3D Semantic Segmentation is a computer vision task that involves dividing a 3D point cloud or 3D mesh into semantically meaningful parts or regions. The goal of 3D semantic segmentation is to identify and label different objects and parts within a 3D scene, which can be used for applications such as robotics, autonomous driving, and augmented reality.
In this paper, we focus on online zero-shot monocular 3D instance segmentation, a novel practical setting where existing approaches fail to perform because they rely on posed RGB-D sequences. To overcome this limitation, we leverage CUT3R, a recent Reconstructive Foundation Model (RFM), to provide reliable geometric priors from a single RGB stream. We propose MoonSeg3R, which introduces three key components: (1) a self-supervised query refinement module with spatial-semantic distillation that transforms segmentation masks from 2D visual foundation models (VFMs) into discriminative 3D queries; (2) a 3D query index memory that provides temporal consistency by retrieving contextual queries; and (3) a state-distribution token from CUT3R that acts as a mask identity descriptor to strengthen cross-frame fusion. Experiments on ScanNet200 and SceneNN show that MoonSeg3R is the first method to enable online monocular 3D segmentation and achieves performance competitive with state-of-the-art RGB-D-based systems. Code and models will be released.
Recent advances in self-supervised learning (SSL) have shown tremendous potential for learning 3D point cloud representations without human annotations. However, SSL for 3D point clouds still faces critical challenges due to irregular geometry, shortcut-prone reconstruction, and unbalanced semantics distribution. In this work, we propose DOS (Distilling Observable Softmaps), a novel SSL framework that self-distills semantic relevance softmaps only at observable (unmasked) points. This strategy prevents information leakage from masked regions and provides richer supervision than discrete token-to-prototype assignments. To address the challenge of unbalanced semantics in an unsupervised setting, we introduce Zipfian prototypes and incorporate them using a modified Sinkhorn-Knopp algorithm, Zipf-Sinkhorn, which enforces a power-law prior over prototype usage and modulates the sharpness of the target softmap during training. DOS outperforms current state-of-the-art methods on semantic segmentation and 3D object detection across multiple benchmarks, including nuScenes, Waymo, SemanticKITTI, ScanNet, and ScanNet200, without relying on extra data or annotations. Our results demonstrate that observable-point softmaps distillation offers a scalable and effective paradigm for learning robust 3D representations.
Vision-Language Navigation (VLN) enables agents to navigate in complex environments by following natural language instructions grounded in visual observations. Although most existing work has focused on ground-based robots or outdoor Unmanned Aerial Vehicles (UAVs), indoor UAV-based VLN remains underexplored, despite its relevance to real-world applications such as inspection, delivery, and search-and-rescue in confined spaces. To bridge this gap, we introduce \textbf{IndoorUAV}, a novel benchmark and method specifically tailored for VLN with indoor UAVs. We begin by curating over 1,000 diverse and structurally rich 3D indoor scenes from the Habitat simulator. Within these environments, we simulate realistic UAV flight dynamics to collect diverse 3D navigation trajectories manually, further enriched through data augmentation techniques. Furthermore, we design an automated annotation pipeline to generate natural language instructions of varying granularity for each trajectory. This process yields over 16,000 high-quality trajectories, comprising the \textbf{IndoorUAV-VLN} subset, which focuses on long-horizon VLN. To support short-horizon planning, we segment long trajectories into sub-trajectories by selecting semantically salient keyframes and regenerating concise instructions, forming the \textbf{IndoorUAV-VLA} subset. Finally, we introduce \textbf{IndoorUAV-Agent}, a novel navigation model designed for our benchmark, leveraging task decomposition and multimodal reasoning. We hope IndoorUAV serves as a valuable resource to advance research on vision-language embodied AI in the indoor aerial navigation domain.
