Abstract:Incorporating visual knowledge into text-only dialogue systems has become a potential direction to imitate the way humans think, imagine, and communicate. However, existing multimodal dialogue systems are either confined by the scale and quality of available datasets or the coarse concept of visual knowledge. To address these issues, we provide a new paradigm of constructing multimodal dialogues as well as two datasets extended from text-only dialogues under such paradigm (ReSee-WoW, ReSee-DD). We propose to explicitly split the visual knowledge into finer granularity (``turn-level'' and ``entity-level''). To further boost the accuracy and diversity of augmented visual information, we retrieve them from the Internet or a large image dataset. To demonstrate the superiority and universality of the provided visual knowledge, we propose a simple but effective framework ReSee to add visual representation into vanilla dialogue models by modality concatenations. We also conduct extensive experiments and ablations w.r.t. different model configurations and visual knowledge settings. Empirical, encouraging results not only demonstrate the effectiveness of introducing visual knowledge at both entity and turn level but also verify the proposed model ReSee outperforms several state-of-the-art methods on automatic and human evaluations. By leveraging text and vision knowledge, ReSee can produce informative responses with real-world visual concepts.
Abstract:The way and content in which users ask questions can provide insight into their current status, including their personality, emotions, and psychology. Instead of directly prompting the large language models (LLMs), we explore how chain-of-thought prompting helps in this scenario to perform reasoning and planning according to user status, aiming to provide a more personalized and engaging experience for the user query. To this end, we first construct a benchmark of 6 dialogue or question-answering datasets in both English and Chinese, covering 3 different aspects of user status (\textit{including} \textit{personality}, \textit{emotion}, and \textit{psychology}). Then we prompt the LLMs to generate the response regarding the user status as intermediate reasoning processing. We propose a novel demonstration selection strategy using the semantic similarity of intermediate reasoning instead of test queries. To evaluate the effectiveness and robustness of our approach, we conduct extensive experiments with 7 LLMs under zero-shot and one-shot settings. The experimental results show that our approach consistently outperforms standard prompting in terms of both \textit{helpfulness} and \textit{acceptness} across all datasets, regardless of the LLMs used. The code and dataset can be found at \url{https://github.com/ruleGreen/Dialogue\_CoT.git}.
Abstract:Morality in dialogue systems has raised great attention in research recently. A moral dialogue system could better connect users and enhance conversation engagement by gaining users' trust. In this paper, we propose a framework, MoralDial to train and evaluate moral dialogue systems. In our framework, we first explore the communication mechanisms of morality and resolve expressed morality into four sub-modules. The sub-modules indicate the roadmap for building a moral dialogue system. Based on that, we design a simple yet effective method: constructing moral discussions from Rules of Thumb (RoTs) between simulated specific users and the dialogue system. The constructed discussion consists of expressing, explaining, and revising the moral views in dialogue exchanges, which makes conversational models learn morality well in a natural manner. Furthermore, we propose a novel evaluation method in the framework. We evaluate the multiple aspects of morality by judging the relation between dialogue responses and RoTs in discussions, where the multifaceted nature of morality is particularly considered. Automatic and manual experiments demonstrate that our framework is promising to train and evaluate moral dialogue systems.
Abstract:Large pretrained language models can easily produce toxic or biased content, which is prohibitive for practical use. In order to detect such toxic generations, existing methods rely on templates, real-world data extraction, crowdsourcing workers, or automatic generation to construct adversarial contexts that are likely to induce toxic generations. However, what type of context is more likely to induce unsafe responses is still under-explored. In this paper, we identify that context toxicity and context category (e.g., \textit{profanity}, \textit{insult}, \textit{drugs}, etc.) are two important factors to cause safety issues in response generation. Hence, we propose a method called \emph{reverse generation} to construct adversarial contexts conditioned on a given response, with the flexibility to control category, toxicity level, and inductivity of the generated contexts. Via reverse generation, we augment the existing BAD dataset and construct a new dataset BAD+ which contains more than 120K diverse and highly inductive contexts in 12 categories. We test three popular pretrained dialogue models (Blender, DialoGPT, and Plato2) and find that BAD+ can largely expose their safety problems. Furthermore, we show that BAD+ can greatly enhance the safety of generation and reveal the key factors of safety improvement. Our code and dataset is available at \url{https://github.com/thu-coai/Reverse_Generation}.
Abstract:Incorporating external knowledge into the response generation process is essential to building more helpful and reliable dialog agents. However, collecting knowledge-grounded conversations is often costly, calling for a better pre-trained model for grounded dialog generation that generalizes well w.r.t. different types of knowledge. In this work, we propose KPT (Keyword-guided Pre-Training), a novel self-supervised pre-training method for grounded dialog generation without relying on extra knowledge annotation. Specifically, we use a pre-trained language model to extract the most uncertain tokens in the dialog as keywords. With these keywords, we construct two kinds of knowledge and pre-train a knowledge-grounded response generation model, aiming at handling two different scenarios: (1) the knowledge should be faithfully grounded; (2) it can be selectively used. For the former, the grounding knowledge consists of keywords extracted from the response. For the latter, the grounding knowledge is additionally augmented with keywords extracted from other utterances in the same dialog. Since the knowledge is extracted from the dialog itself, KPT can be easily performed on a large volume and variety of dialogue data. We considered three data sources (open-domain, task-oriented, conversational QA) with a total of 2.5M dialogues. We conduct extensive experiments on various few-shot knowledge-grounded generation tasks, including grounding on dialog acts, knowledge graphs, persona descriptions, and Wikipedia passages. Our comprehensive experiments and analyses demonstrate that KPT consistently outperforms state-of-the-art methods on these tasks with diverse grounding knowledge.
