Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git
Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by human reasoning and designed to navigate towards unseen semantic objects in novel environments. VLFM builds occupancy maps from depth observations to identify frontiers, and leverages RGB observations and a pre-trained vision-language model to generate a language-grounded value map. VLFM then uses this map to identify the most promising frontier to explore for finding an instance of a given target object category. We evaluate VLFM in photo-realistic environments from the Gibson, Habitat-Matterport 3D (HM3D), and Matterport 3D (MP3D) datasets within the Habitat simulator. Remarkably, VLFM achieves state-of-the-art results on all three datasets as measured by success weighted by path length (SPL) for the Object Goal Navigation task. Furthermore, we show that VLFM's zero-shot nature enables it to be readily deployed on real-world robots such as the Boston Dynamics Spot mobile manipulation platform. We deploy VLFM on Spot and demonstrate its capability to efficiently navigate to target objects within an office building in the real world, without any prior knowledge of the environment. The accomplishments of VLFM underscore the promising potential of vision-language models in advancing the field of semantic navigation. Videos of real-world deployment can be viewed at naoki.io/vlfm.
Traversing terrain with good traction is crucial for achieving fast off-road navigation. Instead of manually designing costs based on terrain features, existing methods learn terrain properties directly from data via self-supervision, but challenges remain to properly quantify and mitigate risks due to uncertainties in learned models. This work efficiently quantifies both aleatoric and epistemic uncertainties by learning discrete traction distributions and probability densities of the traction predictor's latent features. Leveraging evidential deep learning, we parameterize Dirichlet distributions with the network outputs and propose a novel uncertainty-aware squared Earth Mover's distance loss with a closed-form expression that improves learning accuracy and navigation performance. The proposed risk-aware planner simulates state trajectories with the worst-case expected traction to handle aleatoric uncertainty, and penalizes trajectories moving through terrain with high epistemic uncertainty. Our approach is extensively validated in simulation and on wheeled and quadruped robots, showing improved navigation performance compared to methods that assume no slip, assume the expected traction, or optimize for the worst-case expected cost.
We consider the problems of exploration and point-goal navigation in previously unseen environments, where the spatial complexity of indoor scenes and partial observability constitute these tasks challenging. We argue that learning occupancy priors over indoor maps provides significant advantages towards addressing these problems. To this end, we present a novel planning framework that first learns to generate occupancy maps beyond the field-of-view of the agent, and second leverages the model uncertainty over the generated areas to formulate path selection policies for each task of interest. For point-goal navigation the policy chooses paths with an upper confidence bound policy for efficient and traversable paths, while for exploration the policy maximizes model uncertainty over candidate paths. We perform experiments in the visually realistic environments of Matterport3D using the Habitat simulator and demonstrate: 1) Improved results on exploration and map quality metrics over competitive methods, and 2) The effectiveness of our planning module when paired with the state-of-the-art DD-PPO method for the point-goal navigation task.
Robot learning holds the promise of learning policies that generalize broadly. However, such generalization requires sufficiently diverse datasets of the task of interest, which can be prohibitively expensive to collect. In other fields, such as computer vision, it is common to utilize shared, reusable datasets, such as ImageNet, to overcome this challenge, but this has proven difficult in robotics. In this paper, we ask: what would it take to enable practical data reuse in robotics for end-to-end skill learning? We hypothesize that the key is to use datasets with multiple tasks and multiple domains, such that a new user that wants to train their robot to perform a new task in a new domain can include this dataset in their training process and benefit from cross-task and cross-domain generalization. To evaluate this hypothesis, we collect a large multi-domain and multi-task dataset, with 7,200 demonstrations constituting 71 tasks across 10 environments, and empirically study how this data can improve the learning of new tasks in new environments. We find that jointly training with the proposed dataset and 50 demonstrations of a never-before-seen task in a new domain on average leads to a 2x improvement in success rate compared to using target domain data alone. We also find that data for only a few tasks in a new domain can bridge the domain gap and make it possible for a robot to perform a variety of prior tasks that were only seen in other domains. These results suggest that reusing diverse multi-task and multi-domain datasets, including our open-source dataset, may pave the way for broader robot generalization, eliminating the need to re-collect data for each new robot learning project.
We consider the problem of object goal navigation in unseen environments. In our view, solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments offered by the Matterport3D dataset and show state of the art results on the object goal navigation task.
Style analysis of artwork in computer vision predominantly focuses on achieving results in target image generation through optimizing understanding of low level style characteristics such as brush strokes. However, fundamentally different techniques are required to computationally understand and control qualities of art which incorporate higher level style characteristics. We study style representations learned by neural network architectures incorporating these higher level characteristics. We find variation in learned style features from incorporating triplets annotated by art historians as supervision for style similarity. Networks leveraging statistical priors or pretrained on photo collections such as ImageNet can also derive useful visual representations of artwork. We align the impact of these expert human knowledge, statistical, and photo realism priors on style representations with art historical research and use these representations to perform zero-shot classification of artists. To facilitate this work, we also present the first large-scale dataset of portraits prepared for computational analysis.
Good prediction is necessary for autonomous robotics to make informed decisions in dynamic environments. Improvements can be made to the performance of a given data-driven prediction model by using better sampling strategies when collecting training data. Active learning approaches to optimal sampling have been combined with the mathematically general approaches to incentivizing exploration presented in the curiosity literature via model-based formulations of curiosity. We present an adversarial curiosity method which maximizes a score given by a discriminator network. This score gives a measure of prediction certainty enabling our approach to sample sequences of observations and actions which result in outcomes considered the least realistic by the discriminator. We demonstrate the ability of our active sampling method to achieve higher prediction performance and higher sample efficiency in a domain transfer problem for robotic manipulation tasks. We also present a validation dataset of action-conditioned video of robotic manipulation tasks on which we test the prediction performance of our trained models.
Robot learning has emerged as a promising tool for taming the complexity and diversity of the real world. Methods based on high-capacity models, such as deep networks, hold the promise of providing effective generalization to a wide range of open-world environments. However, these same methods typically require large amounts of diverse training data to generalize effectively. In contrast, most robotic learning experiments are small-scale, single-domain, and single-robot. This leads to a frequent tension in robotic learning: how can we learn generalizable robotic controllers without having to collect impractically large amounts of data for each separate experiment? In this paper, we propose RoboNet, an open database for sharing robotic experience, which provides an initial pool of 15 million video frames, from 7 different robot platforms, and study how it can be used to learn generalizable models for vision-based robotic manipulation. We combine the dataset with two different learning algorithms: visual foresight, which uses forward video prediction models, and supervised inverse models. Our experiments test the learned algorithms' ability to work across new objects, new tasks, new scenes, new camera viewpoints, new grippers, or even entirely new robots. In our final experiment, we find that by pre-training on RoboNet and fine-tuning on data from a held-out Franka or Kuka robot, we can exceed the performance of a robot-specific training approach that uses 4x-20x more data. For videos and data, see the project webpage: https://www.robonet.wiki/