Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction

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May 12, 2026
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Ergodic Imitation for Adaptive Exploration around Demonstrations

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May 13, 2026
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DSSP: Diffusion State Space Policy with Full-History Encoding

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May 14, 2026
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Hand-in-the-Loop: Improving Dexterous VLA via Seamless Interventional Correction

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May 14, 2026
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Split the Differences, Pool the Rest: Provably Efficient Multi-Objective Imitation

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May 12, 2026
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Learning Scenario Reduction for Two-Stage Robust Optimization with Discrete Uncertainty

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May 14, 2026
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MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

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May 13, 2026
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Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations

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May 12, 2026
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An Open-Source Training Dataset for Foundation Models for Black-box Optimization

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May 22, 2026
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Learning When to Stop: Selective Imitation Learning Under Arbitrary Dynamics Shift

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May 09, 2026
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