Intelligent music generation, one of the most popular subfields of computer creativity, can lower the creative threshold for non-specialists and increase the efficiency of music creation. In the last five years, the quality of algorithm-based automatic music generation has increased significantly, motivated by the use of modern generative algorithms to learn the patterns implicit within a piece of music based on rule constraints or a musical corpus, thus generating music samples in various styles. Some of the available literature reviews lack a systematic benchmark of generative models and are traditional and conservative in their perspective, resulting in a vision of the future development of the field that is not deeply integrated with the current rapid scientific progress. In this paper, we conduct a comprehensive survey and analysis of recent intelligent music generation techniques,provide a critical discussion, explicitly identify their respective characteristics, and present them in a general table. We first introduce how music as a stream of information is encoded and the relevant datasets, then compare different types of generation algorithms, summarize their strengths and weaknesses, and discuss existing methods for evaluation. Finally, the development of artificial intelligence in composition is studied, especially by comparing the different characteristics of music generation techniques in the East and West and analyzing the development prospects in this field.
Aspect-based sentiment analysis (ABSA) aims at extracting opinionated aspect terms in review texts and determining their sentiment polarities, which is widely studied in both academia and industry. As a fine-grained classification task, the annotation cost is extremely high. Domain adaptation is a popular solution to alleviate the data deficiency issue in new domains by transferring common knowledge across domains. Most cross-domain ABSA studies are based on structure correspondence learning (SCL), and use pivot features to construct auxiliary tasks for narrowing down the gap between domains. However, their pivot-based auxiliary tasks can only transfer knowledge of aspect terms but not sentiment, limiting the performance of existing models. In this work, we propose a novel Syntax-guided Domain Adaptation Model, named SDAM, for more effective cross-domain ABSA. SDAM exploits syntactic structure similarities for building pseudo training instances, during which aspect terms of target domain are explicitly related to sentiment polarities. Besides, we propose a syntax-based BERT mask language model for further capturing domain-invariant features. Finally, to alleviate the sentiment inconsistency issue in multi-gram aspect terms, we introduce a span-based joint aspect term and sentiment analysis module into the cross-domain End2End ABSA. Experiments on five benchmark datasets show that our model consistently outperforms the state-of-the-art baselines with respect to Micro-F1 metric for the cross-domain End2End ABSA task.
Network public opinion analysis is obtained by a combination of natural language processing (NLP) and public opinion supervision, and is crucial for monitoring public mood and trends. Therefore, network public opinion analysis can identify and solve potential and budding social problems. This study aims to realize an analysis of Chinese sentiment in social media reviews using a long short-term memory network (LSTM) model. The dataset was obtained from Sina Weibo using a web crawler and was cleaned with Pandas. First, Chinese comments regarding the legal sentencing in of Tangshan attack and Jiang Ge Case were segmented and vectorized. Then, a binary LSTM model was trained and tested. Finally, sentiment analysis results were obtained by analyzing the comments with the LSTM model. The accuracy of the proposed model has reached approximately 92%.
Recommender systems learn from historical user-item interactions to identify preferred items for target users. These observed interactions are usually unbalanced following a long-tailed distribution. Such long-tailed data lead to popularity bias to recommend popular but not personalized items to users. We present a gradient perspective to understand two negative impacts of popularity bias in recommendation model optimization: (i) the gradient direction of popular item embeddings is closer to that of positive interactions, and (ii) the magnitude of positive gradient for popular items are much greater than that of unpopular items. To address these issues, we propose a simple yet efficient framework to mitigate popularity bias from a gradient perspective. Specifically, we first normalize each user embedding and record accumulated gradients of users and items via popularity bias measures in model training. To address the popularity bias issues, we develop a gradient-based embedding adjustment approach used in model testing. This strategy is generic, model-agnostic, and can be seamlessly integrated into most existing recommender systems. Our extensive experiments on two classic recommendation models and four real-world datasets demonstrate the effectiveness of our method over state-of-the-art debiasing baselines.