We investigate the problem of identifying objects that have been added, removed, or moved between a pair of captures (images or videos) of the same scene at different times. Detecting such changes is important for many applications, such as robotic tidying or construction progress and safety monitoring. A major challenge is that varying viewpoints can cause objects to falsely appear changed. We introduce SceneDiff Benchmark, the first multiview change detection benchmark with object instance annotations, comprising 350 diverse video pairs with thousands of changed objects. We also introduce the SceneDiff method, a new training-free approach for multiview object change detection that leverages pretrained 3D, segmentation, and image encoding models to robustly predict across multiple benchmarks. Our method aligns the captures in 3D, extracts object regions, and compares spatial and semantic region features to detect changes. Experiments on multi-view and two-view benchmarks demonstrate that our method outperforms existing approaches by large margins (94% and 37.4% relative AP improvements). The benchmark and code will be publicly released.
Accurate 3D scene interpretation in active construction sites is essential for progress monitoring, safety assessment, and digital twin development. LiDAR is widely used in construction because it offers advantages over camera-based systems, performing reliably in cluttered and dynamically changing conditions. Yet most public datasets for 3D perception are derived from densely fused scans with uniform sampling and complete visibility, conditions that do not reflect real construction sites. Field data are often collected as isolated single-station LiDAR views, constrained by safety requirements, limited access, and ongoing operations. These factors lead to radial density decay, fragmented geometry, and view-dependent visibility-characteristics that remain underrepresented in existing datasets. This paper presents SIP, Site in Pieces, a dataset created to reflect the practical constraints of LiDAR acquisition during construction. SIP provides indoor and outdoor scenes captured with a terrestrial LiDAR scanner and annotated at the point level using a taxonomy tailored to construction environments: A. Built Environment, B. Construction Operations, and C. Site Surroundings. The dataset includes both structural components and slender temporary objects such as scaffolding, MEP piping, and scissor lifts, where sparsity caused by occlusion and fragmented geometry make segmentation particularly challenging. The scanning protocol, annotation workflow, and quality control procedures establish a consistent foundation for the dataset. SIP is openly available with a supporting Git repository, offering adaptable class configurations that streamline adoption within modern 3D deep learning frameworks. By providing field data that retain real-world sensing characteristics, SIP enables robust benchmarking and contributes to advancing construction-oriented 3D vision tasks.




Camera-based 3D Semantic Scene Completion (SSC) is a critical task for autonomous driving and robotic scene understanding. It aims to infer a complete 3D volumetric representation of both semantics and geometry from a single image. Existing methods typically focus on end-to-end 2D-to-3D feature lifting and voxel completion. However, they often overlook the interference between high-confidence visible-region perception and low-confidence occluded-region reasoning caused by single-image input, which can lead to feature dilution and error propagation. To address these challenges, we introduce an offline Visible Region Label Extraction (VRLE) strategy that explicitly separates and extracts voxel-level supervision for visible regions from dense 3D ground truth. This strategy purifies the supervisory space for two complementary sub-tasks: visible-region perception and occluded-region reasoning. Building on this idea, we propose the Visible-Occluded Interactive Completion Network (VOIC), a novel dual-decoder framework that explicitly decouples SSC into visible-region semantic perception and occluded-region scene completion. VOIC first constructs a base 3D voxel representation by fusing image features with depth-derived occupancy. The visible decoder focuses on generating high-fidelity geometric and semantic priors, while the occlusion decoder leverages these priors together with cross-modal interaction to perform coherent global scene reasoning. Extensive experiments on the SemanticKITTI and SSCBench-KITTI360 benchmarks demonstrate that VOIC outperforms existing monocular SSC methods in both geometric completion and semantic segmentation accuracy, achieving state-of-the-art performance.




