Abstract:Fine-tuning MLLMs for Video Temporal Grounding (VTG) often improves in-domain performance but degrades sharply under domain shift. In this work, we find that this failure is primarily driven not just by unseen query concepts, but by visual domain shift, which prevents the model from coupling its learned temporal localization knowledge with its inherent entity-attention capability. To address this, we introduce EVIDENT, a parameter-efficient adaptation framework that anchors temporal grounding in the inherent entity-attention of pre-trained MLLMs by routing VTG adaptation through explicit visual entity evidence. EVIDENT consists of three components: (i) an Entity Bottleneck Adapter that transforms dense visual tokens into compact entity-level slots, (ii) an Entity-Binding Distillation loss that instills objectness priors into the semantically unstructured MLLM visual space, guiding each slot to bind to a coherent entity, and (iii) an Entity-to-eVidence gating mechanism that leverages the captured entities as evidence, steering the model to localize moments containing query-relevant entities. Together, these components enable VTG fine-tuning to rely on entity-grounded evidence rather than brittle dataset shortcuts. Experiments on cross-domain VTG benchmarks show that EVIDENT consistently improves out-of-domain robustness while preserving competitive in-domain performance with modest parameter overhead. These results suggest that entity-level grounding is an effective inductive bias for generalizable temporal localization.
Abstract:Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect
Abstract:Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-grained temporal understanding, making task-specific fine-tuning indispensable. This fine-tuning causes models to memorize dataset-specific shortcuts rather than faithfully grounding in the actual visual content, leading to poor Out-of-Domain (OOD) generalization. Object-centric learning offers a promising remedy by decomposing scenes into entity-level representations, but existing approaches require re-running the entire multi-stage training pipeline from scratch. We propose SlotVTG, a framework that steers MLLMs toward object-centric, input-grounded visual reasoning at minimal cost. SlotVTG introduces a lightweight slot adapter that decomposes visual tokens into abstract slots via slot attention and reconstructs the original sequence, where objectness priors from a self-supervised vision model encourage semantically coherent slot formation. Cross-domain evaluation on standard VTG benchmarks demonstrates that our approach significantly improves OOD robustness while maintaining competitive In-Domain (ID) performance with minimal overhead.
Abstract:Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, making them inadequate for complex tasks that require coordinating multiple intermediate decisions. To address this limitation, we draw inspiration from the chain-of-thought paradigm and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we pioneer the use of an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks.
Abstract:We study Compositional Video Understanding (CVU), where models must recognize verbs and objects and compose them to generalize to unseen combinations. We find that existing Zero-Shot Compositional Action Recognition (ZS-CAR) models fail primarily due to an overlooked failure mode: object-driven verb shortcuts. Through systematic analysis, we show that this behavior arises from two intertwined factors: severe sparsity and skewness of compositional supervision, and the asymmetric learning difficulty between verbs and objects. As training progresses, the existing ZS-CAR model increasingly ignores visual evidence and overfits to co-occurrence statistics. Consequently, the existing model does not gain the benefit of compositional recognition in unseen verb-object compositions. To address this, we propose RCORE, a simple and effective framework that enforces temporally grounded verb learning. RCORE introduces (i) a composition-aware augmentation that diversifies verb-object combinations without corrupting motion cues, and (ii) a temporal order regularization loss that penalizes shortcut behaviors by explicitly modeling temporal structure. Across two benchmarks, Sth-com and our newly constructed EK100-com, RCORE significantly improves unseen composition accuracy, reduces reliance on co-occurrence bias, and achieves consistently positive compositional gaps. Our findings reveal object-driven shortcuts as a critical limiting factor in ZS-CAR and demonstrate that addressing them is essential for robust compositional video understanding.




Abstract:Video large language models (Video LLMs) have recently achieved strong performance on tasks such as captioning, summarization, and question answering. Many models and training methods explicitly encourage continuity across events to enhance narrative coherence. While this improves fluency, it also introduces an inductive bias that prioritizes storyline consistency over strict grounding in visual evidence. We identify this bias, which we call narrative prior, as a key driver of two errors: hallucinations, where non-existent events are introduced or existing ones are misinterpreted, and omissions, where factual events are suppressed because they are misaligned with surrounding context. To systematically evaluate narrative prior-induced errors, we introduce NOAH, a large-scale benchmark that constructs composite videos by inserting clips from other sources into target videos. By varying semantic similarity and insertion position, our benchmark enables controlled and scalable analysis of narrative priors. We design one captioning task with tailored metrics and three QA tasks - Existence, Temporal, and Narrative - yielding more than 60K evaluation samples. Extensive experiments yield three key findings: (i) most Video LLMs exhibit hallucinations and omissions driven by narrative priors, (ii) the patterns of these errors vary across architectures and depend on event similarity and insertion position, and (iii) reliance on narrative priors intensifies under sampling with fewer frames, amplifying errors when event continuity is weak. We establish NOAH as the first standardized evaluation of narrative prior-induced hallucination and omission in Video LLMs, providing a foundation for developing more reliable and trustworthy models. Our benchmark and code are available at https://anonymous550520.github.io/.
