Keypoint detection is an essential component for the object registration and alignment. However, previous works mainly focused on how to register keypoints under arbitrary rigid transformations. Differently, in this work, we reckon keypoints under an information compression scheme to represent the whole object. Based on this, we propose UKPGAN, an unsupervised 3D keypoint detector where keypoints are detected so that they could reconstruct the original object shape. Two modules: GAN-based keypoint sparsity control and salient information distillation modules are proposed to locate those important keypoints. Extensive experiments show that our keypoints preserve the semantic information of objects and align well with human annotated part and keypoint labels. Furthermore, we show that UKPGAN can be applied to either rigid objects or non-rigid SMPL human bodies under arbitrary pose deformations. As a keypoint detector, our model is stable under both rigid and non-rigid transformations, with local reference frame estimation. Our code is available on https://github.com/qq456cvb/UKPGAN.
Human-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https://github.com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network).
Human-object interaction (HOI) detection requires a large amount of annotated data. Current algorithms suffer from insufficient training samples and category imbalance within datasets. To increase data efficiency, in this paper, we propose an efficient and effective data augmentation method called DecAug for HOI detection. Based on our proposed object state similarity metric, object patterns across different HOIs are shared to augment local object appearance features without changing their state. Further, we shift spatial correlation between humans and objects to other feasible configurations with the aid of a pose-guided Gaussian Mixture Model while preserving their interactions. Experiments show that our method brings up to 3.3 mAP and 1.6 mAP improvements on V-COCO and HICODET dataset for two advanced models. Specifically, interactions with fewer samples enjoy more notable improvement. Our method can be easily integrated into various HOI detection models with negligible extra computational consumption. Our code will be made publicly available.
Recent years, human-object interaction (HOI) detection has achieved impressive advances. However, conventional two-stage methods are usually slow in inference. On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection. To tackle the problems above, we propose a novel one-stage HOI detection approach DIRV in this paper, based on a new concept called interaction region for the HOI problem. Unlike previous methods, our approach concentrates on the densely sampled interaction regions across different scales for each human-object pair, so as to capture the subtle visual features that is most essential to the interaction. Moreover, in order to compensate for the detection flaws of a single interaction region, we introduce a novel voting strategy that makes full use of those overlapped interaction regions in place of conventional Non-Maximal Suppression (NMS). Extensive experiments on two popular benchmarks: V-COCO and HICO-DET show that our approach outperforms existing state-of-the-arts by a large margin with the highest inference speed and lightest network architecture. We achieved 56.1 mAP on V-COCO without addtional input. Our code will be made publicly available.
Recent works of point clouds show that mulit-frame spatio-temporal modeling outperforms single-frame versions by utilizing cross-frame information. In this paper, we further improve spatio-temporal point cloud feature learning with a flexible module called ASAP considering both attention and structure information across frames, which we find as two important factors for successful segmentation in dynamic point clouds. Firstly, our ASAP module contains a novel attentive temporal embedding layer to fuse the relatively informative local features across frames in a recurrent fashion. Secondly, an efficient spatio-temporal correlation method is proposed to exploit more local structure for embedding, meanwhile enforcing temporal consistency and reducing computation complexity. Finally, we show the generalization ability of the proposed ASAP module with different backbone networks for point cloud sequence segmentation. Our ASAP-Net (backbone plus ASAP module) outperforms baselines and previous methods on both Synthia and SemanticKITTI datasets (+3.4 to +15.2 mIoU points with different backbones). Code is availabe at https://github.com/intrepidChw/ASAP-Net
3D hand estimation has been a long-standing research topic in computer vision. A recent trend aims not only to estimate the 3D hand joint locations but also to recover the mesh model. However, achieving those goals from a single RGB image remains challenging. In this paper, we introduce an end-to-end learnable model, BiHand, which consists of three cascaded stages, namely 2D seeding stage, 3D lifting stage, and mesh generation stage. At the output of BiHand, the full hand mesh will be recovered using the joint rotations and shape parameters predicted from the network. Inside each stage, BiHand adopts a novel bisecting design which allows the networks to encapsulate two closely related information (e.g. 2D keypoints and silhouette in 2D seeding stage, 3D joints, and depth map in 3D lifting stage, joint rotations and shape parameters in the mesh generation stage) in a single forward pass. As the information represents different geometry or structure details, bisecting the data flow can facilitate optimization and increase robustness. For quantitative evaluation, we conduct experiments on two public benchmarks, namely the Rendered Hand Dataset (RHD) and the Stereo Hand Pose Tracking Benchmark (STB). Extensive experiments show that our model can achieve superior accuracy in comparison with state-of-the-art methods, and can produce appealing 3D hand meshes in several severe conditions.
Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model is designed to leverage these ordinal relations in the learning process. The integrated model estimates human bounding boxes, human depths, and root-relative 3D poses simultaneously, with a coarse-to-fine architecture to improve the accuracy of depth estimation. The proposed method significantly outperforms state-of-the-art methods on publicly available multi-person 3D pose datasets. In addition to superior performance, our method costs lower computation complexity and fewer model parameters.
We consider two less-emphasized temporal properties of video: 1. Temporal cues are fine-grained; 2. Temporal modeling needs reasoning. To tackle both problems at once, we exploit approximated bilinear modules (ABMs) for temporal modeling. There are two main points making the modules effective: two-layer MLPs can be seen as a constraint approximation of bilinear operations, thus can be used to construct deep ABMs in existing CNNs while reusing pretrained parameters; frame features can be divided into static and dynamic parts because of visual repetition in adjacent frames, which enables temporal modeling to be more efficient. Multiple ABM variants and implementations are investigated, from high performance to high efficiency. Specifically, we show how two-layer subnets in CNNs can be converted to temporal bilinear modules by adding an auxiliary-branch. Besides, we introduce snippet sampling and shifting inference to boost sparse-frame video classification performance. Extensive ablation studies are conducted to show the effectiveness of proposed techniques. Our models can outperform most state-of-the-art methods on Something-Something v1 and v2 datasets without Kinetics pretraining, and are also competitive on other YouTube-like action recognition datasets. Our code is available on https://github.com/zhuxinqimac/abm-pytorch.