Abstract:We present BLUE, a minimal method for better language use in vision-language-action (VLA) models for autonomous driving (AD). Through extensive analysis, we reveal that language matters on only a small fraction of routes, but on those routes it can greatly improve or degrade performance. Generating language at every frame is therefore inefficient, since most computation is spent on frames that do not benefit from language. We further show that pretrained VLA hidden states potentially already encode whether language will benefit a given frame, even though scene complexity and kinematic features alone struggle to predict this. Based on this finding, BLUE trains a lightweight gate on frozen VLA hidden states to decide per frame whether to activate language generation or predict actions directly, without modifying the backbone or requiring additional human annotation. With just a 0.11M-parameter gate, BLUE sets a new state of the art on both benchmarks, achieving 76.2% success rate on Bench2Drive and 36 driving score on Longest6 v2, while delivering 2.54x inference speedup and 8.9% success rate improvement over the backbone. BLUE provides a practical path toward efficient language-augmented AD, showing that VLA models can retain the benefits of language at a fraction of the cost. Our code, data, logs and checkpoints are fully available on https://github.com/George-Ling3/BLUE.
Abstract:Test-time Scaling (TTS) has emerged as a pivotal research direction for enhancing model performance by dynamically allocating computational resources during inference. Recent advancements have adapted this paradigm to Multimodal Foundation Models (MFMs), unlocking their potential in multimodal reasoning and generation. Despite rapid progress, the field lacks a systematic survey and unified theoretical framework to delineate the developmental landscape of multimodal TTS. To bridge this gap, we present the first comprehensive review of TTS research for MFMs, proposing a unified taxonomic framework that categorizes existing methodologies into three distinct strategies: sampling-based, feedback-based, and search-based approaches. We further summarize representative applications and benchmarks commonly utilized to evaluate multimodal TTS capabilities in generation and reasoning tasks. Finally, this survey discusses open challenges and outlines future research directions, providing a systematic roadmap for subsequent studies in this rapidly evolving field.
Abstract:Chain-of-Thought reasoning has significantly enhanced the problem-solving capabilities of Large Language Models. Unfortunately, current models generate reasoning steps sequentially without foresight, often becoming trapped in suboptimal reasoning paths with redundant steps. In contrast, we introduce Neural Chain-of-Thought Search (NCoTS), a framework that reformulates reasoning as a dynamic search for the optimal thinking strategy. By quantitatively characterizing the solution space, we reveal the existence of sparse superior reasoning paths that are simultaneously more accurate and concise than standard outputs. Our method actively navigates towards these paths by evaluating candidate reasoning operators using a dual-factor heuristic that optimizes for both correctness and computational cost. Consequently, NCoTS achieves a Pareto improvement across diverse reasoning benchmarks, boosting accuracy by over 3.5% while reducing generation length by over 22%. Our code and data are available at https://github.com/MilkThink-Lab/Neural-CoT-Search.
Abstract:Recent advancements in multimodal large language models (MLLMs) have garnered significant attention, offering a promising pathway toward artificial general intelligence (AGI). Among the essential capabilities required for AGI, creativity has emerged as a critical trait for MLLMs, with association serving as its foundation. Association reflects a model' s ability to think creatively, making it vital to evaluate and understand. While several frameworks have been proposed to assess associative ability, they often overlook the inherent ambiguity in association tasks, which arises from the divergent nature of associations and undermines the reliability of evaluations. To address this issue, we decompose ambiguity into two types-internal ambiguity and external ambiguity-and introduce AssoCiAm, a benchmark designed to evaluate associative ability while circumventing the ambiguity through a hybrid computational method. We then conduct extensive experiments on MLLMs, revealing a strong positive correlation between cognition and association. Additionally, we observe that the presence of ambiguity in the evaluation process causes MLLMs' behavior to become more random-like. Finally, we validate the effectiveness of our method in ensuring more accurate and reliable evaluations. See Project Page for the data and codes.