Abstract:Effective explanations of video action recognition models should disentangle how movements unfold over time from the surrounding spatial context. However, existing methods based on saliency produce entangled explanations, making it unclear whether predictions rely on motion or spatial context. Language-based approaches offer structure but often fail to explain motions due to their tacit nature -- intuitively understood but difficult to verbalize. To address these challenges, we propose Disentangled Action aNd Context concept-based Explainable (DANCE) video action recognition, a framework that predicts actions through disentangled concept types: motion dynamics, objects, and scenes. We define motion dynamics concepts as human pose sequences. We employ a large language model to automatically extract object and scene concepts. Built on an ante-hoc concept bottleneck design, DANCE enforces prediction through these concepts. Experiments on four datasets -- KTH, Penn Action, HAA500, and UCF-101 -- demonstrate that DANCE significantly improves explanation clarity with competitive performance. We validate the superior interpretability of DANCE through a user study. Experimental results also show that DANCE is beneficial for model debugging, editing, and failure analysis.
Abstract:In this work, we tackle the problem of video classincremental learning (VCIL). Many existing VCIL methods mitigate catastrophic forgetting by rehearsal training with a few temporally dense samples stored in episodic memory, which is memory-inefficient. Alternatively, some methods store temporally sparse samples, sacrificing essential temporal information and thereby resulting in inferior performance. To address this trade-off between memory-efficiency and performance, we propose EpiSodic and SEmaNTIc memory integrAtion for video class-incremental Learning (ESSENTIAL). ESSENTIAL consists of episodic memory for storing temporally sparse features and semantic memory for storing general knowledge represented by learnable prompts. We introduce a novel memory retrieval (MR) module that integrates episodic memory and semantic prompts through cross-attention, enabling the retrieval of temporally dense features from temporally sparse features. We rigorously validate ESSENTIAL on diverse datasets: UCF-101, HMDB51, and Something-Something-V2 from the TCD benchmark and UCF-101, ActivityNet, and Kinetics-400 from the vCLIMB benchmark. Remarkably, with significantly reduced memory, ESSENTIAL achieves favorable performance on the benchmarks.
Abstract:Unsupervised domain adaptation for semantic segmentation (UDA-SS) aims to transfer knowledge from labeled source data to unlabeled target data. However, traditional UDA-SS methods assume that category settings between source and target domains are known, which is unrealistic in real-world scenarios. This leads to performance degradation if private classes exist. To address this limitation, we propose Universal Domain Adaptation for Semantic Segmentation (UniDA-SS), achieving robust adaptation even without prior knowledge of category settings. We define the problem in the UniDA-SS scenario as low confidence scores of common classes in the target domain, which leads to confusion with private classes. To solve this problem, we propose UniMAP: UniDA-SS with Image Matching and Prototype-based Distinction, a novel framework composed of two key components. First, Domain-Specific Prototype-based Distinction (DSPD) divides each class into two domain-specific prototypes, enabling finer separation of domain-specific features and enhancing the identification of common classes across domains. Second, Target-based Image Matching (TIM) selects a source image containing the most common-class pixels based on the target pseudo-label and pairs it in a batch to promote effective learning of common classes. We also introduce a new UniDA-SS benchmark and demonstrate through various experiments that UniMAP significantly outperforms baselines. The code is available at \href{https://github.com/KU-VGI/UniMAP}{this https URL}.
Abstract:Reinforcement learning (RL) has made significant progress in various domains, but scaling it to long-horizon tasks with complex decision-making remains challenging. Skill learning attempts to address this by abstracting actions into higher-level behaviors. However, current approaches often fail to recognize semantically similar behaviors as the same skill and use fixed skill lengths, limiting flexibility and generalization. To address this, we propose Dynamic Contrastive Skill Learning (DCSL), a novel framework that redefines skill representation and learning. DCSL introduces three key ideas: state-transition based skill representation, skill similarity function learning, and dynamic skill length adjustment. By focusing on state transitions and leveraging contrastive learning, DCSL effectively captures the semantic context of behaviors and adapts skill lengths to match the appropriate temporal extent of behaviors. Our approach enables more flexible and adaptive skill extraction, particularly in complex or noisy datasets, and demonstrates competitive performance compared to existing methods in task completion and efficiency.