Voice conversion is the process of converting the voice of one speaker into the voice of another speaker.
In this article, we present a high-bandwidth egocentric neuromuscular speech interface for translating silently voiced speech articulations into textand audio. Specifically, we collect electromyogram (EMG) signals from multiple articulatorysites on the face and neck as individuals articulate speech in an alaryngeal manner to perform EMG-to-text or EMG-to-audio translation. Such an interface is useful for restoring audible speech in individuals who have lost the ability to speak intelligibly due to laryngectomy, neuromuscular disease, stroke, or trauma-induced damage (e.g., radiotherapy toxicity) to speech articulators. Previous works have focused on training text or speech synthesis models using EMG collected during audible speech articulations or by transferring audio targets from EMG collected during audible articulation to EMG collected during silent articulation. However, such paradigms are not suited for individuals who have already lost the ability to audibly articulate speech. We are the first to present an alignment-free EMG-to-text and EMG-to-audio conversion using only EMG collected during silently articulated speech in an open-sourced manner. On a limited vocabulary corpora, our approach achieves almost 2.4x improvement in word error rate with a model that is 25x smaller by leveraging the inherent geometry of EMG.
Conversational agents (CAs) are revolutionizing human-computer interaction by evolving from text-based chatbots to empathetic digital humans (DHs) capable of rich emotional expressions. This paper explores the integration of neural and physiological signals into the perception module of CAs to enhance empathetic interactions. By leveraging these cues, the study aims to detect emotions in real-time and generate empathetic responses and expressions. We conducted a user study where participants engaged in conversations with a DH about emotional topics. The DH responded and displayed expressions by mirroring detected emotions in real-time using neural and physiological cues. The results indicate that participants experienced stronger emotions and greater engagement during interactions with the Empathetic DH, demonstrating the effectiveness of incorporating neural and physiological signals for real-time emotion recognition. However, several challenges were identified, including recognition accuracy, emotional transition speeds, individual personality effects, and limitations in voice tone modulation. Addressing these challenges is crucial for further refining Empathetic DHs and fostering meaningful connections between humans and artificial entities. Overall, this research advances human-agent interaction and highlights the potential of real-time neural and physiological emotion recognition in creating empathetic DHs.




Surveys and interviews (structured, semi-structured, or unstructured) are widely used for collecting insights on emerging or hypothetical scenarios. Traditional human-led methods often face challenges related to cost, scalability, and consistency. Recently, various domains have begun to explore the use of conversational agents (chatbots) powered by large language models (LLMs). However, as public investments and policies on infrastructure and services often involve substantial public stakes and environmental risks, there is a need for a rigorous, transparent, privacy-preserving, and cost-efficient development framework tailored for such major decision-making processes. This paper addresses this gap by introducing a modular approach and its resultant parameterized process for designing conversational agents. We detail the system architecture, integrating engineered prompts, specialized knowledge bases, and customizable, goal-oriented conversational logic in the proposed approach. We demonstrate the adaptability, generalizability, and efficacy of our modular approach through three empirical studies: (1) travel preference surveys, highlighting multimodal (voice, text, and image generation) capabilities; (2) public opinion elicitation on a newly constructed, novel infrastructure project, showcasing question customization and multilingual (English and French) capabilities; and (3) transportation expert consultation about future transportation systems, highlighting real-time, clarification request capabilities for open-ended questions, resilience in handling erratic inputs, and efficient transcript post-processing. The results show the effectiveness of this modular approach and how it addresses key ethical, privacy, security, and token consumption concerns, setting the stage for the next-generation surveys and interviews.
