3D Semantic Segmentation is a computer vision task that involves dividing a 3D point cloud or 3D mesh into semantically meaningful parts or regions. The goal of 3D semantic segmentation is to identify and label different objects and parts within a 3D scene, which can be used for applications such as robotics, autonomous driving, and augmented reality.
Diffusion probabilistic models have demonstrated significant potential in generating high-quality, realistic medical images, providing a promising solution to the persistent challenge of data scarcity in the medical field. Nevertheless, producing 3D medical volumes with anatomically consistent structures under multimodal conditions remains a complex and unresolved problem. We introduce Sketch2CT, a multimodal diffusion framework for structure-aware 3D medical volume generation, jointly guided by a user-provided 2D sketch and a textual description that captures 3D geometric semantics. The framework initially generates 3D segmentation masks of the target organ from random noise, conditioned on both modalities. To effectively align and fuse these inputs, we propose two key modules that refine sketch features with localized textual cues and integrate global sketch-text representations. Built upon a capsule-attention backbone, these modules leverage the complementary strengths of sketches and text to produce anatomically accurate organ shapes. The synthesized segmentation masks subsequently guide a latent diffusion model for 3D CT volume synthesis, enabling realistic reconstruction of organ appearances that are consistent with user-defined sketches and descriptions. Extensive experiments on public CT datasets demonstrate that Sketch2CT achieves superior performance in generating multimodal medical volumes. Its controllable, low-cost generation pipeline enables principled, efficient augmentation of medical datasets. Code is available at https://github.com/adlsn/Sketch2CT.
While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a disjointed "lift-and-cluster" paradigm. Grouping dense pixel-wise embeddings via non-differentiable clustering scales poorly with the number of views and disconnects representation learning from the final segmentation objective. In this paper, we present a Feed-forward Anchored Scene Transformer for 3D Instance Segmentation (FAST3DIS), an end-to-end approach that effectively bypasses post-hoc clustering. We introduce a 3D-anchored, query-based Transformer architecture built upon a foundational depth backbone, adapted efficiently to learn instance-specific semantics while retaining its zero-shot geometric priors. We formulate a learned 3D anchor generator coupled with an anchor-sampling cross-attention mechanism for view-consistent 3D instance segmentation. By projecting 3D object queries directly into multi-view feature maps, our method samples context efficiently. Furthermore, we introduce a dual-level regularization strategy, that couples multi-view contrastive learning with a dynamically scheduled spatial overlap penalty to explicitly prevent query collisions and ensure precise instance boundaries. Experiments on complex indoor 3D datasets demonstrate that our approach achieves competitive segmentation accuracy with significantly improved memory scalability and inference speed over state-of-the-art clustering-based methods.
With the growing adoption of vision-language-action models and world models in autonomous driving systems, scalable image tokenization becomes crucial as the interface for the visual modality. However, most existing tokenizers are designed for monocular and 2D scenes, leading to inefficiency and inter-view inconsistency when applied to high-resolution multi-view driving scenes. To address this, we propose DriveTok, an efficient 3D driving scene tokenizer for unified multi-view reconstruction and understanding. DriveTok first obtains semantically rich visual features from vision foundation models and then transforms them into the scene tokens with 3D deformable cross-attention. For decoding, we employ a multi-view transformer to reconstruct multi-view features from the scene tokens and use multiple heads to obtain RGB, depth, and semantic reconstructions. We also add a 3D head directly on the scene tokens for 3D semantic occupancy prediction for better spatial awareness. With the multiple training objectives, DriveTok learns unified scene tokens that integrate semantic, geometric, and textural information for efficient multi-view tokenization. Extensive experiments on the widely used nuScenes dataset demonstrate that the scene tokens from DriveTok perform well on image reconstruction, semantic segmentation, depth prediction, and 3D occupancy prediction tasks.
