Shammie




Abstract:The significance of background information is frequently overlooked in contemporary research concerning channel attention mechanisms. This study addresses the issue of suboptimal single-spectral nighttime pedestrian detection performance under low-light conditions by incorporating background information into the channel attention mechanism. Despite numerous studies focusing on the development of efficient channel attention mechanisms, the relevance of background information has been largely disregarded. By adopting a contrast learning approach, we reexamine channel attention with regard to pedestrian objects and background information for nighttime pedestrian detection, resulting in the proposed Fore-Background Contrast Attention (FBCA). FBCA possesses two primary attributes: (1) channel descriptors form remote dependencies with global spatial feature information; (2) the integration of background information enhances the distinction between channels concentrating on low-light pedestrian features and those focusing on background information. Consequently, the acquired channel descriptors exhibit a higher semantic level and spatial accuracy. Experimental outcomes demonstrate that FBCA significantly outperforms existing methods in single-spectral nighttime pedestrian detection, achieving state-of-the-art results on the NightOwls and TJU-DHD-pedestrian datasets. Furthermore, this methodology also yields performance improvements for the multispectral LLVIP dataset. These findings indicate that integrating background information into the channel attention mechanism effectively mitigates detector performance degradation caused by illumination factors in nighttime scenarios.




Abstract:While generative models have made significant advancements in recent years, they also raise concerns such as privacy breaches and biases. Machine unlearning has emerged as a viable solution, aiming to remove specific training data, e.g., containing private information and bias, from models. In this paper, we study the machine unlearning problem in Image-to-Image (I2I) generative models. Previous studies mainly treat it as a single objective optimization problem, offering a solitary solution, thereby neglecting the varied user expectations towards the trade-off between complete unlearning and model utility. To address this issue, we propose a controllable unlearning framework that uses a control coefficient $\varepsilon$ to control the trade-off. We reformulate the I2I generative model unlearning problem into a $\varepsilon$-constrained optimization problem and solve it with a gradient-based method to find optimal solutions for unlearning boundaries. These boundaries define the valid range for the control coefficient. Within this range, every yielded solution is theoretically guaranteed with Pareto optimality. We also analyze the convergence rate of our framework under various control functions. Extensive experiments on two benchmark datasets across three mainstream I2I models demonstrate the effectiveness of our controllable unlearning framework.




Abstract:Affective brain-computer interfaces (aBCIs) are increasingly recognized for their potential in monitoring and interpreting emotional states through electroencephalography (EEG) signals. Current EEG-based emotion recognition methods perform well with short segments of EEG data. However, these methods encounter significant challenges in real-life scenarios where emotional states evolve over extended periods. To address this issue, we propose a Dual Attentive (DuA) transformer framework for long-term continuous EEG emotion analysis. Unlike segment-based approaches, the DuA transformer processes an entire EEG trial as a whole, identifying emotions at the trial level, referred to as trial-based emotion analysis. This framework is designed to adapt to varying signal lengths, providing a substantial advantage over traditional methods. The DuA transformer incorporates three key modules: the spatial-spectral network module, the temporal network module, and the transfer learning module. The spatial-spectral network module simultaneously captures spatial and spectral information from EEG signals, while the temporal network module detects temporal dependencies within long-term EEG data. The transfer learning module enhances the model's adaptability across different subjects and conditions. We extensively evaluate the DuA transformer using a self-constructed long-term EEG emotion database, along with two benchmark EEG emotion databases. On the basis of the trial-based leave-one-subject-out cross-subject cross-validation protocol, our experimental results demonstrate that the proposed DuA transformer significantly outperforms existing methods in long-term continuous EEG emotion analysis, with an average enhancement of 5.28%.
Abstract:We present MoE-DiffIR, an innovative universal compressed image restoration (CIR) method with task-customized diffusion priors. This intends to handle two pivotal challenges in the existing CIR methods: (i) lacking adaptability and universality for different image codecs, e.g., JPEG and WebP; (ii) poor texture generation capability, particularly at low bitrates. Specifically, our MoE-DiffIR develops the powerful mixture-of-experts (MoE) prompt module, where some basic prompts cooperate to excavate the task-customized diffusion priors from Stable Diffusion (SD) for each compression task. Moreover, the degradation-aware routing mechanism is proposed to enable the flexible assignment of basic prompts. To activate and reuse the cross-modality generation prior of SD, we design the visual-to-text adapter for MoE-DiffIR, which aims to adapt the embedding of low-quality images from the visual domain to the textual domain as the textual guidance for SD, enabling more consistent and reasonable texture generation. We also construct one comprehensive benchmark dataset for universal CIR, covering 21 types of degradations from 7 popular traditional and learned codecs. Extensive experiments on universal CIR have demonstrated the excellent robustness and texture restoration capability of our proposed MoE-DiffIR. The project can be found at https://renyulin-f.github.io/MoE-DiffIR.github.io/.




Abstract:Trained on 680,000 hours of massive speech data, Whisper is a multitasking, multilingual speech foundation model demonstrating superior performance in automatic speech recognition, translation, and language identification. However, its applicability in speaker verification (SV) tasks remains unexplored, particularly in low-data-resource scenarios where labeled speaker data in specific domains are limited. To fill this gap, we propose a lightweight adaptor framework to boost SV with Whisper, namely Whisper-SV. Given that Whisper is not specifically optimized for SV tasks, we introduce a representation selection module to quantify the speaker-specific characteristics contained in each layer of Whisper and select the top-k layers with prominent discriminative speaker features. To aggregate pivotal speaker-related features while diminishing non-speaker redundancies across the selected top-k distinct layers of Whisper, we design a multi-layer aggregation module in Whisper-SV to integrate multi-layer representations into a singular, compacted representation for SV. In the multi-layer aggregation module, we employ convolutional layers with shortcut connections among different layers to refine speaker characteristics derived from multi-layer representations from Whisper. In addition, an attention aggregation layer is used to reduce non-speaker interference and amplify speaker-specific cues for SV tasks. Finally, a simple classification module is used for speaker classification. Experiments on VoxCeleb1, FFSVC, and IMSV datasets demonstrate that Whisper-SV achieves EER/minDCF of 2.22%/0.307, 6.14%/0.488, and 7.50%/0.582, respectively, showing superior performance in low-data-resource SV scenarios.




