Abstract:With the growing demand for intelligent in-vehicle experiences, vehicle-based agents are evolving from simple assistants to long-term companions. This evolution requires agents to continuously model multi-user preferences and make reliable decisions in the face of inter-user preference conflicts and changing habits over time. However, existing benchmarks are largely limited to single-user, static question-answer settings, failing to capture the temporal evolution of preferences and the multi-user, tool-interactive nature of real vehicle environments. To address this gap, we introduce VehicleMemBench, a multi-user long-context memory benchmark built on an executable in-vehicle simulation environment. The benchmark evaluates tool use and memory by comparing the post-action environment state with a predefined target state, enabling objective and reproducible evaluation without LLM-based or human scoring. VehicleMemBench includes 23 tool modules, and each sample contains over 80 historical memory events. Experiments show that powerful models perform well on direct instruction tasks but struggle in scenarios involving memory evolution, particularly when user preferences change dynamically. Even advanced memory systems struggle to handle domain-specific memory requirements in this environment. These findings highlight the need for more robust and specialized memory management mechanisms to support long-term adaptive decision-making in real-world in-vehicle systems. To facilitate future research, we release the data and code.
Abstract:Speculative decoding accelerates LLM inference but suffers from performance degradation when target models are fine-tuned for specific domains. A naive solution is to retrain draft models for every target model, which is costly and inefficient. To address this, we introduce a parameter- and data-efficient framework named Efficient Draft Adaptation, abbreviated as EDA, for efficiently adapting draft models. EDA introduces three innovations: (1) a decoupled architecture that utilizes shared and private components to model the shared and target-specific output distributions separately, enabling parameter-efficient adaptation by updating only the lightweight private component;(2) a data regeneration strategy that utilizes the fine-tuned target model to regenerate training data, thereby improving the alignment between training and speculative decoding, leading to higher average acceptance length;(3) a sample selection mechanism that prioritizes high-value data for efficient adaptation. Our experiments show that EDA effectively restores speculative performance on fine-tuned models, achieving superior average acceptance lengths with significantly reduced training costs compared to full retraining. Code is available at https://github.com/Lyn-Lucy/Efficient-Draft-Adaptation.
Abstract:Existing multimodal large language models for long-video understanding predominantly rely on uniform sampling and single-turn inference, limiting their ability to identify sparse yet critical evidence amid extensive redundancy. We introduce Video-o3, a novel framework that supports iterative discovery of salient visual clues, fine-grained inspection of key segments, and adaptive termination once sufficient evidence is acquired. Technically, we address two core challenges in interleaved tool invocation. First, to mitigate attention dispersion induced by the heterogeneity of reasoning and tool-calling, we propose Task-Decoupled Attention Masking, which isolates per-step concentration while preserving shared global context. Second, to control context length growth in multi-turn interactions, we introduce a Verifiable Trajectory-Guided Reward that balances exploration coverage with reasoning efficiency. To support training at scale, we further develop a data synthesis pipeline and construct Seeker-173K, comprising 173K high-quality tool-interaction trajectories for effective supervised and reinforcement learning. Extensive experiments show that Video-o3 substantially outperforms state-of-the-art methods, achieving 72.1% accuracy on MLVU and 46.5% on Video-Holmes. These results demonstrate Video-o3's strong multi-hop evidence-seeking and reasoning capabilities, and validate the effectiveness of native tool invocation in long-video scenarios.
Abstract:Goal-driven persuasive dialogue, exemplified by applications like telemarketing, requires sophisticated multi-turn planning and strict factual faithfulness, which remains a significant challenge for even state-of-the-art Large Language Models (LLMs). A lack of task-specific data often limits previous works, and direct LLM application suffers from strategic brittleness and factual hallucination. In this paper, we first construct and release TeleSalesCorpus, the first real-world-grounded dialogue dataset for this domain. We then propose AI-Salesman, a novel framework featuring a dual-stage architecture. For the training stage, we design a Bayesian-supervised reinforcement learning algorithm that learns robust sales strategies from noisy dialogues. For the inference stage, we introduce the Dynamic Outline-Guided Agent (DOGA), which leverages a pre-built script library to provide dynamic, turn-by-turn strategic guidance. Moreover, we design a comprehensive evaluation framework that combines fine-grained metrics for key sales skills with the LLM-as-a-Judge paradigm. Experimental results demonstrate that our proposed AI-Salesman significantly outperforms baseline models in both automatic metrics and comprehensive human evaluations, showcasing its effectiveness in complex persuasive scenarios.




