Music generation is the task of generating music or music-like sounds from a model or algorithm.
Automatic Music Transcription (AMT) -- the task of converting music audio into note representations -- has seen rapid progress, driven largely by deep learning systems. Due to the limited availability of richly annotated music datasets, much of the progress in AMT has been concentrated on classical piano music, and even a few very specific datasets. Whether these systems can generalize effectively to other musical contexts remains an open question. Complementing recent studies on distribution shifts in sound (e.g., recording conditions), in this work we investigate the musical dimension -- specifically, variations in genre, dynamics, and polyphony levels. To this end, we introduce the MDS corpus, comprising three distinct subsets -- (1) Genre, (2) Random, and (3) MAEtest -- to emulate different axes of distribution shift. We evaluate the performance of several state-of-the-art AMT systems on the MDS corpus using both traditional information-retrieval and musically-informed performance metrics. Our extensive evaluation isolates and exposes varying degrees of performance degradation under specific distribution shifts. In particular, we measure a note-level F1 performance drop of 20 percentage points due to sound, and 14 due to genre. Generally, we find that dynamics estimation proves more vulnerable to musical variation than onset prediction. Musically informed evaluation metrics, particularly those capturing harmonic structure, help identify potential contributing factors. Furthermore, experiments with randomly generated, non-musical sequences reveal clear limitations in system performance under extreme musical distribution shifts. Altogether, these findings offer new evidence of the persistent impact of the Corpus Bias problem in deep AMT systems.
SEATER is a generative retrieval model that improves recommendation inference efficiency and retrieval quality by utilizing balanced tree-structured item identifiers and contrastive training objectives. We reproduce and validate SEATER's reported improvements in retrieval quality over strong baselines across all datasets from the original work, and extend the evaluation to Yambda, a large-scale music recommendation dataset. Our experiments verify SEATER's strong performance, but show that its tree construction step during training becomes a major bottleneck as the number of items grows. To address this, we implement and evaluate two alternative construction algorithms: a greedy method optimized for minimal build time, and a hybrid method that combines greedy clustering at high levels with more precise grouping at lower levels. The greedy method reduces tree construction time to less than 2% of the original with only a minor drop in quality on the dataset with the largest item collection. The hybrid method achieves retrieval quality on par with the original, and even improves on the largest dataset, while cutting construction time to just 5-8%. All data and code are publicly available for full reproducibility at https://github.com/joshrosie/re-seater.
Recent pose-to-video models can translate 2D pose sequences into photorealistic, identity-preserving dance videos, so the key challenge is to generate temporally coherent, rhythm-aligned 2D poses from music, especially under complex, high-variance in-the-wild distributions. We address this by reframing music-to-dance generation as a music-token-conditioned multi-channel image synthesis problem: 2D pose sequences are encoded as one-hot images, compressed by a pretrained image VAE, and modeled with a DiT-style backbone, allowing us to inherit architectural and training advances from modern text-to-image models and better capture high-variance 2D pose distributions. On top of this formulation, we introduce (i) a time-shared temporal indexing scheme that explicitly synchronizes music tokens and pose latents over time and (ii) a reference-pose conditioning strategy that preserves subject-specific body proportions and on-screen scale while enabling long-horizon segment-and-stitch generation. Experiments on a large in-the-wild 2D dance corpus and the calibrated AIST++2D benchmark show consistent improvements over representative music-to-dance methods in pose- and video-space metrics and human preference, and ablations validate the contributions of the representation, temporal indexing, and reference conditioning. See supplementary videos at https://hot-dance.github.io




