Picture for Weiming Zhi

Weiming Zhi

Bi-Manual Joint Camera Calibration and Scene Representation

Add code
May 30, 2025
Viaarxiv icon

From Single Images to Motion Policies via Video-Generation Environment Representations

Add code
May 25, 2025
Viaarxiv icon

GraphSeg: Segmented 3D Representations via Graph Edge Addition and Contraction

Add code
Apr 04, 2025
Viaarxiv icon

Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models

Add code
Mar 09, 2025
Viaarxiv icon

DOSE3 : Diffusion-based Out-of-distribution detection on SE(3) trajectories

Add code
Feb 23, 2025
Viaarxiv icon

Robust Bayesian Scene Reconstruction by Leveraging Retrieval-Augmented Priors

Add code
Nov 29, 2024
Figure 1 for Robust Bayesian Scene Reconstruction by Leveraging Retrieval-Augmented Priors
Figure 2 for Robust Bayesian Scene Reconstruction by Leveraging Retrieval-Augmented Priors
Figure 3 for Robust Bayesian Scene Reconstruction by Leveraging Retrieval-Augmented Priors
Figure 4 for Robust Bayesian Scene Reconstruction by Leveraging Retrieval-Augmented Priors
Viaarxiv icon

SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting

Add code
Oct 08, 2024
Figure 1 for SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
Figure 2 for SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
Figure 3 for SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
Figure 4 for SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
Viaarxiv icon

PhotoReg: Photometrically Registering 3D Gaussian Splatting Models

Add code
Oct 07, 2024
Figure 1 for PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
Figure 2 for PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
Figure 3 for PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
Figure 4 for PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
Viaarxiv icon

Learning to Represent Surroundings, Anticipate Motion and Take Informed Actions in Unstructured Environments

Add code
Jul 15, 2024
Viaarxiv icon

RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

Add code
Jul 14, 2024
Figure 1 for RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
Figure 2 for RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
Figure 3 for RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
Figure 4 for RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
Viaarxiv icon