Autonomous robotic systems require spatio-temporal understanding of dynamic environments to ensure reliable navigation and interaction. While Vision-Language Models (VLMs) provide open-world semantic priors, they lack grounding in 3D geometry and temporal dynamics. Conversely, geometric perception captures structure and motion but remains semantically sparse. We propose SNOW (Scene Understanding with Open-World Knowledge), a training-free and backbone-agnostic framework for unified 4D scene understanding that integrates VLM-derived semantics with point cloud geometry and temporal consistency. SNOW processes synchronized RGB images and 3D point clouds, using HDBSCAN clustering to generate object-level proposals that guide SAM2-based segmentation. Each segmented region is encoded through our proposed Spatio-Temporal Tokenized Patch Encoding (STEP), producing multimodal tokens that capture localized semantic, geometric, and temporal attributes. These tokens are incrementally integrated into a 4D Scene Graph (4DSG), which serves as 4D prior for downstream reasoning. A lightweight SLAM backend anchors all STEP tokens spatially in the environment, providing the global reference alignment, and ensuring unambiguous spatial grounding across time. The resulting 4DSG forms a queryable, unified world model through which VLMs can directly interpret spatial scene structure and temporal dynamics. Experiments on a diverse set of benchmarks demonstrate that SNOW enables precise 4D scene understanding and spatially grounded inference, thereby setting new state-of-the-art performance in several settings, highlighting the importance of structured 4D priors for embodied reasoning and autonomous robotics.
Behavior-cloning based visuomotor policies enable precise manipulation but often inherit the slow, cautious tempo of human demonstrations, limiting practical deployment. However, prior studies on acceleration methods mainly rely on statistical or heuristic cues that ignore task semantics and can fail across diverse manipulation settings. We present ESPADA, a semantic and spatially aware framework that segments demonstrations using a VLM-LLM pipeline with 3D gripper-object relations, enabling aggressive downsampling only in non-critical segments while preserving precision-critical phases, without requiring extra data or architectural modifications, or any form of retraining. To scale from a single annotated episode to the full dataset, ESPADA propagates segment labels via Dynamic Time Warping (DTW) on dynamics-only features. Across both simulation and real-world experiments with ACT and DP baselines, ESPADA achieves approximately a 2x speed-up while maintaining success rates, narrowing the gap between human demonstrations and efficient robot control.




3D teeth segmentation, involving the localization of tooth instances and their semantic categorization in 3D dental models, is a critical yet challenging task in digital dentistry due to the complexity of real-world dentition. In this paper, we propose 3DTeethSAM, an adaptation of the Segment Anything Model 2 (SAM2) for 3D teeth segmentation. SAM2 is a pretrained foundation model for image and video segmentation, demonstrating a strong backbone in various downstream scenarios. To adapt SAM2 for 3D teeth data, we render images of 3D teeth models from predefined views, apply SAM2 for 2D segmentation, and reconstruct 3D results using 2D-3D projections. Since SAM2's performance depends on input prompts and its initial outputs often have deficiencies, and given its class-agnostic nature, we introduce three light-weight learnable modules: (1) a prompt embedding generator to derive prompt embeddings from image embeddings for accurate mask decoding, (2) a mask refiner to enhance SAM2's initial segmentation results, and (3) a mask classifier to categorize the generated masks. Additionally, we incorporate Deformable Global Attention Plugins (DGAP) into SAM2's image encoder. The DGAP enhances both the segmentation accuracy and the speed of the training process. Our method has been validated on the 3DTeethSeg benchmark, achieving an IoU of 91.90% on high-resolution 3D teeth meshes, establishing a new state-of-the-art in the field.
Vision foundation models have demonstrated strong generalization in medical image segmentation by leveraging large-scale, heterogeneous pretraining. However, they often struggle to generalize to specialized clinical tasks under limited annotations or rare pathological variations, due to a mismatch between general priors and task-specific requirements. To address this, we propose Uncertainty-informed Collaborative Learning (UnCoL), a dual-teacher framework that harmonizes generalization and specialization in semi-supervised medical image segmentation. Specifically, UnCoL distills both visual and semantic representations from a frozen foundation model to transfer general knowledge, while concurrently maintaining a progressively adapting teacher to capture fine-grained and task-specific representations. To balance guidance from both teachers, pseudo-label learning in UnCoL is adaptively regulated by predictive uncertainty, which selectively suppresses unreliable supervision and stabilizes learning in ambiguous regions. Experiments on diverse 2D and 3D segmentation benchmarks show that UnCoL consistently outperforms state-of-the-art semi-supervised methods and foundation model baselines. Moreover, our model delivers near fully supervised performance with markedly reduced annotation requirements.