3D depth estimation is the task of measuring the distance of each pixel relative to the camera. Depth is extracted from either monocular (single) or stereo (multiple views of a scene) images.
Despite significant progress in 3D human mesh estimation from RGB images; RGBD cameras, offering additional depth data, remain underutilized. In this paper, we present a method for accurate 3D human mesh estimation from a single RGBD view, leveraging the affordability and widespread adoption of RGBD cameras for real-world applications. A fully supervised approach for this problem, requires a dataset with RGBD image and 3D mesh label pairs. However, collecting such a dataset is costly and challenging, hence, existing datasets are small, and limited in pose and shape diversity. To overcome this data scarcity, we leverage existing Motion Capture (MoCap) datasets. We first obtain complete 3D meshes from the body models found in MoCap datasets, and create partial, single-view versions of them by projection to a virtual camera. This simulates the depth data provided by an RGBD camera from a single viewpoint. Then, we train a masked autoencoder to complete the partial, single-view mesh. During inference, our method, which we name as M$^3$ for ``Masked Mesh Modeling'', matches the depth values coming from the sensor to vertices of a template human mesh, which creates a partial, single-view mesh. We effectively recover parts of the 3D human body mesh model that are not visible, resulting in a full body mesh. M$^3$ achieves 16.8 mm and 22.0 mm per-vertex-error (PVE) on the SURREAL and CAPE datasets, respectively; outperforming existing methods that use full-body point clouds as input. We obtain a competitive 70.9 PVE on the BEHAVE dataset, outperforming a recently published RGB based method by 18.4 mm, highlighting the usefulness of depth data. Code will be released.
With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of static scenes or narrow perspective-view dynamic scenes, falling short of delivering a truly 360-degree immersive experience from any viewpoint. In this paper, we introduce \textbf{TiP4GEN}, an advanced text-to-dynamic panorama scene generation framework that enables fine-grained content control and synthesizes motion-rich, geometry-consistent panoramic 4D scenes. TiP4GEN integrates panorama video generation and dynamic scene reconstruction to create 360-degree immersive virtual environments. For video generation, we introduce a \textbf{Dual-branch Generation Model} consisting of a panorama branch and a perspective branch, responsible for global and local view generation, respectively. A bidirectional cross-attention mechanism facilitates comprehensive information exchange between the branches. For scene reconstruction, we propose a \textbf{Geometry-aligned Reconstruction Model} based on 3D Gaussian Splatting. By aligning spatial-temporal point clouds using metric depth maps and initializing scene cameras with estimated poses, our method ensures geometric consistency and temporal coherence for the reconstructed scenes. Extensive experiments demonstrate the effectiveness of our proposed designs and the superiority of TiP4GEN in generating visually compelling and motion-coherent dynamic panoramic scenes. Our project page is at https://ke-xing.github.io/TiP4GEN/.
Multi-object tracking (MOT) in monocular videos is fundamentally challenged by occlusions and depth ambiguity, issues that conventional tracking-by-detection (TBD) methods struggle to resolve owing to a lack of geometric awareness. To address these limitations, we introduce GRASPTrack, a novel depth-aware MOT framework that integrates monocular depth estimation and instance segmentation into a standard TBD pipeline to generate high-fidelity 3D point clouds from 2D detections, thereby enabling explicit 3D geometric reasoning. These 3D point clouds are then voxelized to enable a precise and robust Voxel-Based 3D Intersection-over-Union (IoU) for spatial association. To further enhance tracking robustness, our approach incorporates Depth-aware Adaptive Noise Compensation, which dynamically adjusts the Kalman filter process noise based on occlusion severity for more reliable state estimation. Additionally, we propose a Depth-enhanced Observation-Centric Momentum, which extends the motion direction consistency from the image plane into 3D space to improve motion-based association cues, particularly for objects with complex trajectories. Extensive experiments on the MOT17, MOT20, and DanceTrack benchmarks demonstrate that our method achieves competitive performance, significantly improving tracking robustness in complex scenes with frequent occlusions and intricate motion patterns.
Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of physics. In this paper, we aim to replicate this capacity in neural networks, specifically focusing on natural fluid imagery. Existing methods for this task typically employ simplistic 2D motion estimators to animate the image, leading to motion predictions that often defy physical principles, resulting in unrealistic animations. Our approach introduces a novel method for generating 4D scenes with physics-consistent animation from a single image. We propose the use of a physics-informed neural network that predicts motion for each surface point, guided by a loss term derived from fundamental physical principles, including the Navier-Stokes equations. To capture appearance, we predict feature-based 3D Gaussians from the input image and its estimated depth, which are then animated using the predicted motions and rendered from any desired camera perspective. Experimental results highlight the effectiveness of our method in producing physically plausible animations, showcasing significant performance improvements over existing methods. Our project page is https://physfluid.github.io/ .