Abstract:Long Context Understanding (LCU) is a critical area for exploration in current large language models (LLMs). However, due to the inherently lengthy nature of long-text data, existing LCU benchmarks for LLMs often result in prohibitively high evaluation costs, like testing time and inference expenses. Through extensive experimentation, we discover that existing LCU benchmarks exhibit significant redundancy, which means the inefficiency in evaluation. In this paper, we propose a concise data compression method tailored for long-text data with sparse information characteristics. By pruning the well-known LCU benchmark LongBench, we create MiniLongBench. This benchmark includes only 237 test samples across six major task categories and 21 distinct tasks. Through empirical analysis of over 60 LLMs, MiniLongBench achieves an average evaluation cost reduced to only 4.5% of the original while maintaining an average rank correlation coefficient of 0.97 with LongBench results. Therefore, our MiniLongBench, as a low-cost benchmark, holds great potential to substantially drive future research into the LCU capabilities of LLMs. See https://github.com/MilkThink-Lab/MiniLongBench for our code, data and tutorial.




Abstract:Recently, numerous benchmarks have been developed to evaluate the logical reasoning abilities of large language models (LLMs). However, assessing the equally important creative capabilities of LLMs is challenging due to the subjective, diverse, and data-scarce nature of creativity, especially in multimodal scenarios. In this paper, we consider the comprehensive pipeline for evaluating the creativity of multimodal LLMs, with a focus on suitable evaluation platforms and methodologies. First, we find the Oogiri game, a creativity-driven task requiring humor, associative thinking, and the ability to produce unexpected responses to text, images, or both. This game aligns well with the input-output structure of modern multimodal LLMs and benefits from a rich repository of high-quality, human-annotated creative responses, making it an ideal platform for studying LLM creativity. Next, beyond using the Oogiri game for standard evaluations like ranking and selection, we propose LoTbench, an interactive, causality-aware evaluation framework, to further address some intrinsic risks in standard evaluations, such as information leakage and limited interpretability. The proposed LoTbench not only quantifies LLM creativity more effectively but also visualizes the underlying creative thought processes. Our results show that while most LLMs exhibit constrained creativity, the performance gap between LLMs and humans is not insurmountable. Furthermore, we observe a strong correlation between results from the multimodal cognition benchmark MMMU and LoTbench, but only a weak connection with traditional creativity metrics. This suggests that LoTbench better aligns with human cognitive theories, highlighting cognition as a critical foundation in the early stages of creativity and enabling the bridging of diverse concepts. https://lotbench.github.io




Abstract:Large language models (LLMs) excel in various tasks but are primarily trained on text data, limiting their application scope. Expanding LLM capabilities to include vision-language understanding is vital, yet training them on multimodal data from scratch is challenging and costly. Existing instruction tuning methods, e.g., LLAVA, often connects a pretrained CLIP vision encoder and LLMs via fully fine-tuning LLMs to bridge the modality gap. However, full fine-tuning is plagued by catastrophic forgetting, i.e., forgetting previous knowledge, and high training costs particularly in the era of increasing tasks and modalities. To solve this issue, we introduce MoExtend, an effective framework designed to streamline the modality adaptation and extension of Mixture-of-Experts (MoE) models. MoExtend seamlessly integrates new experts into pre-trained MoE models, endowing them with novel knowledge without the need to tune pretrained models such as MoE and vision encoders. This approach enables rapid adaptation and extension to new modal data or tasks, effectively addressing the challenge of accommodating new modalities within LLMs. Furthermore, MoExtend avoids tuning pretrained models, thus mitigating the risk of catastrophic forgetting. Experimental results demonstrate the efficacy and efficiency of MoExtend in enhancing the multimodal capabilities of LLMs, contributing to advancements in multimodal AI research. Code: https://github.com/zhongshsh/MoExtend.
Abstract:Recent video editing advancements rely on accurate pose sequences to animate subjects. However, these efforts are not suitable for cross-species animation due to pose misalignment between species (for example, the poses of a cat differs greatly from that of a pig due to differences in body structure). In this paper, we present AnimateZoo, a zero-shot diffusion-based video generator to address this challenging cross-species animation issue, aiming to accurately produce animal animations while preserving the background. The key technique used in our AnimateZoo is subject alignment, which includes two steps. First, we improve appearance feature extraction by integrating a Laplacian detail booster and a prompt-tuning identity extractor. These components are specifically designed to capture essential appearance information, including identity and fine details. Second, we align shape features and address conflicts from differing subjects by introducing a scale-information remover. This ensures accurate cross-species animation. Moreover, we introduce two high-quality animal video datasets featuring a wide variety of species. Trained on these extensive datasets, our model is capable of generating videos characterized by accurate movements, consistent appearance, and high-fidelity frames, without the need for the pre-inference fine-tuning that prior arts required. Extensive experiments showcase the outstanding performance of our method in cross-species action following tasks, demonstrating exceptional shape adaptation capability. The project page is available at https://justinxu0.github.io/AnimateZoo/.




