Abstract:Video reasoning has advanced with large multimodal models (LMMs), yet their inference is often a single pass that returns an answer without verifying whether the reasoning is evidence-aligned. We introduce Reinforce to Learn, Elect to Reason (RLER), a dual paradigm that decouples learning to produce evidence from obtaining a reliable answer. In RLER-Training, we optimize the policy with group-relative reinforcement learning (RL) and 3 novel task-driven rewards: Frame-sensitive reward grounds reasoning on explicit key frames, Think-transparency reward shapes readable and parsable reasoning traces, and Anti-repetition reward boosts information density. These signals teach the model to emit structured, machine-checkable evidence and potentiate reasoning capabilities. In RLER-Inference, we apply a train-free orchestrator that generates a small set of diverse candidates, parses their answers and cited frames, scores them by evidence consistency, confidence, transparency, and non-redundancy, and then performs a robust evidence-weighted election. This closes the loop between producing and using evidence, improving reliability and interpretability without enlarging the model. We comprehensively evaluate RLER against various open-source and RL-based LMMs on 8 representative benchmarks. RLER achieves state of the art across all benchmarks and delivers an average improvement of 6.3\% over base models, while using on average 3.1 candidates per question, indicating a favorable balance between compute and quality. The results support a simple thesis: making evidence explicit during learning and electing by evidence during inference is a robust path to trustworthy video reasoning.
Abstract:When video reasoning requires external knowledge, many systems with large multimodal models (LMMs) adopt retrieval augmentation to supply the missing context. Appending textual or multi-clip evidence, however, forces heterogeneous signals into a single attention space. We observe diluted attention and higher cognitive load even on non-long videos. The bottleneck is not only what to retrieve but how to represent and fuse external knowledge with the video backbone.We present Graph-to-Frame RAG (G2F-RAG), a training free and auditable paradigm that delivers knowledge in the visual space. On the offline stage, an agent builds a problem-agnostic video knowledge graph that integrates entities, events, spatial relations, and linked world knowledge. On the online stage, a hierarchical multi-agent controller decides whether external knowledge is needed, retrieves a minimal sufficient subgraph, and renders it as a single reasoning frame appended to the video. LMMs then perform joint reasoning in a unified visual domain. This design reduces cognitive load and leaves an explicit, inspectable evidence trail.G2F-RAG is plug-and-play across backbones and scales. It yields consistent gains on diverse public benchmarks, with larger improvements in knowledge-intensive settings. Ablations further confirm that knowledge representation and delivery matter. G2F-RAG reframes retrieval as visual space knowledge fusion for robust and interpretable video reasoning.
Abstract:We introduce AnyUser, a unified robotic instruction system for intuitive domestic task instruction via free-form sketches on camera images, optionally with language. AnyUser interprets multimodal inputs (sketch, vision, language) as spatial-semantic primitives to generate executable robot actions requiring no prior maps or models. Novel components include multimodal fusion for understanding and a hierarchical policy for robust action generation. Efficacy is shown via extensive evaluations: (1) Quantitative benchmarks on the large-scale dataset showing high accuracy in interpreting diverse sketch-based commands across various simulated domestic scenes. (2) Real-world validation on two distinct robotic platforms, a statically mounted 7-DoF assistive arm (KUKA LBR iiwa) and a dual-arm mobile manipulator (Realman RMC-AIDAL), performing representative tasks like targeted wiping and area cleaning, confirming the system's ability to ground instructions and execute them reliably in physical environments. (3) A comprehensive user study involving diverse demographics (elderly, simulated non-verbal, low technical literacy) demonstrating significant improvements in usability and task specification efficiency, achieving high task completion rates (85.7%-96.4%) and user satisfaction. AnyUser bridges the gap between advanced robotic capabilities and the need for accessible non-expert interaction, laying the foundation for practical assistive robots adaptable to real-world human environments.