Weakly-supervised temporal action localization aims to localize action instances in videos with only video-level action labels. Existing methods mainly embrace a localization-by-classification pipeline that optimizes the snippet-level prediction with a video classification loss. However, this formulation suffers from the discrepancy between classification and detection, resulting in inaccurate separation of foreground and background (F\&B) snippets. To alleviate this problem, we propose to explore the underlying structure among the snippets by resorting to unsupervised snippet clustering, rather than heavily relying on the video classification loss. Specifically, we propose a novel clustering-based F\&B separation algorithm. It comprises two core components: a snippet clustering component that groups the snippets into multiple latent clusters and a cluster classification component that further classifies the cluster as foreground or background. As there are no ground-truth labels to train these two components, we introduce a unified self-labeling mechanism based on optimal transport to produce high-quality pseudo-labels that match several plausible prior distributions. This ensures that the cluster assignments of the snippets can be accurately associated with their F\&B labels, thereby boosting the F\&B separation. We evaluate our method on three benchmarks: THUMOS14, ActivityNet v1.2 and v1.3. Our method achieves promising performance on all three benchmarks while being significantly more lightweight than previous methods. Code is available at https://github.com/Qinying-Liu/CASE
Deep neural networks (DNNs) have been deployed for many image segmentation tasks and achieved outstanding performance. However, preparing a dataset for training segmentation DNNs is laborious and costly since typically pixel-level annotations are provided for each object of interest. To alleviate this issue, one can provide only weak labels such as bounding boxes or scribbles, or less accurate (noisy) annotations of the objects. These are significantly faster to generate and thus result in more annotated images given the same time budget. However, the reduction in quality might negatively affect the segmentation performance of the resulting model. In this study, we perform a thorough cost-effectiveness evaluation of several weak and noisy labels. We considered 11 variants of annotation strategies and 4 datasets. We conclude that the common practice of accurately outlining the objects of interest is virtually never the optimal approach when the annotation time is limited, even if notable annotation time is available (10s of hours). Annotation approaches that stood out in such scenarios were (1) contour-based annotation with rough continuous traces, (2) polygon-based annotation with few vertices, and (3) box annotations combined with the Segment Anything Model (SAM). In situations where unlimited annotation time was available, precise annotations still lead to the highest segmentation model performance.
Computer simulations offer a robust toolset for exploring complex systems across various disciplines. A particularly impactful approach within this realm is Agent-Based Modeling (ABM), which harnesses the interactions of individual agents to emulate intricate system dynamics. ABM's strength lies in its bottom-up methodology, illuminating emergent phenomena by modeling the behaviors of individual components of a system. Yet, ABM has its own set of challenges, notably its struggle with modeling natural language instructions and common sense in mathematical equations or rules. This paper seeks to transcend these boundaries by integrating Large Language Models (LLMs) like GPT into ABM. This amalgamation gives birth to a novel framework, Smart Agent-Based Modeling (SABM). Building upon the concept of smart agents -- entities characterized by their intelligence, adaptability, and computation ability -- we explore in the direction of utilizing LLM-powered agents to simulate real-world scenarios with increased nuance and realism. In this comprehensive exploration, we elucidate the state of the art of ABM, introduce SABM's potential and methodology, and present three case studies (source codes available at https://github.com/Roihn/SABM), demonstrating the SABM methodology and validating its effectiveness in modeling real-world systems. Furthermore, we cast a vision towards several aspects of the future of SABM, anticipating a broader horizon for its applications. Through this endeavor, we aspire to redefine the boundaries of computer simulations, enabling a more profound understanding of complex systems.
In this article, we study the collocated and distributed deployment of intelligent reflecting surfaces (IRS) for a fixed total number of IRS elements to support enhanced mobile broadband (eMBB) and ultra-reliable low-latency communication (URLLC) services inside a factory. We build a channel model that incorporates the line-of-sight (LOS) probability and power loss of each transmission path, and propose three metrics, namely, the expected received signal-to-noise ratio (SNR), expected finite-blocklength (FB) capacity, and expected outage probability, where the expectation is taken over the probability distributions of interior blockages and channel fading. The expected received SNR and expected FB capacity for extremely high blockage densities are derived in closed-form as functions of the amount and height of IRSs and the density, size, and penetration loss of blockages, which are verified by Monte Carlo simulations. Results show that deploying IRSs vertically higher leads to higher expected received SNR and expected FB capacity. By analysing the average/minimum/maximum of the three metrics versus the number of IRSs, we find that for high blockage densities, both eMBB and URLLC services benefit from distributed deployment; and for low blockage densities, URLLC services benefit from distributed deployment while eMBB services see limited difference between collocated and distributed deployment.
