Abstract:Multimodal learning aims to enhance perceptual and decision-making capabilities by integrating information from diverse sources. However, classical deep learning approaches face a critical trade-off between the high accuracy of black-box feature-level fusion and the interpretability of less outstanding decision-level fusion, alongside the challenges of parameter explosion and complexity. This paper discusses the accuracy-interpretablity-complexity dilemma under the quantum computation framework and propose a feature entanglement-based quantum multimodal fusion neural network. The model is composed of three core components: a classical feed-forward module for unimodal processing, an interpretable quantum fusion block, and a quantum convolutional neural network (QCNN) for deep feature extraction. By leveraging the strong expressive power of quantum, we have reduced the complexity of multimodal fusion and post-processing to linear, and the fusion process also possesses the interpretability of decision-level fusion. The simulation results demonstrate that our model achieves classification accuracy comparable to classical networks with dozens of times of parameters, exhibiting notable stability and performance across multimodal image datasets.
Abstract:Understanding semantics and dynamics has been crucial for embodied agents in various tasks. Both tasks have much more data redundancy than the static scene understanding task. We formulate the view selection problem as an active learning problem, where the goal is to prioritize frames that provide the greatest information gain for model training. To this end, we propose an active learning algorithm with Fisher Information that quantifies the informativeness of candidate views with respect to both semantic Gaussian parameters and deformation networks. This formulation allows our method to jointly handle semantic reasoning and dynamic scene modeling, providing a principled alternative to heuristic or random strategies. We evaluate our method on large-scale static images and dynamic video datasets by selecting informative frames from multi-camera setups. Experimental results demonstrate that our approach consistently improves rendering quality and semantic segmentation performance, outperforming baseline methods based on random selection and uncertainty-based heuristics.
Abstract:Unmanned aerial vehicles (UAVs) are crucial tools for post-disaster search and rescue, facing challenges such as high information density, rapid changes in viewpoint, and dynamic structures, especially in long-horizon navigation. However, current UAV vision-and-language navigation(VLN) methods struggle to model long-horizon spatiotemporal context in complex environments, resulting in inaccurate semantic alignment and unstable path planning. To this end, we propose LongFly, a spatiotemporal context modeling framework for long-horizon UAV VLN. LongFly proposes a history-aware spatiotemporal modeling strategy that transforms fragmented and redundant historical data into structured, compact, and expressive representations. First, we propose the slot-based historical image compression module, which dynamically distills multi-view historical observations into fixed-length contextual representations. Then, the spatiotemporal trajectory encoding module is introduced to capture the temporal dynamics and spatial structure of UAV trajectories. Finally, to integrate existing spatiotemporal context with current observations, we design the prompt-guided multimodal integration module to support time-based reasoning and robust waypoint prediction. Experimental results demonstrate that LongFly outperforms state-of-the-art UAV VLN baselines by 7.89\% in success rate and 6.33\% in success weighted by path length, consistently across both seen and unseen environments.
Abstract:Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution conditioned on the reconstructed environment, which could efficiently drive the robot to explore affordable parts of the target object. Experiments on simulated environments and real robot setups demonstrate that our model could successfully grasp objects in a cluttered environment with limited view budgets compared to previous state-of-the-art models. Our simulated environment can serve as a reproducible platform for future research on active grasping. The source code of our paper will be made public when the paper is released to the public.
Abstract:Language-specified mobile manipulation tasks in novel environments simultaneously face challenges interacting with a scene which is only partially observed, grounding semantic information from language instructions to the partially observed scene, and actively updating knowledge of the scene with new observations. To address these challenges, we propose HELIOS, a hierarchical scene representation and associated search objective to perform language specified pick and place mobile manipulation tasks. We construct 2D maps containing the relevant semantic and occupancy information for navigation while simultaneously actively constructing 3D Gaussian representations of task-relevant objects. We fuse observations across this multi-layered representation while explicitly modeling the multi-view consistency of the detections of each object. In order to efficiently search for the target object, we formulate an objective function balancing exploration of unobserved or uncertain regions with exploitation of scene semantic information. We evaluate HELIOS on the OVMM benchmark in the Habitat simulator, a pick and place benchmark in which perception is challenging due to large and complex scenes with comparatively small target objects. HELIOS achieves state-of-the-art results on OVMM. As our approach is zero-shot, HELIOS can also transfer to the real world without requiring additional data, as we illustrate by demonstrating it in a real world office environment on a Spot robot.




Abstract:The performance of Offline reinforcement learning is significantly impacted by the issue of state distributional shift, and out-of-distribution (OOD) state correction is a popular approach to address this problem. In this paper, we propose a novel method named Density-Aware Safety Perception (DASP) for OOD state correction. Specifically, our method encourages the agent to prioritize actions that lead to outcomes with higher data density, thereby promoting its operation within or the return to in-distribution (safe) regions. To achieve this, we optimize the objective within a variational framework that concurrently considers both the potential outcomes of decision-making and their density, thus providing crucial contextual information for safe decision-making. Finally, we validate the effectiveness and feasibility of our proposed method through extensive experimental evaluations on the offline MuJoCo and AntMaze suites.




Abstract:We address the challenge of offline reinforcement learning using realistic data, specifically non-expert data collected through sub-optimal behavior policies. Under such circumstance, the learned policy must be safe enough to manage distribution shift while maintaining sufficient flexibility to deal with non-expert (bad) demonstrations from offline data.To tackle this issue, we introduce a novel method called Outcome-Driven Action Flexibility (ODAF), which seeks to reduce reliance on the empirical action distribution of the behavior policy, hence reducing the negative impact of those bad demonstrations.To be specific, a new conservative reward mechanism is developed to deal with distribution shift by evaluating actions according to whether their outcomes meet safety requirements - remaining within the state support area, rather than solely depending on the actions' likelihood based on offline data.Besides theoretical justification, we provide empirical evidence on widely used MuJoCo and various maze benchmarks, demonstrating that our ODAF method, implemented using uncertainty quantification techniques, effectively tolerates unseen transitions for improved "trajectory stitching," while enhancing the agent's ability to learn from realistic non-expert data.




Abstract:The growing demand for larger-scale models in the development of \textbf{L}arge \textbf{L}anguage \textbf{M}odels (LLMs) poses challenges for efficient training within limited computational resources. Traditional fine-tuning methods often exhibit instability in multi-task learning and rely heavily on extensive training resources. Here, we propose MoDULA (\textbf{M}ixture \textbf{o}f \textbf{D}omain-Specific and \textbf{U}niversal \textbf{L}oR\textbf{A}), a novel \textbf{P}arameter \textbf{E}fficient \textbf{F}ine-\textbf{T}uning (PEFT) \textbf{M}ixture-\textbf{o}f-\textbf{E}xpert (MoE) paradigm for improved fine-tuning and parameter efficiency in multi-task learning. The paradigm effectively improves the multi-task capability of the model by training universal experts, domain-specific experts, and routers separately. MoDULA-Res is a new method within the MoDULA paradigm, which maintains the model's general capability by connecting universal and task-specific experts through residual connections. The experimental results demonstrate that the overall performance of the MoDULA-Flan and MoDULA-Res methods surpasses that of existing fine-tuning methods on various LLMs. Notably, MoDULA-Res achieves more significant performance improvements in multiple tasks while reducing training costs by over 80\% without losing general capability. Moreover, MoDULA displays flexible pluggability, allowing for the efficient addition of new tasks without retraining existing experts from scratch. This progressive training paradigm circumvents data balancing issues, enhancing training efficiency and model stability. Overall, MoDULA provides a scalable, cost-effective solution for fine-tuning LLMs with enhanced parameter efficiency and generalization capability.




Abstract:We present AG-SLAM, the first active SLAM system utilizing 3D Gaussian Splatting (3DGS) for online scene reconstruction. In recent years, radiance field scene representations, including 3DGS have been widely used in SLAM and exploration, but actively planning trajectories for robotic exploration is still unvisited. In particular, many exploration methods assume precise localization and thus do not mitigate the significant risk of constructing a trajectory, which is difficult for a SLAM system to operate on. This can cause camera tracking failure and lead to failures in real-world robotic applications. Our method leverages Fisher Information to balance the dual objectives of maximizing the information gain for the environment while minimizing the cost of localization errors. Experiments conducted on the Gibson and Habitat-Matterport 3D datasets demonstrate state-of-the-art results of the proposed method.




Abstract:We propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at https://armlabstanford.github.io/next-best-sense.