Abstract:Humans have the remarkable ability to use held objects as tools to interact with their environment. For this to occur, humans internally estimate how hand movements affect the object's movement. We wish to endow robots with this capability. We contribute methodology to jointly estimate the geometry and pose of objects grasped by a robot, from RGB images captured by an external camera. Notably, our method transforms the estimated geometry into the robot's coordinate frame, while not requiring the extrinsic parameters of the external camera to be calibrated. Our approach leverages 3D foundation models, large models pre-trained on huge datasets for 3D vision tasks, to produce initial estimates of the in-hand object. These initial estimations do not have physically correct scales and are in the camera's frame. Then, we formulate, and efficiently solve, a coordinate-alignment problem to recover accurate scales, along with a transformation of the objects to the coordinate frame of the robot. Forward kinematics mappings can subsequently be defined from the manipulator's joint angles to specified points on the object. These mappings enable the estimation of points on the held object at arbitrary configurations, enabling robot motion to be designed with respect to coordinates on the grasped objects. We empirically evaluate our approach on a robot manipulator holding a diverse set of real-world objects.
Abstract:Water caustics are commonly observed in seafloor imaging data from shallow-water areas. Traditional methods that remove caustic patterns from images often rely on 2D filtering or pre-training on an annotated dataset, hindering the performance when generalizing to real-world seafloor data with 3D structures. In this paper, we present a novel method Recurrent Gaussian Splatting, which takes advantage of today's photorealistic 3D reconstruction technology, 3DGS, to separate caustics from seafloor imagery. With a sequence of images taken by an underwater robot, we build 3DGS recursively and decompose the caustic with low-pass filtering in each iteration. In the experiments, we analyze and compare with different methods, including joint optimization, 2D filtering, and deep learning approaches. The results show that our method can effectively separate the caustic from the seafloor, improving the visual appearance.
Abstract:Embodied agents require robust navigation systems to operate in unstructured environments, making the robustness of Simultaneous Localization and Mapping (SLAM) models critical to embodied agent autonomy. While real-world datasets are invaluable, simulation-based benchmarks offer a scalable approach for robustness evaluations. However, the creation of a challenging and controllable noisy world with diverse perturbations remains under-explored. To this end, we propose a novel, customizable pipeline for noisy data synthesis, aimed at assessing the resilience of multi-modal SLAM models against various perturbations. The pipeline comprises a comprehensive taxonomy of sensor and motion perturbations for embodied multi-modal (specifically RGB-D) sensing, categorized by their sources and propagation order, allowing for procedural composition. We also provide a toolbox for synthesizing these perturbations, enabling the transformation of clean environments into challenging noisy simulations. Utilizing the pipeline, we instantiate the large-scale Noisy-Replica benchmark, which includes diverse perturbation types, to evaluate the risk tolerance of existing advanced RGB-D SLAM models. Our extensive analysis uncovers the susceptibilities of both neural (NeRF and Gaussian Splatting -based) and non-neural SLAM models to disturbances, despite their demonstrated accuracy in standard benchmarks. Our code is publicly available at https://github.com/Xiaohao-Xu/SLAM-under-Perturbation.
Abstract:In autonomous driving, multi-modal perception models leveraging inputs from multiple sensors exhibit strong robustness in degraded environments. However, these models face challenges in efficiently and effectively transferring learned representations across different modalities and tasks. This paper presents NeRF-Supervised Masked Auto Encoder (NS-MAE), a self-supervised pre-training paradigm for transferable multi-modal representation learning. NS-MAE is designed to provide pre-trained model initializations for efficient and high-performance fine-tuning. Our approach uses masked multi-modal reconstruction in neural radiance fields (NeRF), training the model to reconstruct missing or corrupted input data across multiple modalities. Specifically, multi-modal embeddings are extracted from corrupted LiDAR point clouds and images, conditioned on specific view directions and locations. These embeddings are then rendered into projected multi-modal feature maps using neural rendering techniques. The original multi-modal signals serve as reconstruction targets for the rendered feature maps, facilitating self-supervised representation learning. Extensive experiments demonstrate the promising transferability of NS-MAE representations across diverse multi-modal and single-modal perception models. This transferability is evaluated on various 3D perception downstream tasks, such as 3D object detection and BEV map segmentation, using different amounts of fine-tuning labeled data. Our code will be released to support the community.
Abstract:Representing the environment is a central challenge in robotics, and is essential for effective decision-making. Traditionally, before capturing images with a manipulator-mounted camera, users need to calibrate the camera using a specific external marker, such as a checkerboard or AprilTag. However, recent advances in computer vision have led to the development of \emph{3D foundation models}. These are large, pre-trained neural networks that can establish fast and accurate multi-view correspondences with very few images, even in the absence of rich visual features. This paper advocates for the integration of 3D foundation models into scene representation approaches for robotic systems equipped with manipulator-mounted RGB cameras. Specifically, we propose the Joint Calibration and Representation (JCR) method. JCR uses RGB images, captured by a manipulator-mounted camera, to simultaneously construct an environmental representation and calibrate the camera relative to the robot's end-effector, in the absence of specific calibration markers. The resulting 3D environment representation is aligned with the robot's coordinate frame and maintains physically accurate scales. We demonstrate that JCR can build effective scene representations using a low-cost RGB camera attached to a manipulator, without prior calibration.
