Abstract:Speech emotions play a crucial role in human-computer interaction, shaping engagement and context-aware communication. Despite recent advances in spoken dialogue systems, a holistic system for evaluating emotional reasoning is still lacking. To address this, we introduce EMO-Reasoning, a benchmark for assessing emotional coherence in dialogue systems. It leverages a curated dataset generated via text-to-speech to simulate diverse emotional states, overcoming the scarcity of emotional speech data. We further propose the Cross-turn Emotion Reasoning Score to assess the emotion transitions in multi-turn dialogues. Evaluating seven dialogue systems through continuous, categorical, and perceptual metrics, we show that our framework effectively detects emotional inconsistencies, providing insights for improving current dialogue systems. By releasing a systematic evaluation benchmark, we aim to advance emotion-aware spoken dialogue modeling toward more natural and adaptive interactions.
Abstract:Phonetic speech transcription is crucial for fine-grained linguistic analysis and downstream speech applications. While Connectionist Temporal Classification (CTC) is a widely used approach for such tasks due to its efficiency, it often falls short in recognition performance, especially under unclear and nonfluent speech. In this work, we propose LCS-CTC, a two-stage framework for phoneme-level speech recognition that combines a similarity-aware local alignment algorithm with a constrained CTC training objective. By predicting fine-grained frame-phoneme cost matrices and applying a modified Longest Common Subsequence (LCS) algorithm, our method identifies high-confidence alignment zones which are used to constrain the CTC decoding path space, thereby reducing overfitting and improving generalization ability, which enables both robust recognition and text-free forced alignment. Experiments on both LibriSpeech and PPA demonstrate that LCS-CTC consistently outperforms vanilla CTC baselines, suggesting its potential to unify phoneme modeling across fluent and non-fluent speech.
Abstract:Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from high-fidelity simulators, other modalities (e.g. sound) can be notoriously difficult to simulate. As a result, sim-to-real transfer has succeeded primarily in vision-based tasks, with multimodal transfer still largely unrealized. In this work, we tackle these challenges by introducing MultiGen, a framework that integrates large-scale generative models into traditional physics simulators, enabling multisensory simulation. We showcase our framework on the dynamic task of robot pouring, which inherently relies on multimodal feedback. By synthesizing realistic audio conditioned on simulation video, our method enables training on rich audiovisual trajectories -- without any real robot data. We demonstrate effective zero-shot transfer to real-world pouring with novel containers and liquids, highlighting the potential of generative modeling to both simulate hard-to-model modalities and close the multimodal sim-to-real gap.
Abstract:Voice conversion has emerged as a pivotal technology in numerous applications ranging from assistive communication to entertainment. In this paper, we present RT-VC, a zero-shot real-time voice conversion system that delivers ultra-low latency and high-quality performance. Our approach leverages an articulatory feature space to naturally disentangle content and speaker characteristics, facilitating more robust and interpretable voice transformations. Additionally, the integration of differentiable digital signal processing (DDSP) enables efficient vocoding directly from articulatory features, significantly reducing conversion latency. Experimental evaluations demonstrate that, while maintaining synthesis quality comparable to the current state-of-the-art (SOTA) method, RT-VC achieves a CPU latency of 61.4 ms, representing a 13.3\% reduction in latency.
Abstract:Knowledge editing methods like MEMIT are able to make data and compute efficient updates of factual knowledge by using a single sentence to update facts and their consequences. However, what is often overlooked is a "precomputation step", which requires a one-time but significant computational cost. The authors of MEMIT originally precompute approximately 44 million hidden vectors per edited layer, which requires a forward pass over 44 million tokens. For GPT-J (6B), this precomputation step takes 36 hours on a single GPU, while it takes approximately 40 hours for Llama2-7B. Additionally, this precomputation time grows with model size. In this paper, we show that this excessive computational cost is unnecessary. Knowledge editing using MEMIT and related methods, such as ROME and EMMET, can be performed by pre-computing a very small portion of the 44 million hidden vectors. We first present the theoretical minimum number of hidden vector precomputation required for solutions of these editing methods to exist. We then empirically show that knowledge editing using these methods can be done by pre-computing significantly fewer hidden vectors. Specifically, we show that the precomputation step can be done with less than 0.3% of the originally stipulated number of hidden vectors. This saves a significant amount of precomputation time and allows users to begin editing new models within a few minutes.
