Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the occlusion of body parts in real-life scenarios. Previous method utilizing NeRF for surface rendering to recover the occluded areas, but it requiring more than one day to train and several seconds to render, failing to meet the requirements of real-time interactive applications. To address these issues, we propose OccGaussian based on 3D Gaussian Splatting, which can be trained within 6 minutes and produces high-quality human renderings up to 160 FPS with occluded input. OccGaussian initializes 3D Gaussian distributions in the canonical space, and we perform occlusion feature query at occluded regions, the aggregated pixel-align feature is extracted to compensate for the missing information. Then we use Gaussian Feature MLP to further process the feature along with the occlusion-aware loss functions to better perceive the occluded area. Extensive experiments both in simulated and real-world occlusions, demonstrate that our method achieves comparable or even superior performance compared to the state-of-the-art method. And we improving training and inference speeds by 250x and 800x, respectively. Our code will be available for research purposes.
Fast and robust object grasping in clutter is a crucial component of robotics. Most current works resort to the whole observed point cloud for 6-Dof grasp generation, ignoring the guidance information excavated from global semantics, thus limiting high-quality grasp generation and real-time performance. In this work, we show that the widely used heatmaps are underestimated in the efficiency of 6-Dof grasp generation. Therefore, we propose an effective local grasp generator combined with grasp heatmaps as guidance, which infers in a global-to-local semantic-to-point way. Specifically, Gaussian encoding and the grid-based strategy are applied to predict grasp heatmaps as guidance to aggregate local points into graspable regions and provide global semantic information. Further, a novel non-uniform anchor sampling mechanism is designed to improve grasp accuracy and diversity. Benefiting from the high-efficiency encoding in the image space and focusing on points in local graspable regions, our framework can perform high-quality grasp detection in real-time and achieve state-of-the-art results. In addition, real robot experiments demonstrate the effectiveness of our method with a success rate of 94% and a clutter completion rate of 100%. Our code is available at https://github.com/THU-VCLab/HGGD.
Ultrasound imaging is crucial for evaluating organ morphology and function, yet depth adjustment can degrade image quality and field-of-view, presenting a depth-dependent dilemma. Traditional interpolation-based zoom-in techniques often sacrifice detail and introduce artifacts. Motivated by the potential of arbitrary-scale super-resolution to naturally address these inherent challenges, we present the Residual Dense Swin Transformer Network (RDSTN), designed to capture the non-local characteristics and long-range dependencies intrinsic to ultrasound images. It comprises a linear embedding module for feature enhancement, an encoder with shifted-window attention for modeling non-locality, and an MLP decoder for continuous detail reconstruction. This strategy streamlines balancing image quality and field-of-view, which offers superior textures over traditional methods. Experimentally, RDSTN outperforms existing approaches while requiring fewer parameters. In conclusion, RDSTN shows promising potential for ultrasound image enhancement by overcoming the limitations of conventional interpolation-based methods and achieving depth-independent imaging.
Robotic grasping is a primitive skill for complex tasks and is fundamental to intelligence. For general 6-Dof grasping, most previous methods directly extract scene-level semantic or geometric information, while few of them consider the suitability for various downstream applications, such as target-oriented grasping. Addressing this issue, we rethink 6-Dof grasp detection from a grasp-centric view and propose a versatile grasp framework capable of handling both scene-level and target-oriented grasping. Our framework, FlexLoG, is composed of a Flexible Guidance Module and a Local Grasp Model. Specifically, the Flexible Guidance Module is compatible with both global (e.g., grasp heatmap) and local (e.g., visual grounding) guidance, enabling the generation of high-quality grasps across various tasks. The Local Grasp Model focuses on object-agnostic regional points and predicts grasps locally and intently. Experiment results reveal that our framework achieves over 18% and 23% improvement on unseen splits of the GraspNet-1Billion Dataset. Furthermore, real-world robotic tests in three distinct settings yield a 95% success rate.
Deep learning-based denoiser has been the focus of recent development on image denoising. In the past few years, there has been increasing interest in developing self-supervised denoising networks that only require noisy images, without the need for clean ground truth for training. However, a performance gap remains between current self-supervised methods and their supervised counterparts. Additionally, these methods commonly depend on assumptions about noise characteristics, thereby constraining their applicability in real-world scenarios. Inspired by the properties of the Frobenius norm expansion, we discover that incorporating a trace term reduces the optimization goal disparity between self-supervised and supervised methods, thereby enhancing the performance of self-supervised learning. To exploit this insight, we propose a trace-constraint loss function and design the low-trace adaptation Noise2Noise (LoTA-N2N) model that bridges the gap between self-supervised and supervised learning. Furthermore, we have discovered that several existing self-supervised denoising frameworks naturally fall within the proposed trace-constraint loss as subcases. Extensive experiments conducted on natural and confocal image datasets indicate that our method achieves state-of-the-art performance within the realm of zero-shot self-supervised image denoising approaches, without relying on any assumptions regarding the noise.
