Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




The autonomous driving industry is rapidly advancing, with Vehicle-to-Vehicle (V2V) communication systems highlighting as a key component of enhanced road safety and traffic efficiency. This paper introduces a novel Real-time Vehicle-to-Vehicle Communication Based Network Cooperative Control System (VVCCS), designed to revolutionize macro-scope traffic planning and collision avoidance in autonomous driving. Implemented on Quanser Car (Qcar) hardware platform, our system integrates the distributed databases into individual autonomous vehicles and an optional central server. We also developed a comprehensive multi-modal perception system with multi-objective tracking and radar sensing. Through a demonstration within a physical crossroad environment, our system showcases its potential to be applied in congested and complex urban environments.




Robots can influence people to accomplish their tasks more efficiently: autonomous cars can inch forward at an intersection to pass through, and tabletop manipulators can go for an object on the table first. However, a robot's ability to influence can also compromise the safety of nearby people if naively executed. In this work, we pose and solve a novel robust reach-avoid dynamic game which enables robots to be maximally influential, but only when a safety backup control exists. On the human side, we model the human's behavior as goal-driven but conditioned on the robot's plan, enabling us to capture influence. On the robot side, we solve the dynamic game in the joint physical and belief space, enabling the robot to reason about how its uncertainty in human behavior will evolve over time. We instantiate our method, called SLIDE (Safely Leveraging Influence in Dynamic Environments), in a high-dimensional (39-D) simulated human-robot collaborative manipulation task solved via offline game-theoretic reinforcement learning. We compare our approach to a robust baseline that treats the human as a worst-case adversary, a safety controller that does not explicitly reason about influence, and an energy-function-based safety shield. We find that SLIDE consistently enables the robot to leverage the influence it has on the human when it is safe to do so, ultimately allowing the robot to be less conservative while still ensuring a high safety rate during task execution.




In real-world sequential decision making tasks like autonomous driving, robotics, and healthcare, learning from observed state-action trajectories is critical for tasks like imitation, classification, and clustering. For example, self-driving cars must replicate human driving behaviors, while robots and healthcare systems benefit from modeling decision sequences, whether or not they come from expert data. Existing trajectory encoding methods often focus on specific tasks or rely on reward signals, limiting their ability to generalize across domains and tasks. Inspired by the success of embedding models like CLIP and BERT in static domains, we propose a novel method for embedding state-action trajectories into a latent space that captures the skills and competencies in the dynamic underlying decision-making processes. This method operates without the need for reward labels, enabling better generalization across diverse domains and tasks. Our contributions are threefold: (1) We introduce a trajectory embedding approach that captures multiple abilities from state-action data. (2) The learned embeddings exhibit strong representational power across downstream tasks, including imitation, classification, clustering, and regression. (3) The embeddings demonstrate unique properties, such as controlling agent behaviors in IQ-Learn and an additive structure in the latent space. Experimental results confirm that our method outperforms traditional approaches, offering more flexible and powerful trajectory representations for various applications. Our code is available at https://github.com/Erasmo1015/vte.




Perception is a key building block of autonomously acting vision systems such as autonomous vehicles. It is crucial that these systems are able to understand their surroundings in order to operate safely and robustly. Additionally, autonomous systems deployed in unconstrained real-world scenarios must be able of dealing with novel situations and object that have never been seen before. In this article, we tackle the problem of open-world panoptic segmentation, i.e., the task of discovering new semantic categories and new object instances at test time, while enforcing consistency among the categories that we incrementally discover. We propose Con2MAV, an approach for open-world panoptic segmentation that extends our previous work, ContMAV, which was developed for open-world semantic segmentation. Through extensive experiments across multiple datasets, we show that our model achieves state-of-the-art results on open-world segmentation tasks, while still performing competitively on the known categories. We will open-source our implementation upon acceptance. Additionally, we propose PANIC (Panoptic ANomalies In Context), a benchmark for evaluating open-world panoptic segmentation in autonomous driving scenarios. This dataset, recorded with a multi-modal sensor suite mounted on a car, provides high-quality, pixel-wise annotations of anomalous objects at both semantic and instance level. Our dataset contains 800 images, with more than 50 unknown classes, i.e., classes that do not appear in the training set, and 4000 object instances, making it an extremely challenging dataset for open-world segmentation tasks in the autonomous driving scenario. We provide competitions for multiple open-world tasks on a hidden test set. Our dataset and competitions are available at https://www.ipb.uni-bonn.de/data/panic.