Inspection of confined infrastructure such as culverts often requires accessing hidden spaces whose entrances are reachable primarily from elevated viewpoints. Aerial-ground cooperation enables a UAV to deploy a compact UGV for interior exploration, but selecting a suitable deployment region from aerial observations requires metric terrain reasoning involving scale ambiguity, reconstruction uncertainty, and terrain semantics. We present a metric RGB-based geometric-semantic reconstruction and traversability analysis framework for aerial-to-ground hidden space inspection. A feed-forward multi-view RGB reconstruction backbone produces dense geometry, while temporally consistent semantic segmentation yields a 3D semantic map. To enable deployment-relevant measurements without LiDAR-based dense mapping, we introduce an embodied motion prior that recovers metric scale by enforcing consistency between predicted camera motion and onboard platform egomotion. From the metrically grounded reconstruction, we construct a confidence-aware geometric-semantic traversability map and evaluate candidate deployment zones under explicit reachability constraints. Experiments on a tethered UAV-UGV platform demonstrate reliable deployment-zone identification in hidden space scenarios.
Semantic-aware 3D reconstruction from sparse, unposed images remains challenging for feed-forward 3D Gaussian Splatting (3DGS). Existing methods often predict an over-complete set of Gaussian primitives under sparse-view supervision, leading to unstable geometry and inferior depth quality. Meanwhile, they rely solely on 2D segmenter features for semantic lifting, which provides weak 3D-level and limited generalizable supervision, resulting in incomplete 3D semantics in novel scenes. To address these issues, we propose UniSem, a unified framework that jointly improves depth accuracy and semantic generalization via two key components. First, Error-aware Gaussian Dropout (EGD) performs error-guided capacity control by suppressing redundancy-prone Gaussians using rendering error cues, producing meaningful, geometrically stable Gaussian representations for improved depth estimation. Second, we introduce a Mix-training Curriculum (MTC) that progressively blends 2D segmenter-lifted semantics with the model's own emergent 3D semantic priors, implemented with object-level prototype alignment to enhance semantic coherence and completeness. Extensive experiments on ScanNet and Replica show that UniSem achieves superior performance in depth prediction and open-vocabulary 3D segmentation across varying numbers of input views. Notably, with 16-view inputs, UniSem reduces depth Rel by 15.2% and improves open-vocabulary segmentation mAcc by 3.7% over strong baselines.
We study long-horizon planning in 3D environments from under-specified natural-language goals using only visual observations, focusing on multi-step 3D box rearrangement tasks. Existing approaches typically rely on symbolic planners with brittle relational grounding of states and goals, or on direct action-sequence generation from 2D vision-language models (VLMs). Both approaches struggle with reasoning over many objects, rich 3D geometry, and implicit semantic constraints. Recent advances in 3D VLMs demonstrate strong grounding of natural-language referents to 3D segmentation masks, suggesting the potential for more general planning capabilities. We extend existing 3D grounding models and propose Reactive Action Mask Planner (RAMP-3D), which formulates long-horizon planning as sequential reactive prediction of paired 3D masks: a "which-object" mask indicating what to pick and a "which-target-region" mask specifying where to place it. The resulting system processes RGB-D observations and natural-language task specifications to reactively generate multi-step pick-and-place actions for 3D box rearrangement. We conduct experiments across 11 task variants in warehouse-style environments with 1-30 boxes and diverse natural-language constraints. RAMP-3D achieves 79.5% success rate on long-horizon rearrangement tasks and significantly outperforms 2D VLM-based baselines, establishing mask-based reactive policies as a promising alternative to symbolic pipelines for long-horizon planning.
