It has been an important task for recommender systems to suggest satisfying activities to a group of users in people's daily social life. The major challenge in this task is how to aggregate personal preferences of group members to infer the decision of a group. Conventional group recommendation methods applied a predefined strategy for preference aggregation. However, these static strategies are too simple to model the real and complex process of group decision-making, especially for occasional groups which are formed ad-hoc. Moreover, group members should have non-uniform influences or weights in a group, and the weight of a user can be varied in different groups. Therefore, an ideal group recommender system should be able to accurately learn not only users' personal preferences but also the preference aggregation strategy from data. In this paper, we propose a novel end-to-end group recommender system named CAGR (short for Centrality Aware Group Recommender"), which takes Bipartite Graph Embedding Model (BGEM), the self-attention mechanism and Graph Convolutional Networks (GCNs) as basic building blocks to learn group and user representations in a unified way. Specifically, we first extend BGEM to model group-item interactions, and then in order to overcome the limitation and sparsity of the interaction data generated by occasional groups, we propose a self-attentive mechanism to represent groups based on the group members. In addition, to overcome the sparsity issue of user-item interaction data, we leverage the user social networks to enhance user representation learning, obtaining centrality-aware user representations. We create three large-scale benchmark datasets and conduct extensive experiments on them. The experimental results show the superiority of our proposed CAGR by comparing it with state-of-the-art group recommender models.
In this paper, we present a novel deep metric learning method to tackle the multi-label image classification problem. In order to better learn the correlations among images features, as well as labels, we attempt to explore a latent space, where images and labels are embedded via two unique deep neural networks, respectively. To capture the relationships between image features and labels, we aim to learn a \emph{two-way} deep distance metric over the embedding space from two different views, i.e., the distance between one image and its labels is not only smaller than those distances between the image and its labels' nearest neighbors, but also smaller than the distances between the labels and other images corresponding to the labels' nearest neighbors. Moreover, a reconstruction module for recovering correct labels is incorporated into the whole framework as a regularization term, such that the label embedding space is more representative. Our model can be trained in an end-to-end manner. Experimental results on publicly available image datasets corroborate the efficacy of our method compared with the state-of-the-arts.
In this paper, we study Combinatorial Semi-Bandits (CSB) that is an extension of classic Multi-Armed Bandits (MAB) under Differential Privacy (DP) and stronger Local Differential Privacy (LDP) setting. Since the server receives more information from users in CSB, it usually causes additional dependence on the dimension of data, which is a notorious side-effect for privacy preserving learning. However for CSB under two common smoothness assumptions \cite{kveton2015tight,chen2016combinatorial}, we show it is possible to remove this side-effect. In detail, for $B_{\infty}$-bounded smooth CSB under either $\varepsilon$-LDP or $\varepsilon$-DP, we prove the optimal regret bound is $\Theta(\frac{mB^2_{\infty}\ln T } {\Delta\epsilon^2})$ or $\tilde{\Theta}(\frac{mB^2_{\infty}\ln T} { \Delta\epsilon})$ respectively, where $T$ is time period, $\Delta$ is the gap of rewards and $m$ is the number of base arms, by proposing novel algorithms and matching lower bounds. For $B_1$-bounded smooth CSB under $\varepsilon$-DP, we also prove the optimal regret bound is $\tilde{\Theta}(\frac{mKB^2_1\ln T} {\Delta\epsilon})$ with both upper bound and lower bound, where $K$ is the maximum number of feedback in each round. All above results nearly match corresponding non-private optimal rates, which imply there is no additional price for (locally) differentially private CSB in above common settings.
We study locally differentially private (LDP) bandits learning in this paper. First, we propose simple black-box reduction frameworks that can solve a large family of context-free bandits learning problems with LDP guarantee. Based on our frameworks, we can improve previous best results for private bandits learning with one-point feedback, such as private Bandits Convex Optimization etc, and obtain the first results for Bandits Convex Optimization (BCO) with multi-point feedback under LDP. LDP guarantee and black-box nature make our frameworks more attractive in real applications compared with previous specifically designed and relatively weaker differentially private (DP) context-free bandits algorithms. Further, we also extend our algorithm to Generalized Linear Bandits with regret bound $\tilde{\mathcal{O}}(T^{3/4}/\varepsilon)$ under $(\varepsilon, \delta)$-LDP which is conjectured to be optimal. Note given existing $\Omega(T)$ lower bound for DP contextual linear bandits (Shariff&Sheffe,NeurIPS2018), our result shows a fundamental difference between LDP and DP contextual bandits learning.
