Recent progress in text-to-3D creation has been propelled by integrating the potent prior of Diffusion Models from text-to-image generation into the 3D domain. Nevertheless, generating 3D scenes characterized by multiple instances and intricate arrangements remains challenging. In this study, we present DreamScape, a method for creating highly consistent 3D scenes solely from textual descriptions, leveraging the strong 3D representation capabilities of Gaussian Splatting and the complex arrangement abilities of large language models (LLMs). Our approach involves a 3D Gaussian Guide ($3{DG^2}$) for scene representation, consisting of semantic primitives (objects) and their spatial transformations and relationships derived directly from text prompts using LLMs. This compositional representation allows for local-to-global optimization of the entire scene. A progressive scale control is tailored during local object generation, ensuring that objects of different sizes and densities adapt to the scene, which addresses training instability issue arising from simple blending in the subsequent global optimization stage. To mitigate potential biases of LLM priors, we model collision relationships between objects at the global level, enhancing physical correctness and overall realism. Additionally, to generate pervasive objects like rain and snow distributed extensively across the scene, we introduce a sparse initialization and densification strategy. Experiments demonstrate that DreamScape offers high usability and controllability, enabling the generation of high-fidelity 3D scenes from only text prompts and achieving state-of-the-art performance compared to other methods.
Recent progress has shown great potential of visual prompt tuning (VPT) when adapting pre-trained vision transformers to various downstream tasks. However, most existing solutions independently optimize prompts at each layer, thereby neglecting the usage of task-relevant information encoded in prompt tokens across layers. Additionally, existing prompt structures are prone to interference from task-irrelevant noise in input images, which can do harm to the sharing of task-relevant information. In this paper, we propose a novel VPT approach, \textbf{iVPT}. It innovatively incorporates a cross-layer dynamic connection (CDC) for input prompt tokens from adjacent layers, enabling effective sharing of task-relevant information. Furthermore, we design a dynamic aggregation (DA) module that facilitates selective sharing of information between layers. The combination of CDC and DA enhances the flexibility of the attention process within the VPT framework. Building upon these foundations, iVPT introduces an attentive reinforcement (AR) mechanism, by automatically identifying salient image tokens, which are further enhanced by prompt tokens in an additive manner. Extensive experiments on 24 image classification and semantic segmentation benchmarks clearly demonstrate the advantage of the proposed iVPT, compared to the state-of-the-art counterparts.
Recent strides in the development of diffusion models, exemplified by advancements such as Stable Diffusion, have underscored their remarkable prowess in generating visually compelling images. However, the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise, and proposes a solution in the form of Initial Noise Optimization (InitNO), a paradigm that refines this noise. Considering text prompts, not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the self-attention conflict score to evaluate the initial noise, bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method, validated through rigorous experimentation, shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.
We focus on the generalization ability of the 6-DoF grasp detection method in this paper. While learning-based grasp detection methods can predict grasp poses for unseen objects using the grasp distribution learned from the training set, they often exhibit a significant performance drop when encountering objects with diverse shapes and structures. To enhance the grasp detection methods' generalization ability, we incorporate domain prior knowledge of robotic grasping, enabling better adaptation to objects with significant shape and structure differences. More specifically, we employ the physical constraint regularization during the training phase to guide the model towards predicting grasps that comply with the physical rule on grasping. For the unstable grasp poses predicted on novel objects, we design a contact-score joint optimization using the projection contact map to refine these poses in cluttered scenarios. Extensive experiments conducted on the GraspNet-1billion benchmark demonstrate a substantial performance gain on the novel object set and the real-world grasping experiments also demonstrate the effectiveness of our generalizing 6-DoF grasp detection method.
Video generation is a rapidly advancing research area, garnering significant attention due to its broad range of applications. One critical aspect of this field is the generation of long-duration videos, which presents unique challenges and opportunities. This paper presents the first survey of recent advancements in long video generation and summarises them into two key paradigms: divide and conquer temporal autoregressive. We delve into the common models employed in each paradigm, including aspects of network design and conditioning techniques. Furthermore, we offer a comprehensive overview and classification of the datasets and evaluation metrics which are crucial for advancing long video generation research. Concluding with a summary of existing studies, we also discuss the emerging challenges and future directions in this dynamic field. We hope that this survey will serve as an essential reference for researchers and practitioners in the realm of long video generation.
