Picture for Qinglin Lu

Qinglin Lu

Refer to the report for detailed contributions

Pack and Force Your Memory: Long-form and Consistent Video Generation

Add code
Oct 02, 2025
Viaarxiv icon

Arbitrary Generative Video Interpolation

Add code
Oct 01, 2025
Viaarxiv icon

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Add code
Sep 16, 2025
Figure 1 for Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Figure 2 for Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Figure 3 for Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Figure 4 for Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Viaarxiv icon

Directly Aligning the Full Diffusion Trajectory with Fine-Grained Human Preference

Add code
Sep 09, 2025
Viaarxiv icon

PromptEnhancer: A Simple Approach to Enhance Text-to-Image Models via Chain-of-Thought Prompt Rewriting

Add code
Sep 04, 2025
Viaarxiv icon

POSE: Phased One-Step Adversarial Equilibrium for Video Diffusion Models

Add code
Aug 28, 2025
Figure 1 for POSE: Phased One-Step Adversarial Equilibrium for Video Diffusion Models
Figure 2 for POSE: Phased One-Step Adversarial Equilibrium for Video Diffusion Models
Figure 3 for POSE: Phased One-Step Adversarial Equilibrium for Video Diffusion Models
Figure 4 for POSE: Phased One-Step Adversarial Equilibrium for Video Diffusion Models
Viaarxiv icon

Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning

Add code
Aug 28, 2025
Viaarxiv icon

X-Omni: Reinforcement Learning Makes Discrete Autoregressive Image Generative Models Great Again

Add code
Jul 29, 2025
Viaarxiv icon

HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation

Add code
Jun 10, 2025
Viaarxiv icon

PolyVivid: Vivid Multi-Subject Video Generation with Cross-Modal Interaction and Enhancement

Add code
Jun 09, 2025
Viaarxiv icon