Graph Neural Network (GNN) is a powerful model to learn representations and make predictions on graph data. Existing efforts on GNN have largely defined the graph convolution as a weighted sum of the features of the connected nodes to form the representation of the target node. Nevertheless, the operation of weighted sum assumes the neighbor nodes are independent of each other, and ignores the possible interactions between them. When such interactions exist, such as the co-occurrence of two neighbor nodes is a strong signal of the target node's characteristics, existing GNN models may fail to capture the signal. In this work, we argue the importance of modeling the interactions between neighbor nodes in GNN. We propose a new graph convolution operator, which augments the weighted sum with pairwise interactions of the representations of neighbor nodes. We term this framework as Bilinear Graph Neural Network (BGNN), which improves GNN representation ability with bilinear interactions between neighbor nodes. In particular, we specify two BGNN models named BGCN and BGAT, based on the well-known GCN and GAT, respectively. Empirical results on three public benchmarks of semi-supervised node classification verify the effectiveness of BGNN --- BGCN (BGAT) outperforms GCN (GAT) by 1.6% (1.5%) in classification accuracy.
The Transformer is widely used in natural language processing tasks. To train a Transformer however, one usually needs a carefully designed learning rate warm-up stage, which is shown to be crucial to the final performance but will slow down the optimization and bring more hyper-parameter tunings. In this paper, we first study theoretically why the learning rate warm-up stage is essential and show that the location of layer normalization matters. Specifically, we prove with mean field theory that at initialization, for the original-designed Post-LN Transformer, which places the layer normalization between the residual blocks, the expected gradients of the parameters near the output layer are large. Therefore, using a large learning rate on those gradients makes the training unstable. The warm-up stage is practically helpful for avoiding this problem. On the other hand, our theory also shows that if the layer normalization is put inside the residual blocks (recently proposed as Pre-LN Transformer), the gradients are well-behaved at initialization. This motivates us to remove the warm-up stage for the training of Pre-LN Transformers. We show in our experiments that Pre-LN Transformers without the warm-up stage can reach comparable results with baselines while requiring significantly less training time and hyper-parameter tuning on a wide range of applications.
In this paper, we investigate the non-stationary combinatorial semi-bandit problem, both in the switching case and in the dynamic case. In the general case where (a) the reward function is non-linear, (b) arms may be probabilistically triggered, and (c) only approximate offline oracle exists \cite{wang2017improving}, our algorithm achieves $\tilde{\mathcal{O}}(\sqrt{\mathcal{S} T})$ distribution-dependent regret in the switching case, and $\tilde{\mathcal{O}}(\mathcal{V}^{1/3}T^{2/3})$ in the dynamic case, where $\mathcal S$ is the number of switchings and $\mathcal V$ is the sum of the total ``distribution changes''. The regret bounds in both scenarios are nearly optimal, but our algorithm needs to know the parameter $\mathcal S$ or $\mathcal V$ in advance. We further show that by employing another technique, our algorithm no longer needs to know the parameters $\mathcal S$ or $\mathcal V$ but the regret bounds could become suboptimal. In a special case where the reward function is linear and we have an exact oracle, we design a parameter-free algorithm that achieves nearly optimal regret both in the switching case and in the dynamic case without knowing the parameters in advance.
We propose the first reduction-based approach to obtaining long-term memory guarantees for online learning in the sense of Bousquet and Warmuth, 2002, by reducing the problem to achieving typical switching regret. Specifically, for the classical expert problem with $K$ actions and $T$ rounds, using our framework we develop various algorithms with a regret bound of order $\mathcal{O}(\sqrt{T(S\ln T + n \ln K)})$ compared to any sequence of experts with $S-1$ switches among $n \leq \min\{S, K\}$ distinct experts. In addition, by plugging specific adaptive algorithms into our framework we also achieve the best of both stochastic and adversarial environments simultaneously. This resolves an open problem of Warmuth and Koolen, 2014. Furthermore, we extend our results to the sparse multi-armed bandit setting and show both negative and positive results for long-term memory guarantees. As a side result, our lower bound also implies that sparse losses do not help improve the worst-case regret for contextual bandits, a sharp contrast with the non-contextual case.
Action recognition in videos has attracted a lot of attention in the past decade. In order to learn robust models, previous methods usually assume videos are trimmed as short sequences and require ground-truth annotations of each video frame/sequence, which is quite costly and time-consuming. In this paper, given only video-level annotations, we propose a novel weakly supervised framework to simultaneously locate action frames as well as recognize actions in untrimmed videos. Our proposed framework consists of two major components. First, for action frame localization, we take advantage of the self-attention mechanism to weight each frame, such that the influence of background frames can be effectively eliminated. Second, considering that there are trimmed videos publicly available and also they contain useful information to leverage, we present an additional module to transfer the knowledge from trimmed videos for improving the classification performance in untrimmed ones. Extensive experiments are conducted on two benchmark datasets (i.e., THUMOS14 and ActivityNet1.3), and experimental results clearly corroborate the efficacy of our method.