Abstract:Multimodal recommender systems utilize various types of information to model user preferences and item features, helping users discover items aligned with their interests. The integration of multimodal information mitigates the inherent challenges in recommender systems, e.g., the data sparsity problem and cold-start issues. However, it simultaneously magnifies certain risks from multimodal information inputs, such as information adjustment risk and inherent noise risk. These risks pose crucial challenges to the robustness of recommendation models. In this paper, we analyze multimodal recommender systems from the novel perspective of flat local minima and propose a concise yet effective gradient strategy called Mirror Gradient (MG). This strategy can implicitly enhance the model's robustness during the optimization process, mitigating instability risks arising from multimodal information inputs. We also provide strong theoretical evidence and conduct extensive empirical experiments to show the superiority of MG across various multimodal recommendation models and benchmarks. Furthermore, we find that the proposed MG can complement existing robust training methods and be easily extended to diverse advanced recommendation models, making it a promising new and fundamental paradigm for training multimodal recommender systems. The code is released at https://github.com/Qrange-group/Mirror-Gradient.




Abstract:Chain-of-Thought (CoT) guides large language models (LLMs) to reason step-by-step, and can motivate their logical reasoning ability. While effective for logical tasks, CoT is not conducive to creative problem-solving which often requires out-of-box thoughts and is crucial for innovation advancements. In this paper, we explore the Leap-of-Thought (LoT) abilities within LLMs -- a non-sequential, creative paradigm involving strong associations and knowledge leaps. To this end, we study LLMs on the popular Oogiri game which needs participants to have good creativity and strong associative thinking for responding unexpectedly and humorously to the given image, text, or both, and thus is suitable for LoT study. Then to investigate LLMs' LoT ability in the Oogiri game, we first build a multimodal and multilingual Oogiri-GO dataset which contains over 130,000 samples from the Oogiri game, and observe the insufficient LoT ability or failures of most existing LLMs on the Oogiri game. Accordingly, we introduce a creative Leap-of-Thought (CLoT) paradigm to improve LLM's LoT ability. CLoT first formulates the Oogiri-GO dataset into LoT-oriented instruction tuning data to train pretrained LLM for achieving certain LoT humor generation and discrimination abilities. Then CLoT designs an explorative self-refinement that encourages the LLM to generate more creative LoT data via exploring parallels between seemingly unrelated concepts and selects high-quality data to train itself for self-refinement. CLoT not only excels in humor generation in the Oogiri game but also boosts creative abilities in various tasks like cloud guessing game and divergent association task. These findings advance our understanding and offer a pathway to improve LLMs' creative capacities for innovative applications across domains. The dataset, code, and models will be released online. https://zhongshsh.github.io/CLoT/.