The University of Tokyo, RIKEN AIP
Abstract:Camera sensor RAW data offers intrinsic advantages for object detection, including deeper bit depth, preserved physical information, and freedom from image signal processor (ISP) distortions. However, varying exposure conditions, spectral sensitivities, and bit depths across devices introduce substantially larger domain gaps than sRGB, making sensor-agnostic generalization a fundamental challenge. In this study, we present \textbf{RAWild}, a physics-guided global-local tone mapping framework for sensor-agnostic RAW object detection. By factoring sensor-induced variations into a global tonal correction and a spatially adaptive local color adjustment, both driven by RAW distribution priors, our framework enables a single network to train jointly across heterogeneous sensors. To further support cross-sensor generalization, we construct a physics-based RAW simulation pipeline that synthesizes realistic sensor outputs spanning diverse spectral sensitivities, illuminants, and sensor non-idealities. Extensive experiments across multiple RAW benchmarks covering bit depths from 10 to 24 demonstrate state-of-the-art (SOTA) performance under single-dataset, mixed-dataset, and challenging robustness settings.
Abstract:Ground-to-space astronomical super-resolution requires recovering space-quality images from ground-based observations that are simultaneously limited by pixel sampling resolution and atmospheric seeing, which imposes a stochastic, spatially varying PSF that cannot be resolved through upsampling alone. Existing methods rely on synthetic training pairs that fail to capture real atmospheric statistics and are prone to either over-smoothed reconstructions or hallucination sources with no physical counterpart in the observed sky. We propose FluxFlow, a conservative pixel-space flow-matching framework that incorporates observation uncertainty and source-region importance weights during training, and a training-free Wiener-regularized test-time correction to suppress hallucination sources while preserving recovered detail. We further construct the DESI--HST Dataset, the large-scale real-world benchmark comprising 19,500 real co-registered ground-to-space image pairs with real atmospheric PSF variation. Experiments demonstrate that FluxFlow consistently outperforms existing baseline methods in both photometric and scientific accuracy.
Abstract:This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
Abstract:A central challenge in image-based Model-Based Reinforcement Learning (MBRL) is to learn representations that distill essential information from irrelevant visual details. While promising, reconstruction-based methods often waste capacity on large task-irrelevant regions. Decoder-free methods instead learn robust representations by leveraging Data Augmentation (DA), but reliance on such external regularizers limits versatility. We propose R2-Dreamer, a decoder-free MBRL framework with a self-supervised objective that serves as an internal regularizer, preventing representation collapse without resorting to DA. The core of our method is a redundancy-reduction objective inspired by Barlow Twins, which can be easily integrated into existing frameworks. On DeepMind Control Suite and Meta-World, R2-Dreamer is competitive with strong baselines such as DreamerV3 and TD-MPC2 while training 1.59x faster than DreamerV3, and yields substantial gains on DMC-Subtle with tiny task-relevant objects. These results suggest that an effective internal regularizer can enable versatile, high-performance decoder-free MBRL. Code is available at https://github.com/NM512/r2dreamer.
Abstract:Scaling reinforcement learning to tens of thousands of parallel environments requires overcoming the limited exploration capacity of a single policy. Ensemble-based policy gradient methods, which employ multiple policies to collect diverse samples, have recently been proposed to promote exploration. However, merely broadening the exploration space does not always enhance learning capability, since excessive exploration can reduce exploration quality or compromise training stability. In this work, we theoretically analyze the impact of inter-policy diversity on learning efficiency in policy ensembles, and propose Coupled Policy Optimization which regulates diversity through KL constraints between policies. The proposed method enables effective exploration and outperforms strong baselines such as SAPG, PBT, and PPO across multiple tasks, including challenging dexterous manipulation, in terms of both sample efficiency and final performance. Furthermore, analysis of policy diversity and effective sample size during training reveals that follower policies naturally distribute around the leader, demonstrating the emergence of structured and efficient exploratory behavior. Our results indicate that diverse exploration under appropriate regulation is key to achieving stable and sample-efficient learning in ensemble policy gradient methods. Project page at https://naoki04.github.io/paper-cpo/ .