Explanations for autonomous vehicle (AV) decisions may build trust, however, explanations can contain errors. In a simulated driving study (n = 232), we tested how AV explanation errors, driving context characteristics (perceived harm and driving difficulty), and personal traits (prior trust and expertise) affected a passenger's comfort in relying on an AV, preference for control, confidence in the AV's ability, and explanation satisfaction. Errors negatively affected all outcomes. Surprisingly, despite identical driving, explanation errors reduced ratings of the AV's driving ability. Severity and potential harm amplified the negative impact of errors. Contextual harm and driving difficulty directly impacted outcome ratings and influenced the relationship between errors and outcomes. Prior trust and expertise were positively associated with outcome ratings. Results emphasize the need for accurate, contextually adaptive, and personalized AV explanations to foster trust, reliance, satisfaction, and confidence. We conclude with design, research, and deployment recommendations for trustworthy AV explanation systems.




Object detection and global localization play a crucial role in robotics, spanning across a great spectrum of applications from autonomous cars to multi-layered 3D Scene Graphs for semantic scene understanding. This article proposes BOX3D, a novel multi-modal and lightweight scheme for localizing objects of interest by fusing the information from RGB camera and 3D LiDAR. BOX3D is structured around a three-layered architecture, building up from the local perception of the incoming sequential sensor data to the global perception refinement that covers for outliers and the general consistency of each object's observation. More specifically, the first layer handles the low-level fusion of camera and LiDAR data for initial 3D bounding box extraction. The second layer converts each LiDAR's scan 3D bounding boxes to the world coordinate frame and applies a spatial pairing and merging mechanism to maintain the uniqueness of objects observed from different viewpoints. Finally, BOX3D integrates the third layer that supervises the consistency of the results on the global map iteratively, using a point-to-voxel comparison for identifying all points in the global map that belong to the object. Benchmarking results of the proposed novel architecture are showcased in multiple experimental trials on public state-of-the-art large-scale dataset of urban environments.




Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original cameras and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on Carla by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.
As the Computer Vision community rapidly develops and advances algorithms for autonomous driving systems, the goal of safer and more efficient autonomous transportation is becoming increasingly achievable. However, it is 2024, and we still do not have fully self-driving cars. One of the remaining core challenges lies in addressing the novelty problem, where self-driving systems still struggle to handle previously unseen situations on the open road. With our Challenge of Out-Of-Label (COOOL) benchmark, we introduce a novel dataset for hazard detection, offering versatile evaluation metrics applicable across various tasks, including novelty-adjacent domains such as Anomaly Detection, Open-Set Recognition, Open Vocabulary, and Domain Adaptation. COOOL comprises over 200 collections of dashcam-oriented videos, annotated by human labelers to identify objects of interest and potential driving hazards. It includes a diverse range of hazards and nuisance objects. Due to the dataset's size and data complexity, COOOL serves exclusively as an evaluation benchmark.




Robots should personalize how they perform tasks to match the needs of individual human users. Today's robot achieve this personalization by asking for the human's feedback in the task space. For example, an autonomous car might show the human two different ways to decelerate at stoplights, and ask the human which of these motions they prefer. This current approach to personalization is indirect: based on the behaviors the human selects (e.g., decelerating slowly), the robot tries to infer their underlying preference (e.g., defensive driving). By contrast, our paper develops a learning and interface-based approach that enables humans to directly indicate their desired style. We do this by learning an abstract, low-dimensional, and continuous canonical space from human demonstration data. Each point in the canonical space corresponds to a different style (e.g., defensive or aggressive driving), and users can directly personalize the robot's behavior by simply clicking on a point. Given the human's selection, the robot then decodes this canonical style across each task in the dataset -- e.g., if the human selects a defensive style, the autonomous car personalizes its behavior to drive defensively when decelerating, passing other cars, or merging onto highways. We refer to our resulting approach as PECAN: Personalizing Robot Behaviors through a Learned Canonical Space. Our simulations and user studies suggest that humans prefer using PECAN to directly personalize robot behavior (particularly when those users become familiar with PECAN), and that users find the learned canonical space to be intuitive and consistent. See videos here: https://youtu.be/wRJpyr23PKI




In recent years, motion planning for urban self-driving cars (SDV) has become a popular problem due to its complex interaction of road components. To tackle this, many methods have relied on large-scale, human-sampled data processed through Imitation learning (IL). Although effective, IL alone cannot adequately handle safety and reliability concerns. Combining IL with Reinforcement learning (RL) by adding KL divergence between RL and IL policy to the RL loss can alleviate IL's weakness but suffer from over-conservation caused by covariate shift of IL. To address this limitation, we introduce a method that combines IL with RL using an implicit entropy-KL control that offers a simple way to reduce the over-conservation characteristic. In particular, we validate different challenging simulated urban scenarios from the unseen dataset, indicating that although IL can perform well in imitation tasks, our proposed method significantly improves robustness (over 17\% reduction in failures) and generates human-like driving behavior.