Abstract:Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds sound generation in user-selected visual objects within images. Our method integrates object-centric learning into a conditional latent diffusion model, which learns to associate image regions with their corresponding sounds through multi-modal attention. At test time, our model employs image segmentation to allow users to interactively generate sounds at the {\em object} level. We theoretically validate that our attention mechanism functionally approximates test-time segmentation masks, ensuring the generated audio aligns with selected objects. Quantitative and qualitative evaluations show that our model outperforms baselines, achieving better alignment between objects and their associated sounds. Project page: https://tinglok.netlify.app/files/avobject/
Abstract:Speech dysfluency detection is crucial for clinical diagnosis and language assessment, but existing methods are limited by the scarcity of high-quality annotated data. Although recent advances in TTS model have enabled synthetic dysfluency generation, existing synthetic datasets suffer from unnatural prosody and limited contextual diversity. To address these limitations, we propose LLM-Dys -- the most comprehensive dysfluent speech corpus with LLM-enhanced dysfluency simulation. This dataset captures 11 dysfluency categories spanning both word and phoneme levels. Building upon this resource, we improve an end-to-end dysfluency detection framework. Experimental validation demonstrates state-of-the-art performance. All data, models, and code are open-sourced at https://github.com/Berkeley-Speech-Group/LLM-Dys.
Abstract:Automatic detection of speech dysfluency aids speech-language pathologists in efficient transcription of disordered speech, enhancing diagnostics and treatment planning. Traditional methods, often limited to classification, provide insufficient clinical insight, and text-independent models misclassify dysfluency, especially in context-dependent cases. This work introduces Dysfluent-WFST, a zero-shot decoder that simultaneously transcribes phonemes and detects dysfluency. Unlike previous models, Dysfluent-WFST operates with upstream encoders like WavLM and requires no additional training. It achieves state-of-the-art performance in both phonetic error rate and dysfluency detection on simulated and real speech data. Our approach is lightweight, interpretable, and effective, demonstrating that explicit modeling of pronunciation behavior in decoding, rather than complex architectures, is key to improving dysfluency processing systems.
Abstract:Large language models (LLMs) have shown remarkable advancements in enabling language agents to tackle simple tasks. However, applying them for complex, multi-step, long-horizon tasks remains a challenge. Recent work have found success by separating high-level planning from low-level execution, which enables the model to effectively balance high-level planning objectives and low-level execution details. However, generating accurate plans remains difficult since LLMs are not inherently trained for this task. To address this, we propose Plan-and-Act, a novel framework that incorporates explicit planning into LLM-based agents and introduces a scalable method to enhance plan generation through a novel synthetic data generation method. Plan-and-Act consists of a Planner model which generates structured, high-level plans to achieve user goals, and an Executor model that translates these plans into environment-specific actions. To train the Planner effectively, we introduce a synthetic data generation method that annotates ground-truth trajectories with feasible plans, augmented with diverse and extensive examples to enhance generalization. We evaluate Plan-and-Act using web navigation as a representative long-horizon planning environment, demonstrating a state-of the-art 54% success rate on the WebArena-Lite benchmark.
Abstract:Spoken dialogue modeling introduces unique challenges beyond text-based language modeling, demanding robust turn-taking, backchanneling, and real-time interaction. Although most Spoken Dialogue Models (SDMs) rely on half-duplex processing (handling speech one turn at a time), emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural and engaging conversations. However, current evaluations of such models remain limited, often focusing on turn-based metrics or high-level corpus analyses (e.g., turn gaps, pauses). To address this gap, we present Full-Duplex-Bench, a new benchmark that systematically evaluates key conversational behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent and reproducible assessments of SDMs' interactive performance. By offering an open and standardized evaluation benchmark, we aim to advance spoken dialogue modeling and encourage the development of more interactive and natural dialogue systems.