MSME
Abstract:Underwater Video Object Segmentation (VOS) is essential for marine exploration, yet open-air methods suffer significant degradation due to color distortion, low contrast, and prevalent camouflage. A primary hurdle is the lack of high-quality training data. To bridge this gap, we introduce $\textbf{UW-VOS}$, the first large-scale underwater VOS benchmark comprising 1,431 video sequences across 409 categories with 309,295 mask annotations, constructed via a semi-automatic data engine with rigorous human verification. We further propose $\textbf{SAM-U}$, a parameter-efficient framework that adapts SAM2 to the underwater domain. By inserting lightweight adapters into the image encoder, SAM-U achieves state-of-the-art performance with only $\sim$2$\%$ trainable parameters. Extensive experiments reveal that existing methods experience an average 13-point $\mathcal{J}\&\mathcal{F}$ drop on UW-VOS, while SAM-U effectively bridges this domain gap. Detailed attribute-based analysis further identifies small targets, camouflage, and exit-re-entry as critical bottlenecks, providing a roadmap for future research in robust underwater perception.
Abstract:Underground mining robots are increasingly operated in virtual environments (VEs) for training, planning, and digital-twin applications, where reliable kinematics is essential for avoiding hazardous in-situ trials. Unlike typical open-chain industrial manipulators, mining robots are often closed-chain mechanisms driven by linear actuators and involving planar four-bar linkages, which makes both kinematics modeling and real-time solving challenging. We present \emph{MineRobot}, a unified framework for modeling and solving the kinematics of underground mining robots in VEs. First, we introduce the Mining Robot Description Format (MRDF), a domain-specific representation that parameterizes kinematics for mining robots with native semantics for actuators and loop closures. Second, we develop a topology-processing pipeline that contracts four-bar substructures into generalized joints and, for each actuator, extracts an Independent Topologically Equivalent Path (ITEP), which is classified into one of four canonical types. Third, leveraging ITEP independence, we compose per-type solvers into an actuator-centered sequential forward-kinematics (FK) pipeline. Building on the same decomposition, we formulate inverse kinematics (IK) as a bound-constrained optimization problem and solve it with a Gauss--Seidel-style procedure that alternates actuator-length updates. By converting coupled closed-loop kinematics into a sequence of small topology-aware solves, the framework avoids robot-specific hand derivations and supports efficient computation. Experiments demonstrate that MineRobot provides the real-time performance and robustness required by VE applications.
Abstract:Text-to-image generation has advanced rapidly, yet it still struggles to capture the nuanced user preferences. Existing approaches typically rely on multimodal large language models to infer user preferences, but the derived prompts or latent codes rarely reflect them faithfully, leading to suboptimal personalization. We present Premier, a novel preference modulation framework for personalized image generation. Premier represents each user's preference as a learnable embedding and introduces a preference adapter that fuses the user embedding with the text prompt. To enable accurate and fine-grained preference control, the fused preference embedding is further used to modulate the generative process. To enhance the distinctness of individual preference and improve alignment between outputs and user-specific styles, we incorporate a dispersion loss that enforces separation among user embeddings. When user data are scarce, new users are represented as linear combinations of existing preference embeddings learned during training, enabling effective generalization. Experiments show that Premier outperforms prior methods under the same history length, achieving stronger preference alignment and superior performance on text consistency, ViPer proxy metrics, and expert evaluations.
Abstract:During conversational interactions, humans subconsciously engage in concurrent thinking while listening to a speaker. Although this internal cognitive processing may not always manifest as explicit linguistic structures, it is instrumental in formulating high-quality responses. Inspired by this cognitive phenomenon, we propose a novel Full-duplex LAtent and Internal Reasoning method named FLAIR that conducts latent thinking simultaneously with speech perception. Unlike conventional "thinking" mechanisms in NLP, which require post-hoc generation, our approach aligns seamlessly with spoken dialogue systems: during the user's speaking phase, it recursively feeds the latent embedding output from the previous step into the next step, enabling continuous reasoning that strictly adheres to causality without introducing additional latency. To enable this latent reasoning, we design an Evidence Lower Bound-based objective that supports efficient supervised finetuning via teacher forcing, circumventing the need for explicit reasoning annotations. Experiments demonstrate the effectiveness of this think-while-listening design, which achieves competitive results on a range of speech benchmarks. Furthermore, FLAIR robustly handles conversational dynamics and attains competitive performance on full-duplex interaction metrics.
Abstract:Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to capture the structural and stylized properties of human-created images, such as anime illustrations. To solve this issue, we propose a workflow-aware structured layer decomposition framework tailored to the illustration production of anime artwork. Inspired by the creation pipeline of anime production, our method decomposes the illustration into semantically meaningful production layers, including line art, flat color, shadow, and highlight. To decouple all these layers, we introduce lightweight layer semantic embeddings to provide specific task guidance for each layer. Furthermore, a set of layer-wise losses is incorporated to supervise the training process of individual layers. To overcome the lack of ground-truth layered data, we construct a high-quality illustration dataset that simulated the standard anime production workflow. Experiments demonstrate that the accurate and visually coherent layer decompositions were achieved by using our method. We believe that the resulting layered representation further enables downstream tasks such as recoloring and embedding texture, supporting content creation, and illustration editing. Code is available at: https://github.com/zty0304/Anime-layer-decomposition
Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) and Group Relative Policy Optimization (GRPO) have significantly advanced the reasoning capabilities of large language models. Extending these methods to multimodal settings, however, faces a critical challenge: the instability of std-based normalization, which is easily distorted by extreme samples with nearly positive or negative rewards. Unlike pure-text LLMs, multimodal models are particularly sensitive to such distortions, as both perceptual and reasoning errors influence their responses. To address this, we characterize each sample by its difficulty, defined through perceptual complexity (measured via visual entropy) and reasoning uncertainty (captured by model confidence). Building on this characterization, we propose difficulty-aware group normalization (Durian), which re-groups samples by difficulty levels and shares the std within each group. Our approach preserves GRPO's intra-group distinctions while eliminating sensitivity to extreme cases, yielding significant performance gains across multiple multimodal reasoning benchmarks.