Source-free object detection (SFOD) aims to adapt a source-trained detector to an unlabeled target domain without access to the labeled source data. Current SFOD methods utilize a threshold-based pseudo-label approach in the adaptation phase, which is typically limited to high-confidence pseudo-labels and results in a loss of information. To address this issue, we propose a new approach to take full advantage of pseudo-labels by introducing high and low confidence thresholds. Specifically, the pseudo-labels with confidence scores above the high threshold are used conventionally, while those between the low and high thresholds are exploited using the Low-confidence Pseudo-labels Utilization (LPU) module. The LPU module consists of Proposal Soft Training (PST) and Local Spatial Contrastive Learning (LSCL). PST generates soft labels of proposals for soft training, which can mitigate the label mismatch problem. LSCL exploits the local spatial relationship of proposals to improve the model's ability to differentiate between spatially adjacent proposals, thereby optimizing representational features further. Combining the two components overcomes the challenges faced by traditional methods in utilizing low-confidence pseudo-labels. Extensive experiments on five cross-domain object detection benchmarks demonstrate that our proposed method outperforms the previous SFOD methods, achieving state-of-the-art performance.
Shape learning, or the ability to leverage shape information, could be a desirable property of convolutional neural networks (CNNs) when target objects have specific shapes. While some research on the topic is emerging, there is no systematic study to conclusively determine whether and under what circumstances CNNs learn shape. Here, we present such a study in the context of segmentation networks where shapes are particularly important. We define shape and propose a new behavioral metric to measure the extent to which a CNN utilizes shape information. We then execute a set of experiments with synthetic and real-world data to progressively uncover under which circumstances CNNs learn shape and what can be done to encourage such behavior. We conclude that (i) CNNs do not learn shape in typical settings but rather rely on other features available to identify the objects of interest, (ii) CNNs can learn shape, but only if the shape is the only feature available to identify the object, (iii) sufficiently large receptive field size relative to the size of target objects is necessary for shape learning; (iv) a limited set of augmentations can encourage shape learning; (v) learning shape is indeed useful in the presence of out-of-distribution data.
Training segmentation models for medical images continues to be challenging due to the limited availability and acquisition expense of data annotations. Segment Anything Model (SAM) is a foundation model trained on over 1 billion annotations, predominantly for natural images, that is intended to be able to segment the user-defined object of interest in an interactive manner. Despite its impressive performance on natural images, it is unclear how the model is affected when shifting to medical image domains. Here, we perform an extensive evaluation of SAM's ability to segment medical images on a collection of 11 medical imaging datasets from various modalities and anatomies. In our experiments, we generated point prompts using a standard method that simulates interactive segmentation. Experimental results show that SAM's performance based on single prompts highly varies depending on the task and the dataset, i.e., from 0.1135 for a spine MRI dataset to 0.8650 for a hip x-ray dataset, evaluated by IoU. Performance appears to be high for tasks including well-circumscribed objects with unambiguous prompts and poorer in many other scenarios such as segmentation of tumors. When multiple prompts are provided, performance improves only slightly overall, but more so for datasets where the object is not contiguous. An additional comparison to RITM showed a much better performance of SAM for one prompt but a similar performance of the two methods for a larger number of prompts. We conclude that SAM shows impressive performance for some datasets given the zero-shot learning setup but poor to moderate performance for multiple other datasets. While SAM as a model and as a learning paradigm might be impactful in the medical imaging domain, extensive research is needed to identify the proper ways of adapting it in this domain.
The continuous improvement of human-computer interaction technology makes it possible to compute emotions. In this paper, we introduce our submission to the CVPR 2023 Competition on Affective Behavior Analysis in-the-wild (ABAW). Sentiment analysis in human-computer interaction should, as far as possible Start with multiple dimensions, fill in the single imperfect emotion channel, and finally determine the emotion tendency by fitting multiple results. Therefore, We exploited multimodal features extracted from video of different lengths from the competition dataset, including audio, pose and images. Well-informed emotion representations drive us to propose a Attention-based multimodal framework for emotion estimation. Our system achieves the performance of 0.361 on the validation dataset. The code is available at [https://github.com/xkwangcn/ABAW-5th-RT-IAI].