What is music generation? Music generation is the task of generating music or music-like sounds from a model or algorithm.
Papers and Code
Feb 11, 2025
Abstract:Expressive music performance rendering involves interpreting symbolic scores with variations in timing, dynamics, articulation, and instrument-specific techniques, resulting in performances that capture musical can emotional intent. We introduce RenderBox, a unified framework for text-and-score controlled audio performance generation across multiple instruments, applying coarse-level controls through natural language descriptions and granular-level controls using music scores. Based on a diffusion transformer architecture and cross-attention joint conditioning, we propose a curriculum-based paradigm that trains from plain synthesis to expressive performance, gradually incorporating controllable factors such as speed, mistakes, and style diversity. RenderBox achieves high performance compared to baseline models across key metrics such as FAD and CLAP, and also tempo and pitch accuracy under different prompting tasks. Subjective evaluation further demonstrates that RenderBox is able to generate controllable expressive performances that sound natural and musically engaging, aligning well with prompts and intent.
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Mar 04, 2025
Abstract:This paper introduces HarmonySet, a comprehensive dataset designed to advance video-music understanding. HarmonySet consists of 48,328 diverse video-music pairs, annotated with detailed information on rhythmic synchronization, emotional alignment, thematic coherence, and cultural relevance. We propose a multi-step human-machine collaborative framework for efficient annotation, combining human insights with machine-generated descriptions to identify key transitions and assess alignment across multiple dimensions. Additionally, we introduce a novel evaluation framework with tasks and metrics to assess the multi-dimensional alignment of video and music, including rhythm, emotion, theme, and cultural context. Our extensive experiments demonstrate that HarmonySet, along with the proposed evaluation framework, significantly improves the ability of multimodal models to capture and analyze the intricate relationships between video and music.
* Accepted at CVPR 2025. Project page: https://harmonyset.github.io/
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Mar 24, 2025
Abstract:This study examines pitch contours as a unifying semantic construct prevalent across various audio domains including music, speech, bioacoustics, and everyday sounds. Analyzing pitch contours offers insights into the universal role of pitch in the perceptual processing of audio signals and contributes to a deeper understanding of auditory mechanisms in both humans and animals. Conventional pitch-tracking methods, while optimized for music and speech, face challenges in handling much broader frequency ranges and more rapid pitch variations found in other audio domains. This study introduces a vision-based approach to pitch contour analysis that eliminates the need for explicit pitch-tracking. The approach uses a convolutional neural network, pre-trained for object detection in natural images and fine-tuned with a dataset of synthetically generated pitch contours, to extract key contour parameters from the time-frequency representation of short audio segments. A diverse set of eight downstream tasks from four audio domains were selected to provide a challenging evaluation scenario for cross-domain pitch contour analysis. The results show that the proposed method consistently surpasses traditional techniques based on pitch-tracking on a wide range of tasks. This suggests that the vision-based approach establishes a foundation for comparative studies of pitch contour characteristics across diverse audio domains.
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Feb 18, 2025
Abstract:While neural vocoders have made significant progress in high-fidelity speech synthesis, their application on polyphonic music has remained underexplored. In this work, we propose DisCoder, a neural vocoder that leverages a generative adversarial encoder-decoder architecture informed by a neural audio codec to reconstruct high-fidelity 44.1 kHz audio from mel spectrograms. Our approach first transforms the mel spectrogram into a lower-dimensional representation aligned with the Descript Audio Codec (DAC) latent space before reconstructing it to an audio signal using a fine-tuned DAC decoder. DisCoder achieves state-of-the-art performance in music synthesis on several objective metrics and in a MUSHRA listening study. Our approach also shows competitive performance in speech synthesis, highlighting its potential as a universal vocoder.
* Accepted at ICASSP 2025
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Mar 10, 2025
Abstract:Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Motion-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything
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Feb 18, 2025
Abstract:Text-to-song generation, the task of creating vocals and accompaniment from textual inputs, poses significant challenges due to domain complexity and data scarcity. Existing approaches often employ multi-stage generation procedures, resulting in cumbersome training and inference pipelines. In this paper, we propose SongGen, a fully open-source, single-stage auto-regressive transformer designed for controllable song generation. The proposed model facilitates fine-grained control over diverse musical attributes, including lyrics and textual descriptions of instrumentation, genre, mood, and timbre, while also offering an optional three-second reference clip for voice cloning. Within a unified auto-regressive framework, SongGen supports two output modes: mixed mode, which generates a mixture of vocals and accompaniment directly, and dual-track mode, which synthesizes them separately for greater flexibility in downstream applications. We explore diverse token pattern strategies for each mode, leading to notable improvements and valuable insights. Furthermore, we design an automated data preprocessing pipeline with effective quality control. To foster community engagement and future research, we will release our model weights, training code, annotated data, and preprocessing pipeline. The generated samples are showcased on our project page at https://liuzh-19.github.io/SongGen/ , and the code will be available at https://github.com/LiuZH-19/SongGen .