Adversarial audio attacks pose a significant threat to the growing use of large language models (LLMs) in voice-based human-machine interactions. While existing research has primarily focused on model-specific adversarial methods, real-world applications demand a more generalizable and universal approach to audio adversarial attacks. In this paper, we introduce the Chat-Audio Attacks (CAA) benchmark including four distinct types of audio attacks, which aims to explore the the vulnerabilities of LLMs to these audio attacks in conversational scenarios. To evaluate the robustness of LLMs, we propose three evaluation strategies: Standard Evaluation, utilizing traditional metrics to quantify model performance under attacks; GPT-4o-Based Evaluation, which simulates real-world conversational complexities; and Human Evaluation, offering insights into user perception and trust. We evaluate six state-of-the-art LLMs with voice interaction capabilities, including Gemini-1.5-Pro, GPT-4o, and others, using three distinct evaluation methods on the CAA benchmark. Our comprehensive analysis reveals the impact of four types of audio attacks on the performance of these models, demonstrating that GPT-4o exhibits the highest level of resilience.
Timely and accurate assessment of cognitive impairment is a major unmet need in populations at risk. Alterations in speech and language can be early predictors of Alzheimer's disease and related dementias (ADRD) before clinical signs of neurodegeneration. Voice biomarkers offer a scalable and non-invasive solution for automated screening. However, the clinical applicability of machine learning (ML) remains limited by challenges in generalisability, interpretability, and access to patient data to train clinically applicable predictive models. Using DementiaBank recordings (N=291, 64% female), we evaluated ML techniques for ADRD screening and severity prediction from spoken language. We validated model generalisability with pilot data collected in-residence from older adults (N=22, 59% female). Risk stratification and linguistic feature importance analysis enhanced the interpretability and clinical utility of predictions. For ADRD classification, a Random Forest applied to lexical features achieved a mean sensitivity of 69.4% (95% confidence interval (CI) = 66.4-72.5) and specificity of 83.3% (78.0-88.7). On real-world pilot data, this model achieved a mean sensitivity of 70.0% (58.0-82.0) and specificity of 52.5% (39.3-65.7). For severity prediction using Mini-Mental State Examination (MMSE) scores, a Random Forest Regressor achieved a mean absolute MMSE error of 3.7 (3.7-3.8), with comparable performance of 3.3 (3.1-3.5) on pilot data. Linguistic features associated with higher ADRD risk included increased use of pronouns and adverbs, greater disfluency, reduced analytical thinking, lower lexical diversity and fewer words reflecting a psychological state of completion. Our interpretable predictive modelling offers a novel approach for in-home integration with conversational AI to monitor cognitive health and triage higher-risk individuals, enabling earlier detection and intervention.




Text-to-Speech (TTS) systems face ongoing challenges in processing complex linguistic features, handling polyphonic expressions, and producing natural-sounding multilingual speech - capabilities that are crucial for future AI applications. In this paper, we present Fish-Speech, a novel framework that implements a serial fast-slow Dual Autoregressive (Dual-AR) architecture to enhance the stability of Grouped Finite Scalar Vector Quantization (GFSQ) in sequence generation tasks. This architecture improves codebook processing efficiency while maintaining high-fidelity outputs, making it particularly effective for AI interactions and voice cloning. Fish-Speech leverages Large Language Models (LLMs) for linguistic feature extraction, eliminating the need for traditional grapheme-to-phoneme (G2P) conversion and thereby streamlining the synthesis pipeline and enhancing multilingual support. Additionally, we developed FF-GAN through GFSQ to achieve superior compression ratios and near 100\% codebook utilization. Our approach addresses key limitations of current TTS systems while providing a foundation for more sophisticated, context-aware speech synthesis. Experimental results show that Fish-Speech significantly outperforms baseline models in handling complex linguistic scenarios and voice cloning tasks, demonstrating its potential to advance TTS technology in AI applications. The implementation is open source at \href{https://github.com/fishaudio/fish-speech}{https://github.com/fishaudio/fish-speech}.




Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different display technologies on audiovisual processing remain underexplored. This study investigated how VR displayed with an head-mounted display (HMD) affects serial recall performance compared to traditional computer monitors, focusing on their effects on audiovisual processing in cognitive tasks. For that matter, we conducted two experiments with both an HMD and a computer monitor as display devices and two types of audiovisual incongruences: angle (Exp. 1) and voice (Exp. 2) incongruence. To quantify cognitive performance an audiovisual verbal serial recall (avVSR) task was developed where an embodied conversational agent (ECA) was animated to speak the target digit sequence. Even though subjective evaluations showed a higher sense of presence in the HMD condition, we found no effect of the display device on the proportion of correctly recalled digits. For the extreme conditions of angle incongruence in the computer monitor presentation the proportion of correctly recalled digits increased marginally, presumably due to raised attention, but the effect is likely too small to be meaningful. Response times were not affected by incongruences in either display device across both experiments. These findings suggest that the avVSR task is robust against angular and voice audiovisual incongruences, irrespective of the display device, at least for the conditions studied here. Hence, the study introduces the avVSR task in VR and contributes to the understanding of audiovisual integration.
In the rapidly evolving field of artificial intelligence (AI) agents, designing the agent's characteristics is crucial for shaping user experience. This workshop aims to establish a research community focused on AI agent persona design for various contexts, such as in-car assistants, educational tools, and smart home environments. We will explore critical aspects of persona design, such as voice, embodiment, and demographics, and their impact on user satisfaction and engagement. Through discussions and hands-on activities, we aim to propose practices and standards that enhance the ecological validity of agent personas. Topics include the design of conversational interfaces, the influence of agent personas on user experience, and approaches for creating contextually appropriate AI agents. This workshop will provide a platform for building a community dedicated to developing AI agent personas that better fit diverse, everyday interactions.




Speech is the most natural way of expressing ourselves as humans. Identifying emotion from speech is a nontrivial task due to the ambiguous definition of emotion itself. Speaker Emotion Recognition (SER) is essential for understanding human emotional behavior. The SER task is challenging due to the variety of speakers, background noise, complexity of emotions, and speaking styles. It has many applications in education, healthcare, customer service, and Human-Computer Interaction (HCI). Previously, conventional machine learning methods such as SVM, HMM, and KNN have been used for the SER task. In recent years, deep learning methods have become popular, with convolutional neural networks and recurrent neural networks being used for SER tasks. The input of these methods is mostly spectrograms and hand-crafted features. In this work, we study the use of self-supervised transformer-based models, Wav2Vec2 and HuBERT, to determine the emotion of speakers from their voice. The models automatically extract features from raw audio signals, which are then used for the classification task. The proposed solution is evaluated on reputable datasets, including RAVDESS, SHEMO, SAVEE, AESDD, and Emo-DB. The results show the effectiveness of the proposed method on different datasets. Moreover, the model has been used for real-world applications like call center conversations, and the results demonstrate that the model accurately predicts emotions.
Research into community content moderation often assumes that moderation teams govern with a single, unified voice. However, recent work has found that moderators disagree with one another at modest, but concerning rates. The problem is not the root disagreements themselves. Subjectivity in moderation is unavoidable, and there are clear benefits to including diverse perspectives within a moderation team. Instead, the crux of the issue is that, due to resource constraints, moderation decisions end up being made by individual decision-makers. The result is decision-making that is inconsistent, which is frustrating for community members. To address this, we develop Venire, an ML-backed system for panel review on Reddit. Venire uses a machine learning model trained on log data to identify the cases where moderators are most likely to disagree. Venire fast-tracks these cases for multi-person review. Ideally, Venire allows moderators to surface and resolve disagreements that would have otherwise gone unnoticed. We conduct three studies through which we design and evaluate Venire: a set of formative interviews with moderators, technical evaluations on two datasets, and a think-aloud study in which moderators used Venire to make decisions on real moderation cases. Quantitatively, we demonstrate that Venire is able to improve decision consistency and surface latent disagreements. Qualitatively, we find that Venire helps moderators resolve difficult moderation cases more confidently. Venire represents a novel paradigm for human-AI content moderation, and shifts the conversation from replacing human decision-making to supporting it.