Music Emotion Recogniser (MER) research faces challenges due to limited high-quality annotated datasets and difficulties in addressing cross-track feature drift. This work presents two primary contributions to address these issues. Memo2496, a large-scale dataset, offers 2496 instrumental music tracks with continuous valence arousal labels, annotated by 30 certified music specialists. Annotation quality is ensured through calibration with extreme emotion exemplars and a consistency threshold of 0.25, measured by Euclidean distance in the valence arousal space. Furthermore, the Dual-view Adaptive Music Emotion Recogniser (DAMER) is introduced. DAMER integrates three synergistic modules: Dual Stream Attention Fusion (DSAF) facilitates token-level bidirectional interaction between Mel spectrograms and cochleagrams via cross attention mechanisms; Progressive Confidence Labelling (PCL) generates reliable pseudo labels employing curriculum-based temperature scheduling and consistency quantification using Jensen Shannon divergence; and Style Anchored Memory Learning (SAML) maintains a contrastive memory queue to mitigate cross-track feature drift. Extensive experiments on the Memo2496, 1000songs, and PMEmo datasets demonstrate DAMER's state-of-the-art performance, improving arousal dimension accuracy by 3.43%, 2.25%, and 0.17%, respectively. Ablation studies and visualisation analyses validate each module's contribution. Both the dataset and source code are publicly available.
Transformer architectures offer significant advantages regarding the generation of symbolic music; their capabilities for incorporating user preferences toward what they generate is being studied under many aspects. This paper studies the inclusion of predefined chord constraints in melodic harmonization, i.e., where a desired chord at a specific location is provided along with the melody as inputs and the autoregressive transformer model needs to incorporate the chord in the harmonization that it generates. The peculiarities of involving such constraints is discussed and an algorithm is proposed for tackling this task. This algorithm is called B* and it combines aspects of beam search and A* along with backtracking to force pretrained transformers to satisfy the chord constraints, at the correct onset position within the correct bar. The algorithm is brute-force and has exponential complexity in the worst case; however, this paper is a first attempt to highlight the difficulties of the problem and proposes an algorithm that offers many possibilities for improvements since it accommodates the involvement of heuristics.
Music improvisation is fascinating to study, being essentially a live demonstration of a creative process. In jazz, musicians often improvise across predefined chord progressions (leadsheets). How do we assess the creativity of jazz improvisations? And can we capture this in automated metrics for creativity for current LLM-based generative systems? Demonstration of emotional involvement is closely linked with creativity in improvisation. Analysing musical audio, can we detect emotional involvement? This study hypothesises that if an improvisation contains more evidence of emotion-laden content, it is more likely to be recognised as creative. An embeddings-based method is proposed for capturing the emotional content in musical improvisations, using a psychologically-grounded classification of musical characteristics associated with emotions. Resulting 'emovectors' are analysed to test the above hypothesis, comparing across multiple improvisations. Capturing emotional content in this quantifiable way can contribute towards new metrics for creativity evaluation that can be applied at scale.
Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.


World models have demonstrated impressive performance on robotic learning tasks. Many such tasks inherently demand multimodal reasoning; for example, filling a bottle with water will lead to visual information alone being ambiguous or incomplete, thereby requiring reasoning over the temporal evolution of audio, accounting for its underlying physical properties and pitch patterns. In this paper, we propose a generative latent flow matching model to anticipate future audio observations, enabling the system to reason about long-term consequences when integrated into a robot policy. We demonstrate the superior capabilities of our system through two manipulation tasks that require perceiving in-the-wild audio or music signals, compared to methods without future lookahead. We further emphasize that successful robot action learning for these tasks relies not merely on multi-modal input, but critically on the accurate prediction of future audio states that embody intrinsic rhythmic patterns.
Recent advances in generative AI for music have achieved remarkable fidelity and stylistic diversity, yet these systems often fail to align with nuanced human preferences due to the specific loss functions they use. This paper advocates for the systematic application of preference alignment techniques to music generation, addressing the fundamental gap between computational optimization and human musical appreciation. Drawing on recent breakthroughs including MusicRL's large-scale preference learning, multi-preference alignment frameworks like diffusion-based preference optimization in DiffRhythm+, and inference-time optimization techniques like Text2midi-InferAlign, we discuss how these techniques can address music's unique challenges: temporal coherence, harmonic consistency, and subjective quality assessment. We identify key research challenges including scalability to long-form compositions, reliability amongst others in preference modelling. Looking forward, we envision preference-aligned music generation enabling transformative applications in interactive composition tools and personalized music services. This work calls for sustained interdisciplinary research combining advances in machine learning, music-theory to create music AI systems that truly serve human creative and experiential needs.




Text-to-music generation technology is progressing rapidly, creating new opportunities for musical composition and editing. However, existing music editing methods often fail to preserve the source music's temporal structure, including melody and rhythm, when altering particular attributes like instrument, genre, and mood. To address this challenge, this paper conducts an in-depth probing analysis on attention maps within AudioLDM 2, a diffusion-based model commonly used as the backbone for existing music editing methods. We reveal a key finding: cross-attention maps encompass details regarding distinct musical characteristics, and interventions on these maps frequently result in ineffective modifications. In contrast, self-attention maps are essential for preserving the temporal structure of the source music during its conversion into the target music. Building upon this understanding, we present Melodia, a training-free technique that selectively manipulates self-attention maps in particular layers during the denoising process and leverages an attention repository to store source music information, achieving accurate modification of musical characteristics while preserving the original structure without requiring textual descriptions of the source music. Additionally, we propose two novel metrics to better evaluate music editing methods. Both objective and subjective experiments demonstrate that our approach achieves superior results in terms of textual adherence and structural integrity across various datasets. This research enhances comprehension of internal mechanisms within music generation models and provides improved control for music creation.