In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency.
The ability to understand and reason the 3D real world is a crucial milestone towards artificial general intelligence. The current common practice is to finetune Large Language Models (LLMs) with 3D data and texts to enable 3D understanding. Despite their effectiveness, these approaches are inherently limited by the scale and diversity of the available 3D data. Alternatively, in this work, we introduce Agent3D-Zero, an innovative 3D-aware agent framework addressing the 3D scene understanding in a zero-shot manner. The essence of our approach centers on reconceptualizing the challenge of 3D scene perception as a process of understanding and synthesizing insights from multiple images, inspired by how our human beings attempt to understand 3D scenes. By consolidating this idea, we propose a novel way to make use of a Large Visual Language Model (VLM) via actively selecting and analyzing a series of viewpoints for 3D understanding. Specifically, given an input 3D scene, Agent3D-Zero first processes a bird's-eye view image with custom-designed visual prompts, then iteratively chooses the next viewpoints to observe and summarize the underlying knowledge. A distinctive advantage of Agent3D-Zero is the introduction of novel visual prompts, which significantly unleash the VLMs' ability to identify the most informative viewpoints and thus facilitate observing 3D scenes. Extensive experiments demonstrate the effectiveness of the proposed framework in understanding diverse and previously unseen 3D environments.
This paper focuses on the sim-to-real issue of RGB-D grasp detection and formulates it as a domain adaptation problem. In this case, we present a global-to-local method to address hybrid domain gaps in RGB and depth data and insufficient multi-modal feature alignment. First, a self-supervised rotation pre-training strategy is adopted to deliver robust initialization for RGB and depth networks. We then propose a global-to-local alignment pipeline with individual global domain classifiers for scene features of RGB and depth images as well as a local one specifically working for grasp features in the two modalities. In particular, we propose a grasp prototype adaptation module, which aims to facilitate fine-grained local feature alignment by dynamically updating and matching the grasp prototypes from the simulation and real-world scenarios throughout the training process. Due to such designs, the proposed method substantially reduces the domain shift and thus leads to consistent performance improvements. Extensive experiments are conducted on the GraspNet-Planar benchmark and physical environment, and superior results are achieved which demonstrate the effectiveness of our method.
Facial Expression Recognition (FER) has consistently been a focal point in the field of facial analysis. In the context of existing methodologies for 3D FER or 2D+3D FER, the extraction of expression features often gets entangled with identity information, compromising the distinctiveness of these features. To tackle this challenge, we introduce the innovative DrFER method, which brings the concept of disentangled representation learning to the field of 3D FER. DrFER employs a dual-branch framework to effectively disentangle expression information from identity information. Diverging from prior disentanglement endeavors in the 3D facial domain, we have carefully reconfigured both the loss functions and network structure to make the overall framework adaptable to point cloud data. This adaptation enhances the capability of the framework in recognizing facial expressions, even in cases involving varying head poses. Extensive evaluations conducted on the BU-3DFE and Bosphorus datasets substantiate that DrFER surpasses the performance of other 3D FER methods.
Recently, learning open-vocabulary semantic segmentation from text supervision has achieved promising downstream performance. Nevertheless, current approaches encounter an alignment granularity gap owing to the absence of dense annotations, wherein they learn coarse image/region-text alignment during training yet perform group/pixel-level predictions at inference. Such discrepancy leads to suboptimal learning efficiency and inferior zero-shot segmentation results. In this paper, we introduce a Multi-Grained Cross-modal Alignment (MGCA) framework, which explicitly learns pixel-level alignment along with object- and region-level alignment to bridge the granularity gap without any dense annotations. Specifically, MGCA ingeniously constructs pseudo multi-granular semantic correspondences upon image-text pairs and collaborates with hard sampling strategies to facilitate fine-grained cross-modal contrastive learning. Further, we point out the defects of existing group and pixel prediction units in downstream segmentation and develop an adaptive semantic unit which effectively mitigates their dilemmas including under- and over-segmentation. Training solely on CC3M, our method achieves significant advancements over state-of-the-art methods, demonstrating its effectiveness and efficiency.