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Mar 28, 2025
Abstract:Contrastive language-audio pre-training (CLAP) has addressed audio-language tasks such as audio-text retrieval by aligning audio and text in a common feature space. While CLAP addresses general audio-language tasks, its audio features do not generalize well in audio tasks. In contrast, self-supervised learning (SSL) models learn general-purpose audio features that perform well in diverse audio tasks. We pursue representation learning that can be widely used in audio applications and hypothesize that a method that learns both general audio features and CLAP features should achieve our goal, which we call a general-purpose audio-language representation. To implement our hypothesis, we propose M2D2, a second-generation masked modeling duo (M2D) that combines an SSL M2D and CLAP. M2D2 learns two types of features using two modalities (audio and text) in a two-stage training process. It also utilizes advanced LLM-based sentence embeddings in CLAP training for powerful semantic supervision. In the first stage, M2D2 learns generalizable audio features from M2D and CLAP, where CLAP aligns the features with the fine LLM-based semantic embeddings. In the second stage, it learns CLAP features using the audio features learned from the LLM-based embeddings. Through these pre-training stages, M2D2 should enhance generalizability and performance in its audio and CLAP features. Experiments validated that M2D2 achieves effective general-purpose audio-language representation, highlighted with SOTA fine-tuning mAP of 49.0 for AudioSet, SOTA performance in music tasks, and top-level performance in audio-language tasks.
* 15 pages, 7 figures, 13 tables, under review at an IEEE journal
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Feb 21, 2025
Abstract:We present a novel approach for generating an artificial audio signal that interpolates between given source and target sounds. Our approach relies on the computation of Wasserstein barycenters of the source and target spectrograms, followed by phase reconstruction and inversion. In contrast with previous works, our new method considers the spectrograms globally and does not operate on a temporal frame-to-frame basis. An other contribution is to endow the transportation cost matrix with a specific structure that prohibits remote displacements of energy along the time axis, and for which optimal transport is made possible by leveraging the unbalanced transport framework. The proposed cost matrix makes sense from the audio perspective and also allows to reduce the computation load. Results with synthetic musical notes and real environmental sounds illustrate the potential of our novel approach.
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Feb 07, 2025
Abstract:The quantification of audio aesthetics remains a complex challenge in audio processing, primarily due to its subjective nature, which is influenced by human perception and cultural context. Traditional methods often depend on human listeners for evaluation, leading to inconsistencies and high resource demands. This paper addresses the growing need for automated systems capable of predicting audio aesthetics without human intervention. Such systems are crucial for applications like data filtering, pseudo-labeling large datasets, and evaluating generative audio models, especially as these models become more sophisticated. In this work, we introduce a novel approach to audio aesthetic evaluation by proposing new annotation guidelines that decompose human listening perspectives into four distinct axes. We develop and train no-reference, per-item prediction models that offer a more nuanced assessment of audio quality. Our models are evaluated against human mean opinion scores (MOS) and existing methods, demonstrating comparable or superior performance. This research not only advances the field of audio aesthetics but also provides open-source models and datasets to facilitate future work and benchmarking. We release our code and pre-trained model at: https://github.com/facebookresearch/audiobox-aesthetics
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Feb 05, 2025
Abstract:Movable antennas (MAs) show great promise for enhancing the sensing capabilities of future sixth-generation (6G) networks. With the growing prevalence of near-field propagation at ultra-high frequencies, this paper focuses on the application of MAs for near-field sensing to jointly estimate the angle and distance information of a target. First, to gain essential insights into MA-enhanced near-field sensing, we investigate two simplified cases with only the spatial angle-of-arrival (AoA) or distance estimation, respectively, assuming that the other information is already known. We derive the worst-case Cramer-Rao bounds (CRBs) on the mean square errors (MSEs) of the AoA estimation and the distance estimation via the multiple signal classification (MUSIC) algorithm in these two cases. Then, we jointly optimize the positions of the MAs within a linear array to minimize these CRBs and derive their closed-form solutions, which yield an identical array geometry to MA-aided far-field sensing. Furthermore, we proceed to the more challenging case with the joint AoA and distance estimation and derive the worst-case CRB under the two-dimensional (2D) MUSIC algorithm. The corresponding CRB minimization problem is efficiently solved by adopting a discrete sampling-based approach. Numerical results demonstrate that the proposed MA-enhanced near-field sensing significantly outperforms conventional sensing with fixed-position antennas (FPAs). Moreover, the joint angle and distance estimation results in a different array geometry from that in the individual estimation of angle or distance.
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