Abstract:Leveraging neural implicit representation to conduct dense RGB-D SLAM has been studied in recent years. However, this approach relies on a static environment assumption and does not work robustly within a dynamic environment due to the inconsistent observation of geometry and photometry. To address the challenges presented in dynamic environments, we propose a novel dynamic SLAM framework with neural radiance field. Specifically, we introduce a motion mask generation method to filter out the invalid sampled rays. This design effectively fuses the optical flow mask and semantic mask to enhance the precision of motion mask. To further improve the accuracy of pose estimation, we have designed a divide-and-conquer pose optimization algorithm that distinguishes between keyframes and non-keyframes. The proposed edge warp loss can effectively enhance the geometry constraints between adjacent frames. Extensive experiments are conducted on the two challenging datasets, and the results show that RoDyn-SLAM achieves state-of-the-art performance among recent neural RGB-D methods in both accuracy and robustness.
Abstract:Recent advancements in integrating large language models (LLMs) with application programming interfaces (APIs) have gained significant interest in both academia and industry. These API-based agents, leveraging the strong autonomy and planning capabilities of LLMs, can efficiently solve problems requiring multi-step actions. However, their ability to handle multi-dimensional difficulty levels, diverse task types, and real-world demands through APIs remains unknown. In this paper, we introduce \textsc{ShortcutsBench}, a large-scale benchmark for the comprehensive evaluation of API-based agents in solving tasks with varying levels of difficulty, diverse task types, and real-world demands. \textsc{ShortcutsBench} includes a wealth of real APIs from Apple Inc.'s operating systems, refined user queries from shortcuts, human-annotated high-quality action sequences from shortcut developers, and accurate parameter filling values about primitive parameter types, enum parameter types, outputs from previous actions, and parameters that need to request necessary information from the system or user. Our extensive evaluation of agents built with $5$ leading open-source (size >= 57B) and $4$ closed-source LLMs (e.g. Gemini-1.5-Pro and GPT-3.5) reveals significant limitations in handling complex queries related to API selection, parameter filling, and requesting necessary information from systems and users. These findings highlight the challenges that API-based agents face in effectively fulfilling real and complex user queries. All datasets, code, and experimental results will be available at \url{https://github.com/eachsheep/shortcutsbench}.




Abstract:Point management is a critical component in optimizing 3D Gaussian Splatting (3DGS) models, as the point initiation (e.g., via structure from motion) is distributionally inappropriate. Typically, the Adaptive Density Control (ADC) algorithm is applied, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. However, we reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) as it is unable to identify all the 3D zones that require point densification, and lacking an appropriate mechanism to handle the ill-conditioned points with negative impacts (occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in the highest demand for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, with the guidance of image rendering errors. We apply point densification in the identified zone, whilst resetting the opacity of those points residing in front of these regions so that a new opportunity is created to correct ill-conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing 3D Gaussian Splatting models. Experimental evaluation across both static 3D and dynamic 4D scenes validate the efficacy of our LPM strategy in boosting a variety of existing 3DGS models both quantitatively and qualitatively. Notably, LPM improves both vanilla 3DGS and SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, outperforming on challenging datasets such as Tanks & Temples and the Neural 3D Video Dataset.
Abstract:Speaker Change Detection (SCD) is to identify boundaries among speakers in a conversation. Motivated by the success of fine-tuning wav2vec 2.0 models for the SCD task, a further investigation of self-supervised learning (SSL) features for SCD is conducted in this work. Specifically, an SCD model, named SCDNet, is proposed. With this model, various state-of-the-art SSL models, including Hubert, wav2vec 2.0, and WavLm are investigated. To discern the most potent layer of SSL models for SCD, a learnable weighting method is employed to analyze the effectiveness of intermediate representations. Additionally, a fine-tuning-based approach is also implemented to further compare the characteristics of SSL models in the SCD task. Furthermore, a contrastive learning method is proposed to mitigate the overfitting tendencies in the training of both the fine-tuning-based method and SCDNet. Experiments showcase the superiority of WavLm in the SCD task and also demonstrate the good design of SCDNet.




Abstract:Point management is a critical component in optimizing 3D Gaussian Splatting (3DGS) models, as the point initiation (e.g., via structure from motion) is distributionally inappropriate. Typically, the Adaptive Density Control (ADC) algorithm is applied, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. However, we reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) as it is unable to identify all the 3D zones that require point densification, and lacking an appropriate mechanism to handle the ill-conditioned points with negative impacts (occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in the highest demand for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, with the guidance of image rendering errors. We apply point densification in the identified zone, whilst resetting the opacity of those points residing in front of these regions so that a new opportunity is created to correct ill-conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing 3D Gaussian Splatting models. Experimental evaluation across both static 3D and dynamic 4D scenes validate the efficacy of our LPM strategy in boosting a variety of existing 3DGS models both quantitatively and qualitatively. Notably, LPM improves both vanilla 3DGS and SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, outperforming on challenging datasets such as Tanks & Temples and the Neural 3D Video Dataset.