Depth estimation, essential for autonomous driving, seeks to interpret the 3D environment surrounding vehicles. The development of radar sensors, known for their cost-efficiency and robustness, has spurred interest in radar-camera fusion-based solutions. However, existing algorithms fuse features from these modalities without accounting for weather conditions, despite radars being known to be more robust than cameras under adverse weather. Additionally, while Vision-Language models have seen rapid advancement, utilizing language descriptions alongside other modalities for depth estimation remains an open challenge. This paper first introduces a text-generation strategy along with feature extraction and fusion techniques that can assist monocular depth estimation pipelines, leading to improved accuracy across different algorithms on the KITTI dataset. Building on this, we propose TRIDE, a radar-camera fusion algorithm that enhances text feature extraction by incorporating radar point information. To address the impact of weather on sensor performance, we introduce a weather-aware fusion block that adaptively adjusts radar weighting based on current weather conditions. Our method, benchmarked on the nuScenes dataset, demonstrates performance gains over the state-of-the-art, achieving a 12.87% improvement in MAE and a 9.08% improvement in RMSE. Code: https://github.com/harborsarah/TRIDE




While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method that leverages an off-the-shelf monocular video generation model to produce immersive 3D videos. Our approach first warps the generated monocular video into pre-defined camera viewpoints using estimated depth information, then applies a novel \textit{frame matrix} inpainting framework. This framework utilizes the original video generation model to synthesize missing content across different viewpoints and timestamps, ensuring spatial and temporal consistency without requiring additional model fine-tuning. Moreover, we develop a \dualupdate~scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. The resulting multi-view videos are then adapted into stereoscopic pairs or optimized into 4D Gaussians for spatial video synthesis. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, such as Sora, Lumiere, WALT, and Zeroscope. The experiments demonstrate that our method has a significant improvement over previous methods. Project page at: https://daipengwa.github.io/S-2VG_ProjectPage/
This paper introduces an advanced AI-driven perception system for autonomous quadcopter navigation in GPS-denied indoor environments. The proposed framework leverages cloud computing to offload computationally intensive tasks and incorporates a custom-designed printed circuit board (PCB) for efficient sensor data acquisition, enabling robust navigation in confined spaces. The system integrates YOLOv11 for object detection, Depth Anything V2 for monocular depth estimation, a PCB equipped with Time-of-Flight (ToF) sensors and an Inertial Measurement Unit (IMU), and a cloud-based Large Language Model (LLM) for context-aware decision-making. A virtual safety envelope, enforced by calibrated sensor offsets, ensures collision avoidance, while a multithreaded architecture achieves low-latency processing. Enhanced spatial awareness is facilitated by 3D bounding box estimation with Kalman filtering. Experimental results in an indoor testbed demonstrate strong performance, with object detection achieving a mean Average Precision (mAP50) of 0.6, depth estimation Mean Absolute Error (MAE) of 7.2 cm, only 16 safety envelope breaches across 42 trials over approximately 11 minutes, and end-to-end system latency below 1 second. This cloud-supported, high-intelligence framework serves as an auxiliary perception and navigation system, complementing state-of-the-art drone autonomy for GPS-denied confined spaces.
In this paper, we introduce SC-Lane, a novel slope-aware and temporally consistent heightmap estimation framework for 3D lane detection. Unlike previous approaches that rely on fixed slope anchors, SC-Lane adaptively determines the fusion of slope-specific height features, improving robustness to diverse road geometries. To achieve this, we propose a Slope-Aware Adaptive Feature module that dynamically predicts the appropriate weights from image cues for integrating multi-slope representations into a unified heightmap. Additionally, a Height Consistency Module enforces temporal coherence, ensuring stable and accurate height estimation across consecutive frames, which is crucial for real-world driving scenarios. To evaluate the effectiveness of SC-Lane, we employ three standardized metrics-Mean Absolute Error(MAE), Root Mean Squared Error (RMSE), and threshold-based accuracy-which, although common in surface and depth estimation, have been underutilized for road height assessment. Using the LiDAR-derived heightmap dataset introduced in prior work [20], we benchmark our method under these metrics, thereby establishing a rigorous standard for future comparisons. Extensive experiments on the OpenLane benchmark demonstrate that SC-Lane significantly improves both height estimation and 3D lane detection, achieving state-of-the-art performance with an F-score of 64.3%, outperforming existing methods by a notable margin. For detailed results and a demonstration video, please refer to our project page:https://parkchaesong.github.io/sclane/
3D Gaussian Splatting (3DGS) represents a significant advancement in the field of efficient and high-fidelity novel view synthesis. Despite recent progress, achieving accurate geometric reconstruction under sparse-view conditions remains a fundamental challenge. Existing methods often rely on non-local depth regularization, which fails to capture fine-grained structures and is highly sensitive to depth estimation noise. Furthermore, traditional smoothing methods neglect semantic boundaries and indiscriminately degrade essential edges and textures, consequently limiting the overall quality of reconstruction. In this work, we propose DET-GS, a unified depth and edge-aware regularization framework for 3D Gaussian Splatting. DET-GS introduces a hierarchical geometric depth supervision framework that adaptively enforces multi-level geometric consistency, significantly enhancing structural fidelity and robustness against depth estimation noise. To preserve scene boundaries, we design an edge-aware depth regularization guided by semantic masks derived from Canny edge detection. Furthermore, we introduce an RGB-guided edge-preserving Total Variation loss that selectively smooths homogeneous regions while rigorously retaining high-frequency details and textures. Extensive experiments demonstrate that DET-GS achieves substantial improvements in both geometric accuracy and visual fidelity, outperforming state-of-the-art (SOTA) methods on sparse-view novel view synthesis benchmarks.
3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments.