Collaborative perception allows each agent to enhance its perceptual abilities by exchanging messages with others. It inherently results in a trade-off between perception ability and communication costs. Previous works transmit complete full-frame high-dimensional feature maps among agents, resulting in substantial communication costs. To promote communication efficiency, we propose only transmitting the information needed for the collaborator's downstream task. This pragmatic communication strategy focuses on three key aspects: i) pragmatic message selection, which selects task-critical parts from the complete data, resulting in spatially and temporally sparse feature vectors; ii) pragmatic message representation, which achieves pragmatic approximation of high-dimensional feature vectors with a task-adaptive dictionary, enabling communicating with integer indices; iii) pragmatic collaborator selection, which identifies beneficial collaborators, pruning unnecessary communication links. Following this strategy, we first formulate a mathematical optimization framework for the perception-communication trade-off and then propose PragComm, a multi-agent collaborative perception system with two key components: i) single-agent detection and tracking and ii) pragmatic collaboration. The proposed PragComm promotes pragmatic communication and adapts to a wide range of communication conditions. We evaluate PragComm for both collaborative 3D object detection and tracking tasks in both real-world, V2V4Real, and simulation datasets, OPV2V and V2X-SIM2.0. PragComm consistently outperforms previous methods with more than 32.7K times lower communication volume on OPV2V. Code is available at github.com/PhyllisH/PragComm.
The remarkable potential of multi-modal large language models (MLLMs) in comprehending both vision and language information has been widely acknowledged. However, the scarcity of 3D scenes-language pairs in comparison to their 2D counterparts, coupled with the inadequacy of existing approaches in understanding of 3D scenes by LLMs, poses a significant challenge. In response, we collect and construct an extensive dataset comprising 75K instruction-response pairs tailored for 3D scenes. This dataset addresses tasks related to 3D VQA, 3D grounding, and 3D conversation. To further enhance the integration of 3D spatial information into LLMs, we introduce a novel and efficient prompt tuning paradigm, 3DMIT. This paradigm eliminates the alignment stage between 3D scenes and language and extends the instruction prompt with the 3D modality information including the entire scene and segmented objects. We evaluate the effectiveness of our method across diverse tasks in the 3D scene domain and find that our approach serves as a strategic means to enrich LLMs' comprehension of the 3D world. Our code is available at https://github.com/staymylove/3DMIT.
Many evaluation measures are used to evaluate social biases in masked language models (MLMs). However, we find that these previously proposed evaluation measures are lacking robustness in scenarios with limited datasets. This is because these measures are obtained by comparing the pseudo-log-likelihood (PLL) scores of the stereotypical and anti-stereotypical samples using an indicator function. The disadvantage is the limited mining of the PLL score sets without capturing its distributional information. In this paper, we represent a PLL score set as a Gaussian distribution and use Kullback Leibler (KL) divergence and Jensen Shannon (JS) divergence to construct evaluation measures for the distributions of stereotypical and anti-stereotypical PLL scores. Experimental results on the publicly available datasets StereoSet (SS) and CrowS-Pairs (CP) show that our proposed measures are significantly more robust and interpretable than those proposed previously.
The study proposes the reformulation of offline reinforcement learning as a regression problem that can be solved with decision trees. Aiming to predict actions based on input states, return-to-go (RTG), and timestep information, we observe that with gradient-boosted trees, the agent training and inference are very fast, the former taking less than a minute. Despite the simplification inherent in this reformulated problem, our agent demonstrates performance that is at least on par with established methods. This assertion is validated by testing it across standard datasets associated with D4RL Gym-MuJoCo tasks. We further discuss the agent's ability to generalize by testing it on two extreme cases, how it learns to model the return distributions effectively even with highly skewed expert datasets, and how it exhibits robust performance in scenarios with sparse/delayed rewards.
In this paper, we explore the use of Non-Orthogonal Multiple Access (NOMA) and Color Shift Keying (CSK) for Visible Light Communication (VLC) systems. VLC is a wireless communication technology that uses visible light as the carrier signal to transmit information. It has several advantages over traditional radio frequency communication, including higher bandwidth, lower interference, and greater security. We first provide an introduction to NOMA and CSK and explain how they can be applied to VLC systems. NOMA is a technique that allows multiple users to share the same frequency channel by allocating different power levels to each user. This enables more users to connect to a single VLC transmitter simultaneously, thereby improving system capacity and spectral efficiency. CSK, on the other hand, is a modulation technique that uses different colors of light to represent digital information. By changing the color of the transmitted signal, information can be encoded and decoded at the receiver. Next, we discuss how NOMA and CSK can be combined in VLC systems by using different power levels to represent different users. This allows for more efficient use of the frequency spectrum, as multiple users can share the same channel at the same time. Additionally, we examine the potential benefits of using NOMA and CSK together in VLC systems to increase data rate. Finally, we discuss how reinforcement learning, a machine learning technique used to train agents to make decisions based on environmental feedback, can be used to optimize NOMA-CSK-VLC networks by allowing agents to learn and adapt to changing network conditions. Overall, our paper provides insights into the benefits of combining NOMA and CSK for VLC systems, highlighting the potential for improving communication efficiency and performance.
