Abstract:Text-to-image diffusion models have achieved unprecedented success but still struggle to produce high-quality results under limited sampling budgets. Existing training-free sampling acceleration methods are typically developed independently, leaving the overall performance and compatibility among these methods unexplored. In this paper, we bridge this gap by systematically elucidating the design space, and our comprehensive experiments identify the sampling time schedule as the most pivotal factor. Inspired by the geometric properties of diffusion models revealed through the Frenet-Serret formulas, we propose constant total rotation schedule (TORS), a scheduling strategy that ensures uniform geometric variation along the sampling trajectory. TORS outperforms previous training-free acceleration methods and produces high-quality images with 10 sampling steps on Flux.1-Dev and Stable Diffusion 3.5. Extensive experiments underscore the adaptability of our method to unseen models, hyperparameters, and downstream applications.
Abstract:Generative recommendation (GR) aligns with advances in generative AI by casting next-item prediction as token-level generation rather than score-based ranking. Most GR methods adopt a two-stage pipeline: (i) \textit{item tokenization}, which maps each item to a sequence of discrete, hierarchically organized tokens; and (ii) \textit{autoregressive generation}, which predicts the next item's tokens conditioned on the tokens of user's interaction history. Although hierarchical tokenization induces a prefix tree (trie) over items, standard autoregressive modeling with conventional Transformers often flattens item tokens into a linear stream and overlooks the underlying topology. To address this, we propose TrieRec, a trie-aware generative recommendation method that augments Transformers with structural inductive biases via two positional encodings. First, a \textit{trie-aware absolute positional encoding} aggregates a token's (node's) local structural context (\eg depth, ancestors, and descendants) into the token representation. Second, a \textit{topology-aware relative positional encoding} injects pairwise structural relations into self-attention to capture topology-induced semantic relatedness. TrieRec is also model-agnostic, efficient, and hyperparameter-free. In our experiments, we implement TrieRec within three representative GR backbones, achieving notably improvements of 8.83\% on average across four real-world datasets.
Abstract:Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.
Abstract:Recent years have witnessed a rapid surge in research leveraging Large Language Models (LLMs) for recommendation. These methods typically employ supervised fine-tuning (SFT) to adapt LLMs to recommendation scenarios, and utilize beam search during inference to efficiently retrieve $B$ top-ranked recommended items. However, we identify a critical training-inference inconsistency: while SFT optimizes the overall probability of positive items, it does not guarantee that such items will be retrieved by beam search even if they possess high overall probabilities. Due to the greedy pruning mechanism, beam search can prematurely discard a positive item once its prefix probability is insufficient. To address this inconsistency, we propose BEAR (Beam-SEarch-Aware Regularization), a novel fine-tuning objective that explicitly accounts for beam search behavior during training. Rather than directly simulating beam search for each instance during training, which is computationally prohibitive, BEAR enforces a relaxed necessary condition: each token in a positive item must rank within the top-$B$ candidate tokens at each decoding step. This objective effectively mitigates the risk of incorrect pruning while incurring negligible computational overhead compared to standard SFT. Extensive experiments across four real-world datasets demonstrate that BEAR significantly outperforms strong baselines. Code will be released upon acceptance.
Abstract:Traditional sequential recommendation (SR) models learn low-dimensional item ID embeddings from user-item interactions, often overlooking textual information such as item titles or descriptions. Recent advances in Large Language Models (LLMs) have inspired a surge of research that encodes item textual information with high-dimensional semantic embeddings, and designs transformation methods to inject such embeddings into SR models. These embedding transformation strategies can be categorized into two types, both of which exhibits notable drawbacks: 1) adapter-based methods suffer from pronounced dimension collapse, concentrating information into a few dominant dimensions; 2) SVD-based methods are rigid and manual, considering only a few principal spectral components while discarding rich information in the remaining spectrum. To address these limitations, we propose SpecTran, a spectral-aware transformer-based adapter that operates in the spectral domain, attending to the full spectrum to select and aggregates informative components. A learnable spectral-position encoding injects singular-value cues as an inductive bias, guiding attention toward salient spectral components and promoting diversity across embedding dimensions. Across four real-world datasets and three SR backbones, it consistently outperforms strong baselines, achieving an average improvement of 9.17%.
Abstract:Recommender systems (RS) aim to retrieve a small set of items that best match individual user preferences. Naturally, RS place primary emphasis on the quality of the Top-$K$ results rather than performance across the entire item set. However, estimating Top-$K$ accuracy (e.g., Precision@$K$, Recall@$K$) requires determining the ranking positions of items, which imposes substantial computational overhead and poses significant challenges for optimization. In addition, RS often suffer from distribution shifts due to evolving user preferences or data biases, further complicating the task. To address these issues, we propose Talos, a loss function that is specifically designed to optimize the Talos recommendation accuracy. Talos leverages a quantile technique that replaces the complex ranking-dependent operations into simpler comparisons between predicted scores and learned score thresholds. We further develop a sampling-based regression algorithm for efficient and accurate threshold estimation, and introduce a constraint term to maintain optimization stability by preventing score inflation. Additionally, we incorporate a tailored surrogate function to address discontinuity and enhance robustness against distribution shifts. Comprehensive theoretical analyzes and empirical experiments are conducted to demonstrate the effectiveness, efficiency, convergence, and distributional robustness of Talos. The code is available at https://github.com/cynthia-shengjia/WWW-2026-Talos.
