The burdensome training costs on large-scale graphs have aroused significant interest in graph condensation, which involves tuning Graph Neural Networks (GNNs) on a small condensed graph for use on the large-scale original graph. Existing methods primarily focus on aligning key metrics between the condensed and original graphs, such as gradients, distribution and trajectory of GNNs, yielding satisfactory performance on downstream tasks. However, these complex metrics necessitate intricate computations and can potentially disrupt the optimization process of the condensation graph, making the condensation process highly demanding and unstable. Motivated by the recent success of simplified models in various fields, we propose a simplified approach to metric alignment in graph condensation, aiming to reduce unnecessary complexity inherited from GNNs. In our approach, we eliminate external parameters and exclusively retain the target condensed graph during the condensation process. Following the hierarchical aggregation principles of GNNs, we introduce the Simple Graph Condensation (SimGC) framework, which aligns the condensed graph with the original graph from the input layer to the prediction layer, guided by a pre-trained Simple Graph Convolution (SGC) model on the original graph. As a result, both graphs possess the similar capability to train GNNs. This straightforward yet effective strategy achieves a significant speedup of up to 10 times compared to existing graph condensation methods while performing on par with state-of-the-art baselines. Comprehensive experiments conducted on seven benchmark datasets demonstrate the effectiveness of SimGC in prediction accuracy, condensation time, and generalization capability. Our code will be made publicly available.
Human trajectory data produced by daily mobile devices has proven its usefulness in various substantial fields such as urban planning and epidemic prevention. In terms of the individual privacy concern, human trajectory simulation has attracted increasing attention from researchers, targeting at offering numerous realistic mobility data for downstream tasks. Nevertheless, the prevalent issue of data scarcity undoubtedly degrades the reliability of existing deep learning models. In this paper, we are motivated to explore the intriguing problem of mobility transfer across cities, grasping the universal patterns of human trajectories to augment the powerful Transformer with external mobility data. There are two crucial challenges arising in the knowledge transfer across cities: 1) how to transfer the Transformer to adapt for domain heterogeneity; 2) how to calibrate the Transformer to adapt for subtly different long-tail frequency distributions of locations. To address these challenges, we have tailored a Cross-city mObiLity trAnsformer (COLA) with a dedicated model-agnostic transfer framework by effectively transferring cross-city knowledge for human trajectory simulation. Firstly, COLA divides the Transformer into the private modules for city-specific characteristics and the shared modules for city-universal mobility patterns. Secondly, COLA leverages a lightweight yet effective post-hoc adjustment strategy for trajectory simulation, without disturbing the complex bi-level optimization of model-agnostic knowledge transfer. Extensive experiments of COLA compared to state-of-the-art single-city baselines and our implemented cross-city baselines have demonstrated its superiority and effectiveness. The code is available at https://github.com/Star607/Cross-city-Mobility-Transformer.
Information extraction (IE) aims to extract complex structured information from the text. Numerous datasets have been constructed for various IE tasks, leading to time-consuming and labor-intensive data annotations. Nevertheless, most prevailing methods focus on training task-specific models, while the common knowledge among different IE tasks is not explicitly modeled. Moreover, the same phrase may have inconsistent labels in different tasks, which poses a big challenge for knowledge transfer using a unified model. In this study, we propose a regularization-based transfer learning method for IE (TIE) via an instructed graph decoder. Specifically, we first construct an instruction pool for datasets from all well-known IE tasks, and then present an instructed graph decoder, which decodes various complex structures into a graph uniformly based on corresponding instructions. In this way, the common knowledge shared with existing datasets can be learned and transferred to a new dataset with new labels. Furthermore, to alleviate the label inconsistency problem among various IE tasks, we introduce a task-specific regularization strategy, which does not update the gradients of two tasks with 'opposite direction'. We conduct extensive experiments on 12 datasets spanning four IE tasks, and the results demonstrate the great advantages of our proposed method
Aspect-Based Sentiment Analysis (ABSA) stands as a crucial task in predicting the sentiment polarity associated with identified aspects within text. However, a notable challenge in ABSA lies in precisely determining the aspects' boundaries (start and end indices), especially for long ones, due to users' colloquial expressions. We propose DiffusionABSA, a novel diffusion model tailored for ABSA, which extracts the aspects progressively step by step. Particularly, DiffusionABSA gradually adds noise to the aspect terms in the training process, subsequently learning a denoising process that progressively restores these terms in a reverse manner. To estimate the boundaries, we design a denoising neural network enhanced by a syntax-aware temporal attention mechanism to chronologically capture the interplay between aspects and surrounding text. Empirical evaluations conducted on eight benchmark datasets underscore the compelling advantages offered by DiffusionABSA when compared against robust baseline models. Our code is publicly available at https://github.com/Qlb6x/DiffusionABSA.
Graph condensation has emerged as an intriguing technique to provide Graph Neural Networks for large-scale graphs with a more compact yet informative small graph to save the expensive costs of large-scale graph learning. Despite the promising results achieved, previous graph condensation methods often employ an entangled condensation strategy that involves condensing nodes and edges simultaneously, leading to substantial GPU memory demands. This entangled strategy has considerably impeded the scalability of graph condensation, impairing its capability to condense extremely large-scale graphs and produce condensed graphs with high fidelity. Therefore, this paper presents Disentangled Condensation for large-scale graphs, abbreviated as DisCo, to provide scalable graph condensation for graphs of varying sizes. At the heart of DisCo are two complementary components, namely node and edge condensation modules, that realize the condensation of nodes and edges in a disentangled manner. In the node condensation module, we focus on synthesizing condensed nodes that exhibit a similar node feature distribution to original nodes using a pre-trained node classification model while incorporating class centroid alignment and anchor attachment regularizers. After node condensation, in the edge condensation module, we preserve the topology structure by transferring the link prediction model of the original graph to the condensed nodes, generating the corresponding condensed edges. Based on the disentangled strategy, the proposed DisCo can successfully scale up to the ogbn-papers100M graph with over 100 million nodes and 1 billion edges with flexible reduction rates. Extensive experiments on five common datasets further demonstrate that the proposed DisCo yields results superior to state-of-the-art counterparts by a significant margin. The source code is available at https://github.com/BangHonor/DisCo.