Abstract:This paper introduces Spatial Diagrammatic Instructions (SDIs), an approach for human operators to specify objectives and constraints that are related to spatial regions in the working environment. Human operators are enabled to sketch out regions directly on camera images that correspond to the objectives and constraints. These sketches are projected to 3D spatial coordinates, and continuous Spatial Instruction Maps (SIMs) are learned upon them. These maps can then be integrated into optimization problems for tasks of robots. In particular, we demonstrate how Spatial Diagrammatic Instructions can be applied to solve the Base Placement Problem of mobile manipulators, which concerns the best place to put the manipulator to facilitate a certain task. Human operators can specify, via sketch, spatial regions of interest for a manipulation task and permissible regions for the mobile manipulator to be at. Then, an optimization problem that maximizes the manipulator's reachability, or coverage, over the designated regions of interest while remaining in the permissible regions is solved. We provide extensive empirical evaluations, and show that our formulation of Spatial Instruction Maps provides accurate representations of user-specified diagrammatic instructions. Furthermore, we demonstrate that our diagrammatic approach to the Mobile Base Placement Problem enables higher quality solutions and faster run-time.
Abstract:Humans have the remarkable ability to construct consistent mental models of an environment, even under limited or varying levels of illumination. We wish to endow robots with this same capability. In this paper, we tackle the challenge of constructing a photorealistic scene representation under poorly illuminated conditions and with a moving light source. We approach the task of modeling illumination as a learning problem, and utilize the developed illumination model to aid in scene reconstruction. We introduce an innovative framework that uses a data-driven approach, Neural Light Simulators (NeLiS), to model and calibrate the camera-light system. Furthermore, we present DarkGS, a method that applies NeLiS to create a relightable 3D Gaussian scene model capable of real-time, photorealistic rendering from novel viewpoints. We show the applicability and robustness of our proposed simulator and system in a variety of real-world environments.
Abstract:The ability to construct concise scene representations from sensor input is central to the field of robotics. This paper addresses the problem of robustly creating a 3D representation of a tabletop scene from a segmented RGB-D image. These representations are then critical for a range of downstream manipulation tasks. Many previous attempts to tackle this problem do not capture accurate uncertainty, which is required to subsequently produce safe motion plans. In this paper, we cast the representation of 3D tabletop scenes as a multi-class classification problem. To tackle this, we introduce V-PRISM, a framework and method for robustly creating probabilistic 3D segmentation maps of tabletop scenes. Our maps contain both occupancy estimates, segmentation information, and principled uncertainty measures. We evaluate the robustness of our method in (1) procedurally generated scenes using open-source object datasets, and (2) real-world tabletop data collected from a depth camera. Our experiments show that our approach outperforms alternative continuous reconstruction approaches that do not explicitly reason about objects in a multi-class formulation.
Abstract:Robustness is a crucial factor for the successful deployment of robots in unstructured environments, particularly in the domain of Simultaneous Localization and Mapping (SLAM). Simulation-based benchmarks have emerged as a highly scalable approach for robustness evaluation compared to real-world data collection. However, crafting a challenging and controllable noisy world with diverse perturbations remains relatively under-explored. To this end, we propose a novel, customizable pipeline for noisy data synthesis, aimed at assessing the resilience of multi-modal SLAM models against various perturbations. This pipeline incorporates customizable hardware setups, software components, and perturbed environments. In particular, we introduce comprehensive perturbation taxonomy along with a perturbation composition toolbox, allowing the transformation of clean simulations into challenging noisy environments. Utilizing the pipeline, we instantiate the Robust-SLAM benchmark, which includes diverse perturbation types, to evaluate the risk tolerance of existing advanced multi-modal SLAM models. Our extensive analysis uncovers the susceptibilities of existing SLAM models to real-world disturbance, despite their demonstrated accuracy in standard benchmarks. Our perturbation synthesis toolbox, SLAM robustness evaluation pipeline, and Robust-SLAM benchmark will be made publicly available at https://github.com/Xiaohao-Xu/SLAM-under-Perturbation/.
Abstract:Building general-purpose robots that can operate seamlessly, in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. Unfortunately, however, most existing robotic systems have been constrained - having been designed for specific tasks, trained on specific datasets, and deployed within specific environments. These systems usually require extensively-labeled data, rely on task-specific models, have numerous generalization issues when deployed in real-world scenarios, and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing an overview of what constitutes a conventional robotic system and the fundamental barriers to making it universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository of resources, including papers reviewed in this survey as well as related projects and repositories for developing foundation models for robotics.