Abstract:Recommendation systems (RS) aim to retrieve the top-K items most relevant to users, with metrics such as Precision@K and Recall@K commonly used to assess effectiveness. The architecture of an RS model acts as an inductive bias, shaping the patterns the model is inclined to learn. In recent years, numerous recommendation architectures have emerged, spanning traditional matrix factorization, deep neural networks, and graph neural networks. However, their designs are often not explicitly aligned with the top-K objective, thereby limiting their effectiveness. To address this limitation, we propose TopKGAT, a novel recommendation architecture directly derived from a differentiable approximation of top-K metrics. The forward computation of a single TopKGAT layer is intrinsically aligned with the gradient ascent dynamics of the Precision@K metric, enabling the model to naturally improve top-K recommendation accuracy. Structurally, TopKGAT resembles a graph attention network and can be implemented efficiently. Extensive experiments on four benchmark datasets demonstrate that TopKGAT consistently outperforms state-of-the-art baselines. The code is available at https://github.com/StupidThree/TopKGAT.
Abstract:Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While recent 3D Gaussian Splatting (3DGS) has advanced FVV due to its superior rendering speed, Streaming Free-Viewpoint Video (SFVV) introduces additional demands for rapid optimization, high-fidelity reconstruction under sparse constraints, and minimal storage footprints. To bridge this gap, we propose StreamLoD-GS, an LoD-based Gaussian Splatting framework designed specifically for SFVV. Our approach integrates three core innovations: 1) an Anchor- and Octree-based LoD-structured 3DGS with a hierarchical Gaussian dropout technique to ensure efficient and stable optimization while maintaining high-quality rendering; 2) a GMM-based motion partitioning mechanism that separates dynamic and static content, refining dynamic regions while preserving background stability; and 3) a quantized residual refinement framework that significantly reduces storage requirements without compromising visual fidelity. Extensive experiments demonstrate that StreamLoD-GS achieves competitive or state-of-the-art performance in terms of quality, efficiency, and storage.
Abstract:Large Language Model agents are reshaping the industrial landscape. However, most practical agents remain human-designed because tasks differ widely, making them labor-intensive to build. This situation poses a central question: can we automatically create and adapt domain agents in the wild? While several recent approaches have sought to automate agent creation, they typically treat agent generation as a black-box procedure and rely solely on final performance metrics to guide the process. Such strategies overlook critical evidence explaining why an agent succeeds or fails, and often require high computational costs. To address these limitations, we propose ReCreate, an experience-driven framework for the automatic creation of domain agents. ReCreate systematically leverages agent interaction histories, which provide rich concrete signals on both the causes of success or failure and the avenues for improvement. Specifically, we introduce an agent-as-optimizer paradigm that effectively learns from experience via three key components: (i) an experience storage and retrieval mechanism for on-demand inspection; (ii) a reasoning-creating synergy pipeline that maps execution experience into scaffold edits; and (iii) hierarchical updates that abstract instance-level details into reusable domain patterns. In experiments across diverse domains, ReCreate consistently outperforms human-designed agents and existing automated agent generation methods, even when starting from minimal seed scaffolds.
Abstract:Understanding the dietary preferences of ancient societies and their evolution across periods and regions is crucial for revealing human-environment interactions. Seeds, as important archaeological artifacts, represent a fundamental subject of archaeobotanical research. However, traditional studies rely heavily on expert knowledge, which is often time-consuming and inefficient. Intelligent analysis methods have made progress in various fields of archaeology, but there remains a research gap in data and methods in archaeobotany, especially in the classification task of ancient plant seeds. To address this, we construct the first Ancient Plant Seed Image Classification (APS) dataset. It contains 8,340 images from 17 genus- or species-level seed categories excavated from 18 archaeological sites across China. In addition, we design a framework specifically for the ancient plant seed classification task (APSNet), which introduces the scale feature (size) of seeds based on learning fine-grained information to guide the network in discovering key "evidence" for sufficient classification. Specifically, we design a Size Perception and Embedding (SPE) module in the encoder part to explicitly extract size information for the purpose of complementing fine-grained information. We propose an Asynchronous Decoupled Decoding (ADD) architecture based on traditional progressive learning to decode features from both channel and spatial perspectives, enabling efficient learning of discriminative features. In both quantitative and qualitative analyses, our approach surpasses existing state-of-the-art image classification methods, achieving an accuracy of 90.5%. This demonstrates that our work provides an effective tool for large-scale, systematic archaeological research.