360{\deg} spherical images have advantages of wide view field, and are typically projected on a planar plane for processing, which is known as equirectangular image. The object shape in equirectangular images can be distorted and lack translation invariance. In addition, there are few publicly dataset of equirectangular images with labels, which presents a challenge for standard CNNs models to process equirectangular images effectively. To tackle this problem, we propose a methodology for converting a perspective image into equirectangular image. The inverse transformation of the spherical center projection and the equidistant cylindrical projection are employed. This enables the standard CNNs to learn the distortion features at different positions in the equirectangular image and thereby gain the ability to semantically the equirectangular image. The parameter, {\phi}, which determines the projection position of the perspective image, has been analyzed using various datasets and models, such as UNet, UNet++, SegNet, PSPNet, and DeepLab v3+. The experiments demonstrate that an optimal value of {\phi} for effective semantic segmentation of equirectangular images is 6{\pi}/16 for standard CNNs. Compared with the other three types of methods (supervised learning, unsupervised learning and data augmentation), the method proposed in this paper has the best average IoU value of 43.76%. This value is 23.85%, 10.7% and 17.23% higher than those of other three methods, respectively.
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and appearance independently usually require retraining and are not optimized for the recent work of generation, thus tending to lag behind the generation process. To address these issues, we introduce NeRFFaceEditing, which enables editing and decoupling geometry and appearance in the pretrained tri-plane-based neural radiance field while retaining its high quality and fast inference speed. Our key idea for disentanglement is to use the statistics of the tri-plane to represent the high-level appearance of its corresponding facial volume. Moreover, we leverage a generated 3D-continuous semantic mask as an intermediary for geometry editing. We devise a geometry decoder (whose output is unchanged when the appearance changes) and an appearance decoder. The geometry decoder aligns the original facial volume with the semantic mask volume. We also enhance the disentanglement by explicitly regularizing rendered images with the same appearance but different geometry to be similar in terms of color distribution for each facial component separately. Our method allows users to edit via semantic masks with decoupled control of geometry and appearance. Both qualitative and quantitative evaluations show the superior geometry and appearance control abilities of our method compared to existing and alternative solutions.
The simple gesture of pointing can greatly augment ones ability to comprehend states of the world based on observations. It triggers additional inferences relevant to ones task at hand. We model an agents update to its belief of the world based on individual observations using a partially observable Markov decision process (POMDP), a mainstream artificial intelligence (AI) model of how to act rationally according to beliefs formed through observation. On top of that, we model pointing as a communicative act between agents who have a mutual understanding that the pointed observation must be relevant and interpretable. Our model measures relevance by defining a Smithian Value of Information (SVI) as the utility improvement of the POMDP agent before and after receiving the pointing. We model that agents calculate SVI by using the cognitive theory of Smithian helping as a principle of coordinating separate beliefs for action prediction and action evaluation. We then import SVI into rational speech act (RSA) as the utility function of an utterance. These lead us to a pragmatic model of pointing allowing for contextually flexible interpretations. We demonstrate the power of our Smithian pointing model by extending the Wumpus world, a classic AI task where a hunter hunts a monster with only partial observability of the world. We add another agent as a guide who can only help by marking an observation already perceived by the hunter with a pointing or not, without providing new observations or offering any instrumental help. Our results show that this severely limited and overloaded communication nevertheless significantly improves the hunters performance. The advantage of pointing is indeed due to a computation of relevance based on Smithian helping, as it disappears completely when the task is too difficult or too easy for the guide to help.