Abstract:Tactile-aware robot learning faces critical challenges in data collection and representation due to data scarcity and sparsity, and the absence of force feedback in existing systems. To address these limitations, we introduce a tactile robot learning system with both hardware and algorithm innovations. We present exUMI, an extensible data collection device that enhances the vanilla UMI with robust proprioception (via AR MoCap and rotary encoder), modular visuo-tactile sensing, and automated calibration, achieving 100% data usability. Building on an efficient collection of over 1 M tactile frames, we propose Tactile Prediction Pretraining (TPP), a representation learning framework through action-aware temporal tactile prediction, capturing contact dynamics and mitigating tactile sparsity. Real-world experiments show that TPP outperforms traditional tactile imitation learning. Our work bridges the gap between human tactile intuition and robot learning through co-designed hardware and algorithms, offering open-source resources to advance contact-rich manipulation research. Project page: https://silicx.github.io/exUMI.
Abstract:Multimodal Large Language Models (MLLMs) suffer from high computational costs due to their massive size and the large number of visual tokens. In this paper, we investigate layer-wise redundancy in MLLMs by introducing a novel metric, Layer Contribution (LC), which quantifies the impact of a layer's transformations on visual and text tokens, respectively. The calculation of LC involves measuring the divergence in model output that results from removing the layer's transformations on the specified tokens. Our pilot experiment reveals that many layers of MLLMs exhibit minimal contribution during the processing of visual tokens. Motivated by this observation, we propose ShortV, a training-free method that leverages LC to identify ineffective layers, and freezes visual token updates in these layers. Experiments show that ShortV can freeze visual token in approximately 60\% of the MLLM layers, thereby dramatically reducing computational costs related to updating visual tokens. For example, it achieves a 50\% reduction in FLOPs on LLaVA-NeXT-13B while maintaining superior performance. The code will be publicly available at https://github.com/icip-cas/ShortV




Abstract:As AI technology advances, it is driving innovation across industries, increasing the demand for scalable AI project deployment. However, deployment remains a critical challenge due to complex environment configurations, dependency conflicts, cross-platform adaptation, and debugging difficulties, which hinder automation and adoption. This paper introduces AI2Agent, an end-to-end framework that automates AI project deployment through guideline-driven execution, self-adaptive debugging, and case \& solution accumulation. AI2Agent dynamically analyzes deployment challenges, learns from past cases, and iteratively refines its approach, significantly reducing human intervention. To evaluate its effectiveness, we conducted experiments on 30 AI deployment cases, covering TTS, text-to-image generation, image editing, and other AI applications. Results show that AI2Agent significantly reduces deployment time and improves success rates. The code and demo video are now publicly accessible.




Abstract:Resolving conflicts from merging different software versions is a challenging task. To reduce the overhead of manual merging, researchers develop various program analysis-based tools which only solve specific types of conflicts and have a limited scope of application. With the development of language models, researchers treat conflict code as text, which theoretically allows for addressing almost all types of conflicts. However, the absence of effective conflict difficulty grading methods hinders a comprehensive evaluation of large language models (LLMs), making it difficult to gain a deeper understanding of their limitations. Furthermore, there is a notable lack of large-scale open benchmarks for evaluating the performance of LLMs in automatic conflict resolution. To address these issues, we introduce ConGra, a CONflict-GRAded benchmarking scheme designed to evaluate the performance of software merging tools under varying complexity conflict scenarios. We propose a novel approach to classify conflicts based on code operations and use it to build a large-scale evaluation dataset based on 44,948 conflicts from 34 real-world projects. We evaluate state-of-the-art LLMs on conflict resolution tasks using this dataset. By employing the dataset, we assess the performance of multiple state-of-the-art LLMs and code LLMs, ultimately uncovering two counterintuitive yet insightful phenomena. ConGra will be released at https://github.com/HKU-System-Security-Lab/ConGra.




Abstract:Position embedding is a core component of current Large Language Models (LLMs). Rotary position embedding (RoPE), a technique that encodes the position information with a rotation matrix, has been the de facto choice for position embedding in many LLMs, such as the Llama series. RoPE has been further utilized to extend long context capability, which is roughly based on adjusting the \textit{base} parameter of RoPE to mitigate out-of-distribution (OOD) problems in position embedding. However, in this paper, we find that LLMs may obtain a superficial long-context ability based on the OOD theory. We revisit the role of RoPE in LLMs and propose a novel property of long-term decay, we derive that the \textit{base of RoPE bounds context length}: there is an absolute lower bound for the base value to obtain certain context length capability. Our work reveals the relationship between context length and RoPE base both theoretically and empirically, which may shed light on future long context training.




Abstract:As Large Language Models (LLMs) continue to advance in performance, their size has escalated significantly, with current LLMs containing billions or even trillions of parameters. However, in this study, we discovered that many layers of LLMs exhibit high similarity, and some layers play a negligible role in network functionality. Based on this observation, we define a metric called Block Influence (BI) to gauge the significance of each layer in LLMs. We then propose a straightforward pruning approach: layer removal, in which we directly delete the redundant layers in LLMs based on their BI scores. Experiments demonstrate that our method, which we call ShortGPT, significantly outperforms previous state-of-the-art (SOTA) methods in model pruning. Moreover, ShortGPT is orthogonal to quantization-like methods, enabling further reduction in parameters and computation. The ability to achieve better results through simple layer removal, as opposed to more complex pruning techniques, suggests a high degree of redundancy in the model architecture.