Abstract:Diffusion-based generative image compression has demonstrated remarkable potential for achieving realistic reconstruction at ultra-low bitrates. The key to unlocking this potential lies in making the entire compression process content-adaptive, ensuring that the encoder's representation and the decoder's generative prior are dynamically aligned with the semantic and structural characteristics of the input image. However, existing methods suffer from three critical limitations that prevent effective content adaptation. First, isotropic quantization applies a uniform quantization step, failing to adapt to the spatially varying complexity of image content and creating a misalignment with the diffusion model's noise-dependent prior. Second, the information concentration bottleneck -- arising from the dimensional mismatch between the high-dimensional noisy latent and the diffusion decoder's fixed input -- prevents the model from adaptively preserving essential semantic information in the primary channels. Third, existing textual conditioning strategies either need significant textual bitrate overhead or rely on generic, content-agnostic textual prompts, thereby failing to provide adaptive semantic guidance efficiently. To overcome these limitations, we propose a content-adaptive diffusion-based image codec with three technical innovations: 1) an Uncertainty-Guided Adaptive Quantization method that learns spatial uncertainty maps to adaptively align quantization distortion with content characteristics; 2) an Auxiliary Decoder-Guided Information Concentration method that uses a lightweight auxiliary decoder to enforce content-aware information preservation in the primary latent channels; and 3) a Bitrate-Free Adaptive Textual Conditioning method that derives content-aware textual descriptions from the auxiliary reconstructed image, enabling semantic guidance without bitrate cost.
Abstract:Large Language Models (LLMs) are converging towards a singular Artificial Hivemind, where shared Nature (pre-training priors) result in a profound collapse of distributional diversity, limiting the distinct perspectives necessary for creative exploration and scientific discovery. To address this, we propose to equip models with inference-time Nurture (individualized epistemic trajectories) using Epistemic Evolution paradigm, progressing through explore, internalize, and express. We instantiate this via PRISM (Pluralistic Reasoning via In-context Structure Modeling), a model-agnostic system that augments LLM with dynamic On-the-fly Epistemic Graphs. On three creativity benchmarks, PRISM achieves state-of-the-art novelty and significantly expands distributional diversity. Moreover, we evaluate the real-world utility via a challenging rare-disease diagnosis benchmark. Results demonstrate that PRISM successfully uncovers correct long-tail diagnoses that standard LLM miss, confirming that its divergence stems from meaningful exploration rather than incoherent noise. Overall, this work establishes a new paradigm for Pluralistic AI, moving beyond monolithic consensus toward a diverse ecosystem of unique cognitive individuals capable of collective, multi-perspective discovery.
Abstract:As high-quality public text approaches exhaustion, a phenomenon known as the Data Wall, pre-training is shifting from more tokens to better tokens. However, existing methods either rely on heuristic static filters that ignore training dynamics, or use dynamic yet optimizer-agnostic criteria based on raw gradients. We propose OPUS (Optimizer-induced Projected Utility Selection), a dynamic data selection framework that defines utility in the optimizer-induced update space. OPUS scores candidates by projecting their effective updates, shaped by modern optimizers, onto a target direction derived from a stable, in-distribution proxy. To ensure scalability, we employ Ghost technique with CountSketch for computational efficiency, and Boltzmann sampling for data diversity, incurring only 4.7\% additional compute overhead. OPUS achieves remarkable results across diverse corpora, quality tiers, optimizers, and model scales. In pre-training of GPT-2 Large/XL on FineWeb and FineWeb-Edu with 30B tokens, OPUS outperforms industrial-level baselines and even full 200B-token training. Moreover, when combined with industrial-level static filters, OPUS further improves pre-training efficiency, even with lower-quality data. Furthermore, in continued pre-training of Qwen3-8B-Base on SciencePedia, OPUS achieves superior performance using only 0.5B tokens compared to full training with 3B tokens, demonstrating significant data efficiency gains in specialized domains.
Abstract:Vision-Language-Action (VLA) models have advanced robotic manipulation by combining vision, language, and proprioception to predict actions. However, previous methods fuse proprioceptive signals directly with VLM-encoded vision-language features, resulting in state-dominant bias and false completions despite visible execution failures. We attribute this to modality imbalance, where policies over-rely on internal state while underusing visual evidence. To address this, we present ReViP, a novel VLA framework with Vision-Proprioception Rebalance to enhance visual grounding and robustness under perturbations. The key insight is to introduce auxiliary task-aware environment priors to adaptively modulate the coupling between semantic perception and proprioceptive dynamics. Specifically, we use an external VLM as a task-stage observer to extract real-time task-centric visual cues from visual observations, which drive a Vision-Proprioception Feature-wise Linear Modulation to enhance environmental awareness and reduce state-driven errors. Moreover, to evaluate false completion, we propose the first False-Completion Benchmark Suite built on LIBERO with controlled settings such as Object-Drop. Extensive experiments show that ReViP effectively reduces false-completion rates and improves success rates over strong VLA baselines on our suite, with gains extending to LIBERO, RoboTwin 2.0, and real-world evaluations.