Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably repetition where the same object model is seen multiple times in a scene, or across scans. We propose the Joint Reconstruction Model (JRM) to leverage repetition by framing object reconstruction as one of personalized generation: multiple observations share a common subject that should be consistent for all observations, while still adhering to the specific pose and state from each. Prior methods in this direction rely on explicit matching and rigid alignment across observations, making them sensitive to errors and difficult to extend to non-rigid transformations. In contrast, JRM is a 3D flow-matching generative model that implicitly aggregates unaligned observations in its latent space, learning to produce consistent and faithful reconstructions in a data-driven manner without explicit constraints. Evaluations on synthetic and real-world data show that JRM's implicit aggregation removes the need for explicit alignment, improves robustness to incorrect associations, and naturally handles non-rigid changes such as articulation. Overall, JRM outperforms both independent and alignment-based baselines in reconstruction quality.
Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.
Flow-matching video generators produce temporally coherent, high-fidelity outputs yet routinely violate elementary physics because their reconstruction objectives penalize per-frame deviations without distinguishing physically consistent dynamics from impossible ones. Contrastive flow matching offers a principled remedy by pushing apart velocity-field trajectories of differing conditions, but we identify a fundamental obstacle in the text-conditioned video setting: semantic-physics entanglement. Because natural-language prompts couple scene content with physical behavior, naive negative sampling draws conditions whose velocity fields largely overlap with the positive sample's, causing the contrastive gradient to directly oppose the flow-matching objective. We formalize this gradient conflict, deriving a precise alignment condition that reveals when contrastive learning helps versus harms training. Guided by this analysis, we introduce DiReCT (Disentangled Regularization of Contrastive Trajectories), a lightweight post-training framework that decomposes the contrastive signal into two complementary scales: a macro-contrastive term that draws partition-exclusive negatives from semantically distant regions for interference-free global trajectory separation, and a micro-contrastive term that constructs hard negatives sharing full scene semantics with the positive sample but differing along a single, LLM-perturbed axis of physical behavior; spanning kinematics, forces, materials, interactions, and magnitudes. A velocity-space distributional regularizer helps to prevent catastrophic forgetting of pretrained visual quality. When applied to Wan 2.1-1.3B, our method improves the physical commonsense score on VideoPhy by 16.7% and 11.3% compared to the baseline and SFT, respectively, without increasing training time.
Visual tokenizers play a central role in latent image generation by bridging high-dimensional images and tractable generative modeling. However, most existing tokenizers are still trained with reconstruction-dominated objectives, which often yield latent representations that are only weakly grounded in high-level semantics. Recent approaches improve semantic alignment, but typically treat semantic signals as auxiliary regularization rather than making them functionally necessary for representation learning. We propose SMAP, a SeMantic-Aware Prefix tokenizer that injects class-level semantic conditions into a query-based 1D tokenization framework. To make semantics indispensable during training, SMAP introduces a tail token dropping strategy, which forces semantic conditions and early latent prefixes to bear increasing responsibility under progressively reduced token budgets. To verify that the resulting latent space is useful for generation rather than reconstruction alone, we further introduce CARD, a hybrid Causal AutoRegressive--Diffusion generator. Extensive experiments on ImageNet show that SMAP consistently improves reconstruction quality across discrete and continuous tokenization settings, and that its semantically grounded latent space yields strong downstream generation performance under compact token budgets.
3D object understanding and generation methods produce impressive results, yet they often overlook a pervasive source of information in real-world scenes: repeated objects. We introduce the task of lookalike object detection in indoor scenes, which leverages repeated and complementary cues from identical and near-identical object pairs. Given an input scene, the task is to classify pairs of objects as identical, similar or different using multiview images as input. To address this, we present Lookalike3D, a multiview image transformer that effectively distinguishes such object pairs by harnessing strong semantic priors from large image foundation models. To support this task, we collected the 3DTwins dataset, containing 76k manually annotated identical, similar and different pairs of objects based on ScanNet++, and show an improvement of 104% IoU over baselines. We demonstrate how our method improves downstream tasks such as enabling joint 3D object reconstruction and part co-segmentation, turning repeated and lookalike objects into a powerful cue for consistent, high-quality 3D perception. Our code, dataset and models will be made publicly available.
Recent progress in image and video synthesis has inspired their use in advancing 3D scene generation. However, we observe that text-to-image and -video approaches struggle to maintain scene- and object-level consistency beyond a limited environment scale due to the absence of explicit geometry. We thus present a geometry-first approach that decouples this complex problem of large-scale 3D scene synthesis into its structural composition, represented as a mesh scaffold, and realistic appearance synthesis, which leverages powerful image synthesis models conditioned on the mesh scaffold. From an input text description, we first construct a mesh capturing the environment's geometry (walls, floors, etc.), and then use image synthesis, segmentation and object reconstruction to populate the mesh structure with objects in realistic layouts. This mesh scaffold is then rendered to condition image synthesis, providing a structural backbone for consistent appearance generation. This enables scalable, arbitrarily-sized 3D scenes of high object richness and diversity, combining robust 3D consistency with photorealistic detail. We believe this marks a significant step toward generating truly environment-scale, immersive 3D worlds.