In this paper, we tackle the challenging problem of Few-shot Object Detection. Existing FSOD pipelines (i) use average-pooled representations that result in information loss; and/or (ii) discard position information that can help detect object instances. Consequently, such pipelines are sensitive to large intra-class appearance and geometric variations between support and query images. To address these drawbacks, we propose a Time-rEversed diffusioN tEnsor Transformer (TENET), which i) forms high-order tensor representations that capture multi-way feature occurrences that are highly discriminative, and ii) uses a transformer that dynamically extracts correlations between the query image and the entire support set, instead of a single average-pooled support embedding. We also propose a Transformer Relation Head (TRH), equipped with higher-order representations, which encodes correlations between query regions and the entire support set, while being sensitive to the positional variability of object instances. Our model achieves state-of-the-art results on PASCAL VOC, FSOD, and COCO.
Dynamic Time Warping (DTW) is used for matching pairs of sequences and celebrated in applications such as forecasting the evolution of time series, clustering time series or even matching sequence pairs in few-shot action recognition. The transportation plan of DTW contains a set of paths; each path matches frames between two sequences under a varying degree of time warping, to account for varying temporal intra-class dynamics of actions. However, as DTW is the smallest distance among all paths, it may be affected by the feature uncertainty which varies across time steps/frames. Thus, in this paper, we propose to model the so-called aleatoric uncertainty of a differentiable (soft) version of DTW. To this end, we model the heteroscedastic aleatoric uncertainty of each path by the product of likelihoods from Normal distributions, each capturing variance of pair of frames. (The path distance is the sum of base distances between features of pairs of frames of the path.) The Maximum Likelihood Estimation (MLE) applied to a path yields two terms: (i) a sum of Euclidean distances weighted by the variance inverse, and (ii) a sum of log-variance regularization terms. Thus, our uncertainty-DTW is the smallest weighted path distance among all paths, and the regularization term (penalty for the high uncertainty) is the aggregate of log-variances along the path. The distance and the regularization term can be used in various objectives. We showcase forecasting the evolution of time series, estimating the Fr\'echet mean of time series, and supervised/unsupervised few-shot action recognition of the articulated human 3D body joints.
We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints, we propose an advanced variant of Dynamic Time Warping which jointly models each smooth path between the query and support frames to achieve simultaneously the best alignment in the temporal and simulated camera viewpoint spaces for end-to-end learning under the limited few-shot training data. Sequences are encoded with a temporal block encoder based on Simple Spectral Graph Convolution, a lightweight linear Graph Neural Network backbone. We also include a setting with a transformer. Finally, we propose a similarity-based loss which encourages the alignment of sequences of the same class while preventing the alignment of unrelated sequences. We show state-of-the-art results on NTU-60, NTU-120, Kinetics-skeleton and UWA3D Multiview Activity II.
Transformer-based pre-trained language models (PLMs) mostly suffer from excessive overhead despite their advanced capacity. For resource-constrained devices, there is an urgent need for a spatially and temporally efficient model which retains the major capacity of PLMs. However, existing statically compressed models are unaware of the diverse complexities between input instances, potentially resulting in redundancy and inadequacy for simple and complex inputs. Also, miniature models with early exiting encounter challenges in the trade-off between making predictions and serving the deeper layers. Motivated by such considerations, we propose a collaborative optimization for PLMs that integrates static model compression and dynamic inference acceleration. Specifically, the PLM is slenderized in width while the depth remains intact, complementing layer-wise early exiting to speed up inference dynamically. To address the trade-off of early exiting, we propose a joint training approach that calibrates slenderization and preserves contributive structures to each exit instead of only the final layer. Experiments are conducted on GLUE benchmark and the results verify the Pareto optimality of our approach at high compression and acceleration rate with 1/8 parameters and 1/19 FLOPs of BERT.
Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for accurate preference estimation. However, considering the privacy, preference shaping and other issues, the users may not want to disclose all their behaviors for training the model. In this paper, we study a novel recommendation paradigm, where the users are allowed to indicate their "willingness" on disclosing different behaviors, and the models are optimized by trading-off the recommendation quality as well as the violation of the user "willingness". More specifically, we formulate the recommendation problem as a multiplayer game, where the action is a selection vector representing whether the items are involved into the model training. For efficiently solving this game, we design a tailored algorithm based on influence function to lower the time cost for recommendation quality exploration, and also extend it with multiple anchor selection vectors.We conduct extensive experiments to demonstrate the effectiveness of our model on balancing the recommendation quality and user disclosing willingness.