In this paper, we present a novel transformer architecture tailored for learning robust power system state representations, which strives to optimize power dispatch for the power flow adjustment across different transmission sections. Specifically, our proposed approach, named Powerformer, develops a dedicated section-adaptive attention mechanism, separating itself from the self-attention used in conventional transformers. This mechanism effectively integrates power system states with transmission section information, which facilitates the development of robust state representations. Furthermore, by considering the graph topology of power system and the electrical attributes of bus nodes, we introduce two customized strategies to further enhance the expressiveness: graph neural network propagation and multi-factor attention mechanism. Extensive evaluations are conducted on three power system scenarios, including the IEEE 118-bus system, a realistic 300-bus system in China, and a large-scale European system with 9241 buses, where Powerformer demonstrates its superior performance over several baseline methods.
Action advising endeavors to leverage supplementary guidance from expert teachers to alleviate the issue of sampling inefficiency in Deep Reinforcement Learning (DRL). Previous agent-specific action advising methods are hindered by imperfections in the agent itself, while agent-agnostic approaches exhibit limited adaptability to the learning agent. In this study, we propose a novel framework called Agent-Aware trAining yet Agent-Agnostic Action Advising (A7) to strike a balance between the two. The underlying concept of A7 revolves around utilizing the similarity of state features as an indicator for soliciting advice. However, unlike prior methodologies, the measurement of state feature similarity is performed by neither the error-prone learning agent nor the agent-agnostic advisor. Instead, we employ a proxy model to extract state features that are both discriminative (adaptive to the agent) and generally applicable (robust to agent noise). Furthermore, we utilize behavior cloning to train a model for reusing advice and introduce an intrinsic reward for the advised samples to incentivize the utilization of expert guidance. Experiments are conducted on the GridWorld, LunarLander, and six prominent scenarios from Atari games. The results demonstrate that A7 significantly accelerates the learning process and surpasses existing methods (both agent-specific and agent-agnostic) by a substantial margin. Our code will be made publicly available.
Graph Lottery Ticket (GLT), a combination of core subgraph and sparse subnetwork, has been proposed to mitigate the computational cost of deep Graph Neural Networks (GNNs) on large input graphs while preserving original performance. However, the winning GLTs in exisiting studies are obtained by applying iterative magnitude-based pruning (IMP) without re-evaluating and re-considering the pruned information, which disregards the dynamic changes in the significance of edges/weights during graph/model structure pruning, and thus limits the appeal of the winning tickets. In this paper, we formulate a conjecture, i.e., existing overlooked valuable information in the pruned graph connections and model parameters which can be re-grouped into GLT to enhance the final performance. Specifically, we propose an adversarial complementary erasing (ACE) framework to explore the valuable information from the pruned components, thereby developing a more powerful GLT, referred to as the ACE-GLT. The main idea is to mine valuable information from pruned edges/weights after each round of IMP, and employ the ACE technique to refine the GLT processing. Finally, experimental results demonstrate that our ACE-GLT outperforms existing methods for searching GLT in diverse tasks. Our code will be made publicly available.
Human mobility patterns have shown significant applications in policy-decision scenarios and economic behavior researches. The human mobility simulation task aims to generate human mobility trajectories given a small set of trajectory data, which have aroused much concern due to the scarcity and sparsity of human mobility data. Existing methods mostly rely on the static relationships of locations, while largely neglect the dynamic spatiotemporal effects of locations. On the one hand, spatiotemporal correspondences of visit distributions reveal the spatial proximity and the functionality similarity of locations. On the other hand, the varying durations in different locations hinder the iterative generation process of the mobility trajectory. Therefore, we propose a novel framework to model the dynamic spatiotemporal effects of locations, namely SpatioTemporal-Augmented gRaph neural networks (STAR). The STAR framework designs various spatiotemporal graphs to capture the spatiotemporal correspondences and builds a novel dwell branch to simulate the varying durations in locations, which is finally optimized in an adversarial manner. The comprehensive experiments over four real datasets for the human mobility simulation have verified the superiority of STAR to state-of-the-art methods. Our code will be made publicly available.
Inverse Reinforcement Learning (IRL) aims to reconstruct the reward function from expert demonstrations to facilitate policy learning, and has demonstrated its remarkable success in imitation learning. To promote expert-like behavior, existing IRL methods mainly focus on learning global reward functions to minimize the trajectory difference between the imitator and the expert. However, these global designs are still limited by the redundant noise and error propagation problems, leading to the unsuitable reward assignment and thus downgrading the agent capability in complex multi-stage tasks. In this paper, we propose a novel Curricular Subgoal-based Inverse Reinforcement Learning (CSIRL) framework, that explicitly disentangles one task with several local subgoals to guide agent imitation. Specifically, CSIRL firstly introduces decision uncertainty of the trained agent over expert trajectories to dynamically select subgoals, which directly determines the exploration boundary of different task stages. To further acquire local reward functions for each stage, we customize a meta-imitation objective based on these curricular subgoals to train an intrinsic reward generator. Experiments on the D4RL and autonomous driving benchmarks demonstrate that the proposed methods yields results superior to the state-of-the-art counterparts, as well as better interpretability. Our code is available at https://github.com/Plankson/CSIRL.