Space-based visible camera is an important sensor for space situation awareness during proximity operations. However, visible camera can be easily affected by the low illumination in the space environment. Recently, deep learning approaches have achieved remarkable success in image enhancement of natural images datasets, but seldom applied in space due to the data bottleneck. In this article, we propose a data-driven method for low-light image enhancement (LLIE) of spin targets in space environment based on diffusion model. Firstly, a dataset collection scheme is devised. To reduce the domain gap and improve the diversity and quality of the dataset, we collect the data with the camera on a ground-test system imitating the low lighting conditions and relative attitude change of satellite in space. The satellite motion is controlled by a 6-DoF robot. To generate different poses, a advanced sampling method is combined with collision detection in physical simulation. The entire process is automated. Based on our dataset, a novel diffusion model is proposed. The diffusion and denoising process are directly conducted on the grayscale channel to save computational resources. To take advantage of the inner information of RGB channels, we rescale the RGB feature maps and insert them into the downsampling layers to help feature extraction. The enhanced results with our method have been verified to be better in image light enhancement and competitive in image quality compared with previous methods. To the best of our knowledge, this is the first work of LLIE using diffusion model.
Imitation learning has achieved great success in many sequential decision-making tasks, in which a neural agent is learned by imitating collected human demonstrations. However, existing algorithms typically require a large number of high-quality demonstrations that are difficult and expensive to collect. Usually, a trade-off needs to be made between demonstration quality and quantity in practice. Targeting this problem, in this work we consider the imitation of sub-optimal demonstrations, with both a small clean demonstration set and a large noisy set. Some pioneering works have been proposed, but they suffer from many limitations, e.g., assuming a demonstration to be of the same optimality throughout time steps and failing to provide any interpretation w.r.t knowledge learned from the noisy set. Addressing these problems, we propose {\method} by evaluating and imitating at the sub-demonstration level, encoding action primitives of varying quality into different skills. Concretely, {\method} consists of a high-level controller to discover skills and a skill-conditioned module to capture action-taking policies, and is trained following a two-phase pipeline by first discovering skills with all demonstrations and then adapting the controller to only the clean set. A mutual-information-based regularization and a dynamic sub-demonstration optimality estimator are designed to promote disentanglement in the skill space. Extensive experiments are conducted over two gym environments and a real-world healthcare dataset to demonstrate the superiority of {\method} in learning from sub-optimal demonstrations and its improved interpretability by examining learned skills.
In the context of multi-step reasoning, language models (LMs) probabilities are often miscalibrated -- solutions with high probabilities are not always correct. Therefore, greedy decoding, which is the standard decoding method for reasoning tasks, often yields incorrect solutions. In addition, methods such as self-consistency and verifiers rely on sampling from the LM distribution and do not tackle the underlying issue. To address this, we introduce Guiding Multi-step ReAsoning with a CorrectnEss Discriminator (GRACE), a stepwise decoding approach that nudges the model towards producing correct reasoning steps. GRACE employs a discriminator model, which is trained to differentiate correct steps from invalid ones, to adjust decoding preferences based on the correctness of each reasoning step. Importantly, GRACE does not require fine-tuning or re-training the LMs. When compared with conventional decoding strategies over four popular math reasoning benchmarks, GRACE exhibits significant improvements in both final answer accuracy and step correctness, outperforming both greedy decoding and self-consistency.\footnote{Our code can be found at \url{https://github.com/mukhal/grace.}}
Long document summarization systems are critical for domains with lengthy and jargonladen text, yet they present significant challenges to researchers and developers with limited computing resources. Existing solutions mainly focus on efficient attentions or divide-and-conquer strategies. The former reduces theoretical time complexity, but is still memory-heavy. The latter methods sacrifice global context, leading to uninformative and incoherent summaries. This work aims to leverage the memory-efficient nature of divide-and-conquer methods while preserving global context. Concretely, our framework AWESOME uses two novel mechanisms: (1) External memory mechanisms track previously encoded document segments and their corresponding summaries, to enhance global document understanding and summary coherence. (2) Global salient content is further identified beforehand to augment each document segment to support its summarization. Extensive experiments on diverse genres of text, including government reports, transcripts, scientific papers, and novels, show that AWESOME produces summaries with improved informativeness, faithfulness, and coherence than competitive baselines on longer documents, while having a similar or smaller GPU memory footprint.