Semantic segmentation for uncrewed aerial vehicles (UAVs) is fundamental for aerial scene understanding, yet existing RGB and RGB-T datasets remain limited in scale, diversity, and annotation efficiency due to the high cost of manual labeling and the difficulties of accurate RGB-T alignment on off-the-shelf UAVs. To address these challenges, we propose a scalable geometry-driven 2D-3D-2D paradigm that leverages multi-view redundancy in high-overlap aerial imagery to automatically propagate labels from a small subset of manually annotated RGB images to both RGB and thermal modalities within a unified framework. By lifting less than 3% of RGB images into a semantic 3D point cloud and reprojecting it into all views, our approach enables dense pseudo ground-truth generation across large image collections, automatically producing 97% of RGB labels and 100% of thermal labels while achieving 91% and 88% annotation accuracy without any 2D manual refinement. We further extend this 2D-3D-2D paradigm to cross-modal image registration, using 3D geometry as an intermediate alignment space to obtain fully automatic, strong pixel-level RGB-T alignment with 87% registration accuracy and no hardware-level synchronization. Applying our framework to existing geo-referenced aerial imagery, we construct SegFly, a large-scale benchmark with over 20,000 high-resolution RGB images and more than 15,000 geometrically aligned RGB-T pairs spanning diverse urban, industrial, and rural environments across multiple altitudes and seasons. On SegFly, we establish the Firefly baseline for RGB and thermal semantic segmentation and show that both conventional architectures and vision foundation models benefit substantially from SegFly supervision, highlighting the potential of geometry-driven 2D-3D-2D pipelines for scalable multi-modal scene understanding. Data and Code available at https://github.com/markus-42/SegFly.
Navigation and mapping on the lunar surface require robust perception under challenging conditions, including poorly textured environments, high-contrast lighting, and limited computational resources. This paper presents a real-time mapping framework that integrates dense perception models with a 3D Gaussian Splatting (3DGS) representation. We first benchmark several models on synthetic datasets generated with the LuPNT simulator, selecting a stereo dense depth estimation model based on Gated Recurrent Units for its balance of speed and accuracy in depth estimation, and a convolutional neural network for its superior performance in detecting semantic segments. Using ground truth poses to decouple the local scene understanding from the global state estimation, our pipeline reconstructs a 120-meter traverse with a geometric height accuracy of approximately 3 cm, outperforming a traditional point cloud baseline without LiDAR. The resulting 3DGS map enables novel view synthesis and serves as a foundation for a full SLAM system, where its capacity for joint map and pose optimization would offer significant advantages. Our results demonstrate that combining semantic segmentation and dense depth estimation with learned map representations is an effective approach for creating detailed, large-scale maps to support future lunar surface missions.
Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit grids with spatial attributes for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.
High-fidelity 3D reconstruction of vehicle exteriors improves buyer confidence in online automotive marketplaces, but generating these models in cluttered dealership drive-throughs presents severe technical challenges. Unlike static-scene photogrammetry, this setting features a dynamic vehicle moving against heavily cluttered, static backgrounds. This problem is further compounded by wide-angle lens distortion, specular automotive paint, and non-rigid wheel rotations that violate classical epipolar constraints. We propose an end-to-end pipeline utilizing a two-pillar camera rig. First, we resolve dynamic-scene ambiguities by coupling SAM 3 for instance segmentation with motion-gating to cleanly isolate the moving vehicle, explicitly masking out non-rigid wheels to enforce strict epipolar geometry. Second, we extract robust correspondences directly on raw, distorted 4K imagery using the RoMa v2 learned matcher guided by semantic confidence masks. Third, these matches are integrated into a rig-aware SfM optimization that utilizes CAD-derived relative pose priors to eliminate scale drift. Finally, we use a distortion-aware 3D Gaussian Splatting framework (3DGUT) coupled with a stochastic Markov Chain Monte Carlo (MCMC) densification strategy to render reflective surfaces. Evaluations on 25 real-world vehicles across 10 dealerships demonstrate that our full pipeline achieves a PSNR of 28.66 dB, an SSIM of 0.89, and an LPIPS of 0.21 on held-out views, representing a 3.85 dB improvement over standard 3D-GS, delivering inspection-grade interactive 3D models without controlled studio infrastructure.