Image restoration is a critical task in low-level computer vision, aiming to restore high-quality images from degraded inputs. Various models, such as convolutional neural networks (CNNs), generative adversarial networks (GANs), transformers, and diffusion models (DMs), have been employed to address this problem with significant impact. However, CNNs have limitations in capturing long-range dependencies. DMs require large prior models and computationally intensive denoising steps. Transformers have powerful modeling capabilities but face challenges due to quadratic complexity with input image size. To address these challenges, we propose VmambaIR, which introduces State Space Models (SSMs) with linear complexity into comprehensive image restoration tasks. We utilize a Unet architecture to stack our proposed Omni Selective Scan (OSS) blocks, consisting of an OSS module and an Efficient Feed-Forward Network (EFFN). Our proposed omni selective scan mechanism overcomes the unidirectional modeling limitation of SSMs by efficiently modeling image information flows in all six directions. Furthermore, we conducted a comprehensive evaluation of our VmambaIR across multiple image restoration tasks, including image deraining, single image super-resolution, and real-world image super-resolution. Extensive experimental results demonstrate that our proposed VmambaIR achieves state-of-the-art (SOTA) performance with much fewer computational resources and parameters. Our research highlights the potential of state space models as promising alternatives to the transformer and CNN architectures in serving as foundational frameworks for next-generation low-level visual tasks.
Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.
Finger vein authentication, recognized for its high security and specificity, has become a focal point in biometric research. Traditional methods predominantly concentrate on vein feature extraction for discriminative modeling, with a limited exploration of generative approaches. Suffering from verification failure, existing methods often fail to obtain authentic vein patterns by segmentation. To fill this gap, we introduce DiffVein, a unified diffusion model-based framework which simultaneously addresses vein segmentation and authentication tasks. DiffVein is composed of two dedicated branches: one for segmentation and the other for denoising. For better feature interaction between these two branches, we introduce two specialized modules to improve their collective performance. The first, a mask condition module, incorporates the semantic information of vein patterns from the segmentation branch into the denoising process. Additionally, we also propose a Semantic Difference Transformer (SD-Former), which employs Fourier-space self-attention and cross-attention modules to extract category embedding before feeding it to the segmentation task. In this way, our framework allows for a dynamic interplay between diffusion and segmentation embeddings, thus vein segmentation and authentication tasks can inform and enhance each other in the joint training. To further optimize our model, we introduce a Fourier-space Structural Similarity (FourierSIM) loss function, which is tailored to improve the denoising network's learning efficacy. Extensive experiments on the USM and THU-MVFV3V datasets substantiates DiffVein's superior performance, setting new benchmarks in both vein segmentation and authentication tasks.
Multi-modal Large Language Models (MLLMs) have a significant impact on various tasks, due to their extensive knowledge and powerful perception and generation capabilities. However, it still remains an open research problem on applying MLLMs to low-level vision tasks. In this paper, we present a simple MLLM-based Image Restoration framework to address this gap, namely Multi-modal Large Language Model based Restoration Assistant (LLMRA). We exploit the impressive capabilities of MLLMs to obtain the degradation information for universal image restoration. By employing a pretrained multi-modal large language model and a vision language model, we generate text descriptions and encode them as context embedding with degradation information for the degraded image. Through the proposed Context Enhance Module (CEM) and Degradation Context based Transformer Network (DC-former), we integrate these context embedding into the restoration network, contributing to more accurate and adjustable image restoration. Based on the dialogue with the users, our method leverages image degradation priors from MLLMs, providing low-level attributes descriptions of the input low-quality images and the restored high-quality images simultaneously. Extensive experiments demonstrate the superior performance of our LLMRA in universal image restoration tasks.
Previous probabilistic models for 3D Human Pose Estimation (3DHPE) aimed to enhance pose accuracy by generating multiple hypotheses. However, most of the hypotheses generated deviate substantially from the true pose. Compared to deterministic models, the excessive uncertainty in probabilistic models leads to weaker performance in single-hypothesis prediction. To address these two challenges, we propose a diffusion-based refinement framework called DRPose, which refines the output of deterministic models by reverse diffusion and achieves more suitable multi-hypothesis prediction for the current pose benchmark by multi-step refinement with multiple noises. To this end, we propose a Scalable Graph Convolution Transformer (SGCT) and a Pose Refinement Module (PRM) for denoising and refining. Extensive experiments on Human3.6M and MPI-INF-3DHP datasets demonstrate that our method achieves state-of-the-art performance on both single and multi-hypothesis 3DHPE. Code is available at https://github.com/KHB1698/DRPose.