Annotator disagreement is ubiquitous in natural language processing (NLP) tasks. There are multiple reasons for such disagreements, including the subjectivity of the task, difficult cases, unclear guidelines, and so on. Rather than simply aggregating labels to obtain data annotations, we instead propose to explicitly account for the annotator idiosyncrasies and leverage them in the modeling process. We create representations for the annotators (annotator embeddings) and their annotations (annotation embeddings) with learnable matrices associated with each. Our approach significantly improves model performance on various NLP benchmarks by adding fewer than 1% model parameters. By capturing the unique tendencies and subjectivity of individual annotators, our embeddings help democratize AI and ensure that AI models are inclusive of diverse viewpoints.
Opinions in the scientific domain can be divergent, leading to controversy or consensus among reviewers. However, current opinion summarization datasets mostly focus on product review domains, which do not account for this variability under the assumption that the input opinions are non-controversial. To address this gap, we propose the task of scientific opinion summarization, where research paper reviews are synthesized into meta-reviews. To facilitate this task, we introduce a new ORSUM dataset covering 10,989 paper meta-reviews and 40,903 paper reviews from 39 conferences. Furthermore, we propose the Checklist-guided Iterative Introspection (CGI$^2$) approach, which breaks down the task into several stages and iteratively refines the summary under the guidance of questions from a checklist. We conclude that (1) human-written summaries are not always reliable since many do not follow the guideline, and (2) the combination of task decomposition and iterative self-refinement shows promising discussion involvement ability and can be applied to other complex text generation using black-box LLM.
Energy-based models (EBMs) have gained popularity for controlled text generation due to their high applicability to a wide range of constraints. However, sampling from EBMs is non-trivial, as it often requires a large number of iterations to converge to plausible text, which slows down the decoding process and makes it less practical for real-world applications. In this work, we propose BOLT, which relies on tunable biases to directly adjust the language model's output logits. Unlike prior work, BOLT maintains the generator's autoregressive nature to assert a strong control on token-wise conditional dependencies and overall fluency, and thus converges faster. When compared with state-of-the-arts on controlled generation tasks using both soft constraints (e.g., sentiment control) and hard constraints (e.g., keyword-guided topic control), BOLT demonstrates significantly improved efficiency and fluency. On sentiment control, BOLT is 7x faster than competitive baselines, and more fluent in 74.4% of the evaluation samples according to human judges.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Large Language Model (LLM) has gained popularity and achieved remarkable results in open-domain tasks, but its performance in real industrial domain-specific scenarios is average since there is no specific knowledge in it. This issue has attracted widespread attention, but there are few relevant benchmarks available. In this paper, we provide a benchmark Question Answering (QA) dataset named MSQA, which is about Microsoft products and IT technical problems encountered by customers. This dataset contains industry cloud-specific QA knowledge, which is not available for general LLM, so it is well suited for evaluating methods aimed at improving domain-specific capabilities of LLM. In addition, we propose a new model interaction paradigm that can empower LLM to achieve better performance on domain-specific tasks where it is not proficient. Extensive experiments demonstrate that the approach following our model fusion framework outperforms the commonly used LLM with retrieval methods.
Adversarial attacks in the physical world can harm the robustness of detection models. Evaluating the robustness of detection models in the physical world can be challenging due to the time-consuming and labor-intensive nature of many experiments. Thus, virtual simulation experiments can provide a solution to this challenge. However, there is no unified detection benchmark based on virtual simulation environment. To address this challenge, we proposed an instant-level data generation pipeline based on the CARLA simulator. Using this pipeline, we generated the DCI dataset and conducted extensive experiments on three detection models and three physical adversarial attacks. The dataset covers 7 continuous and 1 discrete scenes, with over 40 angles, 20 distances, and 20,000 positions. The results indicate that Yolo v6 had strongest resistance, with only a 6.59% average AP drop, and ASA was the most effective attack algorithm with a 14.51% average AP reduction, twice that of other algorithms. Static scenes had higher recognition AP, and results under different weather conditions were similar. Adversarial attack algorithm improvement may be approaching its 'limitation'.