Abstract:Conditional variational models, using either continuous or discrete latent variables, are powerful for open-domain dialogue response generation. However, previous works show that continuous latent variables tend to reduce the coherence of generated responses. In this paper, we also found that discrete latent variables have difficulty capturing more diverse expressions. To tackle these problems, we combine the merits of both continuous and discrete latent variables and propose a Hybrid Latent Variable (HLV) method. Specifically, HLV constrains the global semantics of responses through discrete latent variables and enriches responses with continuous latent variables. Thus, we diversify the generated responses while maintaining relevance and coherence. In addition, we propose Conditional Hybrid Variational Transformer (CHVT) to construct and to utilize HLV with transformers for dialogue generation. Through fine-grained symbolic-level semantic information and additive Gaussian mixing, we construct the distribution of continuous variables, prompting the generation of diverse expressions. Meanwhile, to maintain the relevance and coherence, the discrete latent variable is optimized by self-separation training. Experimental results on two dialogue generation datasets (DailyDialog and Opensubtitles) show that CHVT is superior to traditional transformer-based variational mechanism w.r.t. diversity, relevance and coherence metrics. Moreover, we also demonstrate the benefit of applying HLV to fine-tuning two pre-trained dialogue models (PLATO and BART-base).
Abstract:Complex dialogue mappings (CDM), including one-to-many and many-to-one mappings, tend to make dialogue models generate incoherent or dull responses, and modeling these mappings remains a huge challenge for neural dialogue systems. To alleviate these problems, methods like introducing external information, reconstructing the optimization function, and manipulating data samples are proposed, while they primarily focus on avoiding training with CDM, inevitably weakening the model's ability of understanding CDM in human conversations and limiting further improvements in model performance. This paper proposes a Sentence Semantic \textbf{Seg}mentation guided \textbf{C}onditional \textbf{V}ariational \textbf{A}uto-\textbf{E}ncoder (SegCVAE) method which can model and take advantages of the CDM data. Specifically, to tackle the incoherent problem caused by one-to-many, SegCVAE uses response-related prominent semantics to constrained the latent variable. To mitigate the non-diverse problem brought by many-to-one, SegCVAE segments multiple prominent semantics to enrich the latent variables. Three novel components, Internal Separation, External Guidance, and Semantic Norms, are proposed to achieve SegCVAE. On dialogue generation tasks, both the automatic and human evaluation results show that SegCVAE achieves new state-of-the-art performance.
Abstract:In this paper, we introduce PanGu-Bot, a Chinese pre-trained open-domain dialogue generation model based on a large pre-trained language model (PLM) PANGU-alpha (Zeng et al.,2021). Different from other pre-trained dialogue models trained over a massive amount of dialogue data from scratch, we aim to build a powerful dialogue model with relatively fewer data and computation costs by inheriting valuable language capabilities and knowledge from PLMs. To this end, we train PanGu-Bot from the large PLM PANGU-alpha, which has been proven well-performed on a variety of Chinese natural language tasks. We investigate different aspects of responses generated by PanGu-Bot, including response quality, knowledge, and safety. We show that PanGu-Bot outperforms state-of-the-art Chinese dialogue systems (CDIALGPT (Wang et al., 2020), EVA (Zhou et al., 2021)) w.r.t. the above three aspects. We also demonstrate that PanGu-Bot can be easily deployed to generate emotional responses without further training. Throughout our empirical analysis, we also point out that the PanGu-Bot response quality, knowledge correctness, and safety are still far from perfect, and further explorations are indispensable to building reliable and smart dialogue systems. Our model and code will be available at https://github.com/huawei-noah/Pretrained-Language-Model/tree/master/PanGu-Bot soon.
Abstract:A desirable dialog system should be able to continually learn new skills without forgetting old ones, and thereby adapt to new domains or tasks in its life cycle. However, continually training a model often leads to a well-known catastrophic forgetting issue. In this paper, we present Continual Prompt Tuning, a parameter-efficient framework that not only avoids forgetting but also enables knowledge transfer between tasks. To avoid forgetting, we only learn and store a few prompt tokens' embeddings for each task while freezing the backbone pre-trained model. To achieve bi-directional knowledge transfer among tasks, we propose several techniques (continual prompt initialization, query fusion, and memory replay) to transfer knowledge from preceding tasks and a memory-guided technique to transfer knowledge from subsequent tasks. Extensive experiments demonstrate the effectiveness and efficiency of our proposed method on continual learning for dialog state tracking, compared with state-of-the-art baselines.
Abstract:Automatically generating compilable programs with (or without) natural language descriptions has always been a touchstone problem for computational linguistics and automated software engineering. Existing deep-learning approaches model code generation as text generation, either constrained by grammar structures in decoder, or driven by pre-trained language models on large-scale code corpus (e.g., CodeGPT, PLBART, and CodeT5). However, few of them account for compilability of the generated programs. To improve compilability of the generated programs, this paper proposes COMPCODER, a three-stage pipeline utilizing compiler feedback for compilable code generation, including language model fine-tuning, compilability reinforcement, and compilability discrimination. Comprehensive experiments on two code generation tasks demonstrate the effectiveness of our proposed approach, improving the success rate of compilation from 44.18 to 89.18 in code completion on average and from 70.3 to 96.2 in text-to-code generation, respectively, when comparing with the state-of-the-art CodeGPT.