extensive studies further prove the effectiveness of different modules with interesting findings. Our code will be available at https://github.com/ffffatgoose/SpotError.
The semantic parsing-based method is an important research branch for knowledge-based question answering. It usually generates executable programs lean upon the question and then conduct them to reason answers over a knowledge base. Benefit from this inherent mechanism, it has advantages in the performance and the interpretability. However, traditional semantic parsing methods usually generate a complete program before executing it, which struggles with multi-hop question answering over heterogeneous knowledge. On one hand, generating a complete multi-hop program relies on multiple heterogeneous supporting facts, and it is difficult for generators to understand these facts simultaneously. On the other hand, this way ignores the semantic information of the intermediate answers at each hop, which is beneficial for subsequent generation. To alleviate these challenges, we propose a self-iterative framework for multi-hop program generation (HopPG) over heterogeneous knowledge, which leverages the previous execution results to retrieve supporting facts and generate subsequent programs hop by hop. We evaluate our model on MMQA-T^2, and the experimental results show that HopPG outperforms existing semantic-parsing-based baselines, especially on the multi-hop questions.
A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project Page: https://https://github.com/dc3ea9f/PreferenceScore.
We introduce a new conversation head generation benchmark for synthesizing behaviors of a single interlocutor in a face-to-face conversation. The capability to automatically synthesize interlocutors which can participate in long and multi-turn conversations is vital and offer benefits for various applications, including digital humans, virtual agents, and social robots. While existing research primarily focuses on talking head generation (one-way interaction), hindering the ability to create a digital human for conversation (two-way) interaction due to the absence of listening and interaction parts. In this work, we construct two datasets to address this issue, ``ViCo'' for independent talking and listening head generation tasks at the sentence level, and ``ViCo-X'', for synthesizing interlocutors in multi-turn conversational scenarios. Based on ViCo and ViCo-X, we define three novel tasks targeting the interaction modeling during the face-to-face conversation: 1) responsive listening head generation making listeners respond actively to the speaker with non-verbal signals, 2) expressive talking head generation guiding speakers to be aware of listeners' behaviors, and 3) conversational head generation to integrate the talking/listening ability in one interlocutor. Along with the datasets, we also propose corresponding baseline solutions to the three aforementioned tasks. Experimental results show that our baseline method could generate responsive and vivid agents that can collaborate with real person to fulfil the whole conversation. Project page: https://vico.solutions/.