Abstract:Board games have long served as complex decision-making benchmarks in artificial intelligence. In this field, search-based reinforcement learning methods such as AlphaZero have achieved remarkable success. However, their significant computational demands have been pointed out as barriers to their reproducibility. In this study, we propose a model-free reinforcement learning algorithm designed for board games to achieve more efficient learning. To validate the efficiency of the proposed method, we conducted comprehensive experiments on five board games: Animal Shogi, Gardner Chess, Go, Hex, and Othello. The results demonstrate that the proposed method achieves more efficient learning than existing methods across these environments. In addition, our extensive ablation study shows the importance of core techniques used in the proposed method. We believe that our efficient algorithm shows the potential of model-free reinforcement learning in domains traditionally dominated by search-based methods.
Abstract:Most services built on powerful large-scale language models (LLMs) add citations to their output to enhance credibility. Recent research has paid increasing attention to the question of what reference documents to link to outputs. However, how LLMs recognize cite-worthiness and how this process should be controlled remains underexplored. In this study, we focus on what kinds of content LLMs currently tend to cite and how well that behavior aligns with human preferences. We construct a dataset to characterize the relationship between human citation preferences and LLM behavior. Web-derived texts are categorized into eight citation-motivation types, and pairwise citation preferences are exhaustively evaluated across all type combinations to capture fine-grained contrasts. Our results show that humans most frequently seek citations for medical text, and stronger models display a similar tendency. We also find that current models are as much as $27\%$ more likely than humans to add citations to text that is explicitly marked as needing citations on sources such as Wikipedia, and this overemphasis reduces alignment accuracy. Conversely, models systematically underselect numeric sentences (by $-22.6\%$ relative to humans) and sentences containing personal names (by $-20.1\%$), categories for which humans typically demand citations. Furthermore, experiments with Direct Preference Optimization demonstrate that model behavior can be calibrated to better match human citation preferences. We expect this study to provide a foundation for more fine-grained investigations into LLM citation preferences.
Abstract:Astronomical imaging remains noise-limited under practical observing constraints, while standard calibration pipelines mainly remove structured artifacts and leave stochastic noise largely unresolved. Learning-based denoising is promising, yet progress is hindered by scarce paired training data and the need for physically interpretable and reproducible models in scientific workflows. We propose a physics-based noise synthesis framework tailored to CCD noise formation. The pipeline models photon shot noise, photo-response non-uniformity, dark-current noise, readout effects, and localized outliers arising from cosmic-ray hits and hot pixels. To obtain low-noise inputs for synthesis, we average multiple unregistered exposures to produce high-SNR bases. Realistic noisy counterparts synthesized from these bases using our noise model enable the construction of abundant paired datasets for supervised learning. We further introduce a real-world dataset across multi-bands acquired with two twin ground-based telescopes, providing paired raw frames and instrument-pipeline calibrated frames, together with calibration data and stacked high-SNR bases for real-world evaluation.
Abstract:We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four families, including illumination, scattering, occlusion, and blurring, and captures each at multiple severity levels using a unified acquisition protocol that yields pixel-aligned LQ/GT views. Each scene includes high-resolution capture, RAW images, and dense laser scans, from which we derive world-scale meshes and metric depth. Benchmarking a broad range of optimization-based and feed-forward methods shows substantial degradation in reconstruction quality under physical corruptions, underscoring the fragility of current multi-view pipelines in real-world challenging environments.
Abstract:Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and view consistency simultaneously. Moreover, applying style consistently to different regions or objects in the scene with semantic correspondence is a challenging task. To address these limitations, we introduce techniques that enhance the quality of 3D stylization while maintaining view consistency and providing optional region-controlled style transfer. Our method achieves stylization by re-training an initial 3D representation using stylized multi-view 2D images of the source views. Therefore, ensuring both style consistency and view consistency of stylized multi-view images is crucial. We achieve this by extending the style-aligned depth-conditioned view generation framework, replacing the fully shared attention mechanism with a single reference-based attention-sharing mechanism, which effectively aligns style across different viewpoints. Additionally, inspired by recent 3D inpainting methods, we utilize a grid of multiple depth maps as a single-image reference to further strengthen view consistency among stylized images. Finally, we propose Multi-Region Importance-Weighted Sliced Wasserstein Distance Loss, allowing styles to be applied to distinct image regions using segmentation masks from off-the-shelf models. We demonstrate that this optional feature enhances the faithfulness of style transfer and enables the mixing of different styles across distinct regions of the scene. Experimental evaluations, both qualitative and quantitative, demonstrate that our pipeline effectively improves the results of text-driven 3D stylization.