The primary limitation of large language models (LLMs) is their restricted understanding of the world. This poses significant difficulties for LLM-based agents, particularly in domains where pre-trained LLMs lack sufficient knowledge. In this paper, we introduce a novel framework, called AutoGuide, that bridges the knowledge gap in pre-trained LLMs by leveraging implicit knowledge in offline experiences. Specifically, AutoGuide effectively extracts knowledge embedded in offline data by extracting a set of state-aware guidelines. Importantly, each state-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the state where it is applicable. As such, the resulting guidelines enable a principled way to provide helpful knowledge pertinent to an agent's current decision-making process. We show that our approach outperforms competitive LLM-based baselines by a large margin in sequential decision-making benchmarks.
Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-Flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-Flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-Flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model's prediction. We show that the proposed TOD-Flow graph better resembles human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks. Code available at: https://github.com/srsohn/TOD-Flow
One of the fundamental skills required for an agent acting in an environment to complete tasks is the ability to understand what actions are plausible at any given point. This work explores a novel use of code representations to reason about action preconditions for sequential decision making tasks. Code representations offer the flexibility to model procedural activities and associated constraints as well as the ability to execute and verify constraint satisfaction. Leveraging code representations, we extract action preconditions from demonstration trajectories in a zero-shot manner using pre-trained code models. Given these extracted preconditions, we propose a precondition-aware action sampling strategy that ensures actions predicted by a policy are consistent with preconditions. We demonstrate that the proposed approach enhances the performance of few-shot policy learning approaches across task-oriented dialog and embodied textworld benchmarks.
Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating interpretable prompts and being compatible with black-box foundation models. However, the substantial prompt space size poses challenges for RL-based methods, often leading to suboptimal policy convergence. This paper introduces MultiPrompter, a new framework that views prompt optimization as a cooperative game between prompters which take turns composing a prompt together. Our cooperative prompt optimization effectively reduces the problem size and helps prompters learn optimal prompts. We test our method on the text-to-image task and show its ability to generate higher-quality images than baselines.
Open-domain question answering (QA) systems are often built with retrieval modules. However, retrieving passages from a given source is known to suffer from insufficient knowledge coverage. Alternatively, prompting large language models (LLMs) to generate contextual passages based on their parametric knowledge has been shown to improve QA performance. Yet, LLMs tend to "hallucinate" content that conflicts with the retrieved knowledge. Based on the intuition that answers supported by both sources are more likely to be correct, we propose COMBO, a Compatibility-Oriented knowledge Merging for Better Open-domain QA framework, to effectively leverage the two sources of information. Concretely, we match LLM-generated passages with retrieved counterparts into compatible pairs, based on discriminators trained with silver compatibility labels. Then a Fusion-in-Decoder-based reader model handles passage pairs to arrive at the final answer. Experiments show that COMBO outperforms competitive baselines on three out of four tested open-domain QA benchmarks. Further analysis reveals that our proposed framework demonstrates greater efficacy in scenarios with a higher degree of knowledge conflicts.
In-context learning (ICL) operates by showing language models (LMs) examples of input-output pairs for a given task, i.e., demonstrations. The standard approach for ICL is to prompt the LM with concatenated demonstrations followed by the test input. This approach suffers from some issues. First, concatenation offers almost no control over the contribution of each demo to the model prediction. This can be sub-optimal when some demonstrations are irrelevant to the test example. Second, due to the input length limit of some transformer models, it might be infeasible to fit many examples into the context, especially when dealing with long-input tasks. In this work, we explore Demonstration Ensembling (DENSE) as an alternative to simple concatenation. DENSE predicts outputs using subsets (i.e., buckets) of the demonstrations and then combines the output probabilities resulting from each subset to produce the final prediction. We study different ensembling methods using GPT-j and experiment on 12 language tasks. Our experiments show weighted max ensembling to outperform vanilla concatenation by as large as 2.4 average points. Code available at https://github.com/mukhal/icl-ensembling.
In the context of multi-step reasoning, language models (LMs) probabilities are often miscalibrated -- solutions with high probabilities are not always correct. Therefore, greedy decoding, which is the standard decoding method for reasoning tasks, often yields incorrect solutions. In addition, methods such as self-consistency and verifiers rely on sampling from the LM distribution and do not tackle the underlying issue. To address this, we introduce Guiding Multi-step ReAsoning with a CorrectnEss Discriminator (GRACE), a stepwise decoding approach that nudges the model towards producing correct reasoning steps. GRACE employs a discriminator model, which is trained to differentiate correct steps from invalid ones, to adjust decoding preferences based on the correctness of each reasoning step. Importantly, GRACE does not require fine-tuning or re-training the LMs. When compared with conventional decoding strategies over four popular math reasoning benchmarks, GRACE exhibits significant improvements in both final answer accuracy and step correctness, outperforming both greedy decoding and self-consistency.\footnote{Our code can be found at \url{https://github.com/mukhal/grace.}}
Planning is an important capability of artificial agents that perform long-horizon tasks in real-world environments. In this work, we explore the use of pre-trained language models (PLMs) to reason about plan sequences from text instructions in embodied visual environments. Prior PLM based approaches for planning either assume observations are available in the form of text (e.g., provided by a captioning model), reason about plans from the instruction alone, or incorporate information about the visual environment in limited ways (such as a pre-trained affordance function). In contrast, we show that PLMs can accurately plan even when observations are directly encoded as input prompts for the PLM. We show that this simple approach outperforms prior approaches in experiments on the ALFWorld and VirtualHome benchmarks.
This work explores the problem of generating task graphs of real-world activities. Different from prior formulations, we consider a setting where text transcripts of instructional videos performing a real-world activity (e.g., making coffee) are provided and the goal is to identify the key steps relevant to the task as well as the dependency relationship between these key steps. We propose a novel task graph generation approach that combines the reasoning capabilities of instruction-tuned language models along with clustering and ranking components to generate accurate task graphs in a completely unsupervised manner. We show that the proposed approach generates more accurate task graphs compared to a supervised learning approach on tasks from the ProceL and CrossTask datasets.