Dynamic scene reconstruction from casual videos has seen recent remarkable progress. Numerous approaches have attempted to overcome the ill-posedness of the task by distilling priors from 2D foundational models and by imposing hand-crafted regularization on the optimized motion. However, these methods struggle to reconstruct scenes from extreme novel viewpoints, especially when highly articulated motions are present. In this paper, we present DRoPS, a novel approach that leverages a static pre-scan of the dynamic object as an explicit geometric and appearance prior. While existing state-of-the-art methods fail to fully exploit the pre-scan, DRoPS leverages our novel setup to effectively constrain the solution space and ensure geometrical consistency throughout the sequence. The core of our novelty is twofold: first, we establish a grid-structured and surface-aligned model by organizing Gaussian primitives into pixel grids anchored to the object surface. Second, by leveraging the grid structure of our primitives, we parameterize motion using a CNN conditioned on those grids, injecting strong implicit regularization and correlating the motion of nearby points. Extensive experiments demonstrate that our method significantly outperforms the current state of the art in rendering quality and 3D tracking accuracy.
Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-grained temporal understanding, making task-specific fine-tuning indispensable. This fine-tuning causes models to memorize dataset-specific shortcuts rather than faithfully grounding in the actual visual content, leading to poor Out-of-Domain (OOD) generalization. Object-centric learning offers a promising remedy by decomposing scenes into entity-level representations, but existing approaches require re-running the entire multi-stage training pipeline from scratch. We propose SlotVTG, a framework that steers MLLMs toward object-centric, input-grounded visual reasoning at minimal cost. SlotVTG introduces a lightweight slot adapter that decomposes visual tokens into abstract slots via slot attention and reconstructs the original sequence, where objectness priors from a self-supervised vision model encourage semantically coherent slot formation. Cross-domain evaluation on standard VTG benchmarks demonstrates that our approach significantly improves OOD robustness while maintaining competitive In-Domain (ID) performance with minimal overhead.
Embodied AI training and evaluation require object-centric digital twin environments with accurate metric geometry and semantic grounding. Recent transformer-based feedforward reconstruction methods can efficiently predict global point clouds from sparse monocular videos, yet these geometries suffer from inherent scale ambiguity and inconsistent coordinate conventions. This mismatch prevents the reliable fusion of these dimensionless point cloud predictions with locally reconstructed object meshes. We propose a novel scale-aware 3D fusion framework that registers visually grounded object meshes with transformer-predicted global point clouds to construct metrically consistent digital twins. Our method introduces a Vision-Language Model (VLM)-guided geometric anchor mechanism that resolves this fundamental coordinate mismatch by recovering an accurate real-world metric scale. To fuse these networks, we propose a geometry-aware registration pipeline that explicitly enforces physical plausibility through gravity-aligned vertical estimation, Manhattan-world structural constraints, and collision-free local refinement. Experiments on real indoor kitchen environments demonstrate improved cross-network object alignment and geometric consistency for downstream tasks, including multi-primitive fitting and metric measurement. We additionally introduce an open-source indoor digital twin dataset with metrically scaled scenes and semantically grounded and registered object-centric mesh annotations.
Open-vocabulary 3D semantic segmentation aims to segment arbitrary categories beyond the training set. Existing methods predominantly rely on distilling knowledge from 2D open-vocabulary models. However, aligning 3D features to the 2D representation space restricts intrinsic 3D geometric learning and inherits errors from 2D predictions. To address these limitations, we propose GeoGuide, a novel framework that leverages pretrained 3D models to integrate hierarchical geometry-semantic consistency for open-vocabulary 3D segmentation. Specifically, we introduce an Uncertainty-based Superpoint Distillation module to fuse geometric and semantic features for estimating per-point uncertainty, adaptively weighting 2D features within superpoints to suppress noise while preserving discriminative information to enhance local semantic consistency. Furthermore, our Instance-level Mask Reconstruction module leverages geometric priors to enforce semantic consistency within instances by reconstructing complete instance masks. Additionally, our Inter-Instance Relation Consistency module aligns geometric and semantic similarity matrices to calibrate cross-instance consistency for same-category objects, mitigating viewpoint-induced semantic drift. Extensive experiments on ScanNet v2, Matterport3D, and nuScenes demonstrate the superior performance of GeoGuide.