Multi-modal large language models have demonstrated impressive performance across various tasks in different modalities. However, existing multi-modal models primarily emphasize capturing global information within each modality while neglecting the importance of perceiving local information across modalities. Consequently, these models lack the ability to effectively understand the fine-grained details of input data, limiting their performance in tasks that require a more nuanced understanding. To address this limitation, there is a compelling need to develop models that enable fine-grained understanding across multiple modalities, thereby enhancing their applicability to a wide range of tasks. In this paper, we propose LEGO, a language enhanced multi-modal grounding model. Beyond capturing global information like other multi-modal models, our proposed model excels at tasks demanding a detailed understanding of local information within the input. It demonstrates precise identification and localization of specific regions in images or moments in videos. To achieve this objective, we design a diversified dataset construction pipeline, resulting in a multi-modal, multi-granularity dataset for model training. The code, dataset, and demo of our model can be found at https: //github.com/lzw-lzw/LEGO.
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to faithfully recreate the head avatar and precisely control expressions and postures. Existing methods, categorized into 2D-based warping, mesh-based, and neural rendering approaches, present challenges in maintaining multi-view consistency, incorporating non-facial information, and generalizing to new identities. In this paper, we propose a framework named GPAvatar that reconstructs 3D head avatars from one or several images in a single forward pass. The key idea of this work is to introduce a dynamic point-based expression field driven by a point cloud to precisely and effectively capture expressions. Furthermore, we use a Multi Tri-planes Attention (MTA) fusion module in the tri-planes canonical field to leverage information from multiple input images. The proposed method achieves faithful identity reconstruction, precise expression control, and multi-view consistency, demonstrating promising results for free-viewpoint rendering and novel view synthesis.
Arbitrary shape scene text detection is of great importance in scene understanding tasks. Due to the complexity and diversity of text in natural scenes, existing scene text algorithms have limited accuracy for detecting arbitrary shape text. In this paper, we propose a novel arbitrary shape scene text detector through boundary points dynamic optimization(BPDO). The proposed model is designed with a text aware module (TAM) and a boundary point dynamic optimization module (DOM). Specifically, the model designs a text aware module based on segmentation to obtain boundary points describing the central region of the text by extracting a priori information about the text region. Then, based on the idea of deformable attention, it proposes a dynamic optimization model for boundary points, which gradually optimizes the exact position of the boundary points based on the information of the adjacent region of each boundary point. Experiments on CTW-1500, Total-Text, and MSRA-TD500 datasets show that the model proposed in this paper achieves a performance that is better than or comparable to the state-of-the-art algorithm, proving the effectiveness of the model.
Emotion recognition plays a crucial role in various domains of human-robot interaction. In long-term interactions with humans, robots need to respond continuously and accurately, however, the mainstream emotion recognition methods mostly focus on short-term emotion recognition, disregarding the context in which emotions are perceived. Humans consider that contextual information and different contexts can lead to completely different emotional expressions. In this paper, we introduce self context-aware model (SCAM) that employs a two-dimensional emotion coordinate system for anchoring and re-labeling distinct emotions. Simultaneously, it incorporates its distinctive information retention structure and contextual loss. This approach has yielded significant improvements across audio, video, and multimodal. In the auditory modality, there has been a notable enhancement in accuracy, rising from 63.10% to 72.46%. Similarly, the visual modality has demonstrated improved accuracy, increasing from 77.03% to 80.82%. In the multimodal, accuracy has experienced an elevation from 77.48% to 78.93%. In the future, we will validate the reliability and usability of SCAM on robots through psychology experiments.
Federated learning (FL) is vulnerable to poisoning attacks, where malicious clients manipulate their updates to affect the global model. Although various methods exist for detecting those clients in FL, identifying malicious clients requires sufficient model updates, and hence by the time malicious clients are detected, FL models have been already poisoned. Thus, a method is needed to recover an accurate global model after malicious clients are identified. Current recovery methods rely on (i) all historical information from participating FL clients and (ii) the initial model unaffected by the malicious clients, leading to a high demand for storage and computational resources. In this paper, we show that highly effective recovery can still be achieved based on (i) selective historical information rather than all historical information and (ii) a historical model that has not been significantly affected by malicious clients rather than the initial model. In this scenario, while maintaining comparable recovery performance, we can accelerate the recovery speed and decrease memory consumption. Following this concept, we introduce Crab, an efficient and certified recovery method, which relies on selective information storage and adaptive model rollback. Theoretically, we demonstrate that the difference between the global model recovered by Crab and the one recovered by train-from-scratch can be bounded under certain assumptions. Our empirical evaluation, conducted across three datasets over multiple machine learning models, and a variety of untargeted and targeted poisoning attacks reveals that Crab is both accurate and efficient, and consistently outperforms previous approaches in terms of both recovery speed and memory consumption.