Refer to the report for detailed contributions
Abstract:Generating high-quality 3D characters from single images remains a significant challenge in digital content creation, particularly due to complex body poses and self-occlusion. In this paper, we present RCM (Rotate your Character Model), an advanced image-to-video diffusion framework tailored for high-quality novel view synthesis (NVS) and 3D character generation. Compared to existing diffusion-based approaches, RCM offers several key advantages: (1) transferring characters with any complex poses into a canonical pose, enabling consistent novel view synthesis across the entire viewing orbit, (2) high-resolution orbital video generation at 1024x1024 resolution, (3) controllable observation positions given different initial camera poses, and (4) multi-view conditioning supporting up to 4 input images, accommodating diverse user scenarios. Extensive experiments demonstrate that RCM outperforms state-of-the-art methods in both novel view synthesis and 3D generation quality.
Abstract:Recent studies have demonstrated the efficacy of integrating Group Relative Policy Optimization (GRPO) into flow matching models, particularly for text-to-image and text-to-video generation. However, we find that directly applying these techniques to image-to-video (I2V) models often fails to yield consistent reward improvements. To address this limitation, we present TAGRPO, a robust post-training framework for I2V models inspired by contrastive learning. Our approach is grounded in the observation that rollout videos generated from identical initial noise provide superior guidance for optimization. Leveraging this insight, we propose a novel GRPO loss applied to intermediate latents, encouraging direct alignment with high-reward trajectories while maximizing distance from low-reward counterparts. Furthermore, we introduce a memory bank for rollout videos to enhance diversity and reduce computational overhead. Despite its simplicity, TAGRPO achieves significant improvements over DanceGRPO in I2V generation.
Abstract:In-context image generation and editing (ICGE) enables users to specify visual concepts through interleaved image-text prompts, demanding precise understanding and faithful execution of user intent. Although recent unified multimodal models exhibit promising understanding capabilities, these strengths often fail to transfer effectively to image generation. We introduce Re-Align, a unified framework that bridges the gap between understanding and generation through structured reasoning-guided alignment. At its core lies the In-Context Chain-of-Thought (IC-CoT), a structured reasoning paradigm that decouples semantic guidance and reference association, providing clear textual target and mitigating confusion among reference images. Furthermore, Re-Align introduces an effective RL training scheme that leverages a surrogate reward to measure the alignment between structured reasoning text and the generated image, thereby improving the model's overall performance on ICGE tasks. Extensive experiments verify that Re-Align outperforms competitive methods of comparable model scale and resources on both in-context image generation and editing tasks.
Abstract:Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically limited to head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness. Project page: https://streamavatar.github.io .
Abstract:Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process-early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.
Abstract:Post-training alignment of video generation models with human preferences is a critical goal. Developing effective Reward Models (RMs) for this process faces significant methodological hurdles. Current data collection paradigms, reliant on in-prompt pairwise annotations, suffer from labeling noise. Concurrently, the architectural design of VLM-based RMs, particularly their output mechanisms, remains underexplored. Furthermore, RM is susceptible to reward hacking in post-training. To mitigate these limitations, we propose SoliReward, a systematic framework for video RM training. Our framework first sources high-quality, cost-efficient data via single-item binary annotations, then constructs preference pairs using a cross-prompt pairing strategy. Architecturally, we employ a Hierarchical Progressive Query Attention mechanism to enhance feature aggregation. Finally, we introduce a modified BT loss that explicitly accommodates win-tie scenarios. This approach regularizes the RM's score distribution for positive samples, providing more nuanced preference signals to alleviate over-focus on a small number of top-scoring samples. Our approach is validated on benchmarks evaluating physical plausibility, subject deformity, and semantic alignment, demonstrating improvements in direct RM evaluation metrics and in the efficacy of post-training on video generation models. Code and benchmark will be publicly available.
Abstract:Long-form video generation presents a dual challenge: models must capture long-range dependencies while preventing the error accumulation inherent in autoregressive decoding. To address these challenges, we make two contributions. First, for dynamic context modeling, we propose MemoryPack, a learnable context-retrieval mechanism that leverages both textual and image information as global guidance to jointly model short- and long-term dependencies, achieving minute-level temporal consistency. This design scales gracefully with video length, preserves computational efficiency, and maintains linear complexity. Second, to mitigate error accumulation, we introduce Direct Forcing, an efficient single-step approximating strategy that improves training-inference alignment and thereby curtails error propagation during inference. Together, MemoryPack and Direct Forcing substantially enhance the context consistency and reliability of long-form video generation, advancing the practical usability of autoregressive video models.
Abstract:Video frame interpolation (VFI), which generates intermediate frames from given start and end frames, has become a fundamental function in video generation applications. However, existing generative VFI methods are constrained to synthesize a fixed number of intermediate frames, lacking the flexibility to adjust generated frame rates or total sequence duration. In this work, we present ArbInterp, a novel generative VFI framework that enables efficient interpolation at any timestamp and of any length. Specifically, to support interpolation at any timestamp, we propose the Timestamp-aware Rotary Position Embedding (TaRoPE), which modulates positions in temporal RoPE to align generated frames with target normalized timestamps. This design enables fine-grained control over frame timestamps, addressing the inflexibility of fixed-position paradigms in prior work. For any-length interpolation, we decompose long-sequence generation into segment-wise frame synthesis. We further design a novel appearance-motion decoupled conditioning strategy: it leverages prior segment endpoints to enforce appearance consistency and temporal semantics to maintain motion coherence, ensuring seamless spatiotemporal transitions across segments. Experimentally, we build comprehensive benchmarks for multi-scale frame interpolation (2x to 32x) to assess generalizability across arbitrary interpolation factors. Results show that ArbInterp outperforms prior methods across all scenarios with higher fidelity and more seamless spatiotemporal continuity. Project website: https://mcg-nju.github.io/ArbInterp-Web/.




Abstract:The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
Abstract:Recent studies have demonstrated the effectiveness of directly aligning diffusion models with human preferences using differentiable reward. However, they exhibit two primary challenges: (1) they rely on multistep denoising with gradient computation for reward scoring, which is computationally expensive, thus restricting optimization to only a few diffusion steps; (2) they often need continuous offline adaptation of reward models in order to achieve desired aesthetic quality, such as photorealism or precise lighting effects. To address the limitation of multistep denoising, we propose Direct-Align, a method that predefines a noise prior to effectively recover original images from any time steps via interpolation, leveraging the equation that diffusion states are interpolations between noise and target images, which effectively avoids over-optimization in late timesteps. Furthermore, we introduce Semantic Relative Preference Optimization (SRPO), in which rewards are formulated as text-conditioned signals. This approach enables online adjustment of rewards in response to positive and negative prompt augmentation, thereby reducing the reliance on offline reward fine-tuning. By fine-tuning the FLUX model with optimized denoising and online reward adjustment, we improve its human-evaluated realism and aesthetic quality by over 3x.